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Food

From Primal Idle Wiki

Food restores your health during combat. When your survivor takes damage while Hunting, food is auto-eaten to top up HP — the higher a food's heal value, the more it restores per bite. Cooked food is made with the Cooking skill; farmed crops also heal and double as creature feed.

How food works

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  • Each food item has a heal value — the amount of health it restores when eaten.
  • Food is eaten automatically during Hunting to keep you alive; you do not eat manually mid-fight.
  • Cooking better fish, meat and produce unlocks higher-healing dishes along a smooth curve from 10 up to 150 HP.
  • Surplus food is sellable for Amber like any other item.
  • Some foods also serve as Taming feed — herbivores and carnivores are drawn to the produce and meat they favour.

Cooked foods

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Cooked with the Cooking skill. Listed by heal value.

Food Heal Sell Value (Amber)
Cooked Minnow 10 2
Onion Soup 12 7
Berry Skewer 15 4
Salted Meat 20 12
Grilled Gar 25 8
Bean Stew 28 18
Roasted Meat 30 6
Catfish Fry 32 22
Melon Salad 36 26
Lungfish Stew 40 16
Piranha Skewer 45 34
Tuber Mash 52 40
Glazed Coelacanth 60 32
Fire Roast 68 52
Angler Stew 75 62
Cabbage Wrap 82 74
Sturgeon Feast 90 55
Icefish Platter 95 88
Salmon Roast 105 105
Grain Porridge 115 120
Leviathan Feast 135 170
Primal Banquet 150 260

Crops as food

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Crops grown with Farming heal as well, and are also used as herbivore worker feed. They fill in the low-to-mid heal range alongside cooked dishes.

Crop Heal Sell Value (Amber)
Gourd 5 2
Sunroot 10 4
Marshmelon 18 8
Flamegrain 26 14
Cloudbean 34 24
Frostgourd 45 40
Skyfruit 58 70
Primal Squash 75 100

See also

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  • Cooking — the skill that makes cooked food
  • Farm — growing crops for food and feed
  • Tonics — timed combat and skill buffs
  • Creatures — Taming and worker feed
  • Items — item overview