Achievements
Appearance
Achievements turn the things the game already tracks into goals with rewards. Most achievements are grouped into tracks of rising tiers (for example Tamer I → IV), while Trials are one-off flavor goals. The engine grants the reward the instant you meet a condition — no claiming required.
Rewards
[edit | edit source]- Every achievement pays Amber. Rewards scale with tier — roughly 50 for a tier 1, 200 for a tier 2, and 750–1,500 for a top tier (a few late tracks pay a little more per tier).
- Each track's top tier grants a cosmetic title you can display, chosen on the Player page.
- Progress that can be derived from your save (skill levels, items discovered, species tamed, guardians defeated, structures built) is credited retroactively, so a veteran save earns those instantly.
Tracks
[edit | edit source]| Track | What it tracks | Tier goals | Top-tier title |
|---|---|---|---|
| Collector | Different items discovered | 25 / 90 / 382 | Collector |
| Tamer | Different species tamed | 1 / 10 / 25 / 54 | Master Tamer |
| Slayer | Biome guardians defeated | 1 / 5 / 10 | Apex Slayer |
| Hunter | Hunts won | 100 / 1,000 / 10,000 | Apex Predator |
| Warpath | Expeditions won | 50 / 500 / 2,500 | Warlord |
| Spelunker | Cave delves won | 50 / 500 / 2,500 | Spelunker |
| Bloodlines | Bred creatures hatched | 1 / 10 / 50 | Bloodline Keeper |
| Tycoon | Amber earned from sales | 1,000 / 25,000 / 250,000 | Amber Baron |
| Architect | Total structure levels built | 10 / 100 / 400 | Architect |
| Beastmaster | Worker assignments | 1 / 25 / 200 | Beastmaster |
| Survivor | Food auto-eaten in fights | 100 / 1,000 / 10,000 | Survivor |
| Sage | Skills raised to 99 | 1 / 6 / 12 | Primal Sage |
| Kindred | Taming level reached | 25 / 60 / 99 | Kindred Spirit |
| Farmer | Crops harvested | 10 / 100 / 1,000 | Green Warden |
| Pathfinder | Dispatch missions completed | 5 / 50 / 250 | Pathfinder |
| Broker | Goods traded at the Trading Post | 50 / 500 / 2,500 | Magnate |
| Trailblazer | Expedition set pieces discovered | 6 / 18 / 60 | Trailblazer |
| Apex | Alpha predators overcome | 5 / 50 / 250 | Apex |
| Arena | Arena bouts won | 1 / 25 / 100 | Champion |
| Bounty | Contracts claimed | 1 / 20 / 75 | Huntmaster |
| Devoted | Hatchlings raised to 100% imprint | 1 / 10 / 30 | Devoted |
| Menagerie | Skill Pets found | 1 / 6 / 13 | Beastfriend |
| Excavator | Digs completed | 10 / 100 / 500 | Excavator |
| Curator | Museum skeletons mounted | 5 / 20 / 54 | Curator |
| Studied | Mastery levels gained | 100 / 1,000 / 2,500 | Studied |
| Virtuoso | Actions mastered to 99 | 1 / 10 / 50 | Virtuoso |
| Chronicler | Chronicle notes recovered | 5 / 20 / 40 | Loremaster |
| Naturalist | Field Notes earned | 5 / 20 / 50 | Naturalist |
Trials
[edit | edit source]Trials are single-goal achievements with a bit of flavor:
| Trial | Goal | Amber |
|---|---|---|
| Live to Fight Another Day | Escape a lost expedition | 100 |
| Outfitted | Equip gear on a dino | 100 |
| Preserved | Encase a dino in Amber Stasis | 100 |
| Field Medic | Heal injuries with 25 salves | 200 |
| Happy Hour | Drink 50 potions | 200 |
| Gift Horse | Receive 30 villager gift baskets | 200 |
| Twisted Genes | Breed 3 mutated creatures | 300 |
See Also
[edit | edit source]- Quests — guided goal chains that share the same tracking machinery
- Pets, Museum, Chronicles, Mastery — systems with their own achievement tracks