Bank
The Bank is where every item you gather, craft, or collect is stored. It is also where you convert surplus materials into Amber, Primal Idle's currency. Nearly everything the game produces flows through the Bank, making it your central inventory hub.
Item stacking
[edit | edit source]The Bank stacks identical items together: each item type occupies a single stack no matter how many you own, and picking up more of an item simply increases that stack's quantity. There is no per-stack limit, so a stack can grow arbitrarily large.
What is limited is the number of distinct item types the Bank can hold — its slot count. When the Bank has no free slot for a brand-new item type, actions that would produce it stop with a "Bank full" notice (see Gameplay). Existing stacks always keep accepting more, so a full Bank only blocks new kinds of items. You can raise your slot count by:
- buying bank slot upgrades in the Shop, and
- building and upgrading storage structures at your Homestead.
Tabs and organization
[edit | edit source]The Bank page groups items into tabs so large inventories stay readable. Alongside an All tab, items are organized by the skill they belong to — Foraging, Logging, Mining, Fishing, Cooking, Crafting, Smithing, Alchemy, Hunting, and expedition goods — letting you jump straight to a category.
The page also offers a search box and sorting options (by value, quantity, or name). Sorting only changes how items are displayed; your underlying storage order is left untouched.
Selecting a stack shows its details, including its description and its sell value.
Selling for Amber
[edit | edit source]Every item has a sell value — the amount of Amber you receive per unit when you sell it to the vendor from the Bank. Selling a stack simply removes the chosen quantity and pays you its sell value times the amount sold:
- Amber earned = item sell value × quantity sold.
Selling is the primary source of Amber early on, funding Shop upgrades and other purchases. A sensible habit is to periodically clear out low-value or surplus gathering materials you no longer need while keeping anything a recipe, Cooking dish, or Crafting project might call for.
Note that buying goods back is deliberately expensive — the vendor sells items for several times their sell value — so it rarely pays to sell something you will need to re-buy later. When in doubt, hold materials that feed your active Skills.
See also
[edit | edit source]- Getting Started — the core loop and first steps.
- Gameplay — how actions fill the Bank and what happens when it is full.
- Shop — spend Amber on permanent upgrades, including extra bank slots.
- Trading Post — an alternate market for buying and selling goods.