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Pets

From Primal Idle Wiki

Pets are ultra-rare hatchling companions — one for each skill, thirteen in all. Unlike stable dinos, pets are not tamed or bred: one simply appears one day mid-grind, as pure long-tail luck. Each pet lives on its own collection strip and grants a tiny, permanent, always-on bonus.

How Pets Are Found

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  • Every completion of a skill's action has a very small chance — about 1 in 2,000 — to turn up that skill's pet.
  • The find is steady and dependable rather than a true gamble: keep working a skill and its pet will eventually arrive. Each pet can only be found once, and finding it fires the biggest celebration in the game.
  • Farming pets arrive per harvest (a harvest is its "completion").
  • There are thirteen to find, one per skill. Collecting all thirteen earns a title.

Effects

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Each pet's passive switches on the moment you find it and stays on forever. Most grant +2% speed to their own skill; the Expeditions and Farming pets grant a themed bonus instead.

Pet Skill Species Effect
Pip Foraging Parasaurolophus +2% Foraging speed
Timber Logging Castoroides +2% Logging speed
Pebble Mining Doedicurus +2% Mining speed
Puddle Fishing Fisher Bird +2% Fishing speed
Crumb Cooking Gastornis +2% Cooking speed
Button Crafting Glyptodon +2% Crafting speed
Cinder Smithing Forge Salamander +2% Smithing speed
Fizz Alchemy Beelzebufo +2% Alchemy speed
Scrap Hunting Raptor +2% Hunting speed
Nuzzle Taming Triceratops +2% Taming speed
Wander Expeditions Pteranodon +2 expedition score
Glow Delving Giant Bat +2% Delving speed
Sprout Farming Stegosaurus +2% crop growth

These bonuses are small on their own but stack with other always-on collection bonuses (such as completed Museum wings) as your collection fills out.

See Also

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  • Skills — the skills whose completions can turn up a pet
  • Achievements — the Menagerie track (One of a Kind, Walking Zoo, Full Clutch / Beastfriend title)
  • Museum — another source of small permanent skill bonuses