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Biomes

From Primal Idle Wiki

Biomes are the ten regions of Primal Idle, played in a fixed order. Each biome is the setting for its expedition patrol, its cave delve, and its dig site, and each is home to its own creatures and a single Guardian boss. Progression is a chain: a biome unlocks only once you have defeated the Guardian of the biome before it.

How biomes gate content

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Every biome acts as a gate on several systems at once:

  • Expedition patrol — a repeatable run that yields that biome's relic (and sometimes basic materials). See Expeditions.
  • Guardian boss — a tougher challenge run. Defeating it advances your progress and unlocks the next biome in the chain.
  • Cave — one Delving cave per biome, which opens once the biome is fully cleared.
  • Dig site — one Excavation site per biome, started with that biome's Dig Site Map.
  • Creatures — a roster of wild species that appear on the biome's Trail and can be tamed.

The very first biome, the Grasslands, is available from the start. Every other biome requires the previous biome's Guardian to be defeated.

Biome progression

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The biomes below are listed in progression order.

# Biome Unlocks after defeating Guardian boss Patrol relic Cave Dig site
1 Grasslands — (available from start) Thunderfoot Matriarch Verdant Relic Sunlit Grotto Sunken Barrow
2 Redwood Wilds Thunderfoot Matriarch (Grasslands) Old Growth Tyrant Redwood Relic Rootway Hollow Rootbound Boneyard
3 Murkwater Swamp Old Growth Tyrant (Redwood Wilds) Murk Sovereign Murk Relic Drowned Cavern Peatlock Trench
4 Cavern Depths Murk Sovereign (Murkwater Swamp) Hollow King Cavern Relic Echoing Deep Echoing Ossuary
5 Scorched Badlands Hollow King (Cavern Depths) Scorched King Badlands Relic Cinder Vault Scorched Wash
6 Coral Shallows Scorched King (Scorched Badlands) Tide Leviathan Coral Relic Tidewrack Cave Reefbed Shelf
7 Frozen Wastes Tide Leviathan (Coral Shallows) Frostmaw Frozen Relic Glacier Hollow Permafrost Cut
8 Ashen Peaks Frostmaw (Frozen Wastes) Ash Tyrant Ashen Relic Ashen Gallery Cinder Terraces
9 Skyreach Plateau Ash Tyrant (Ashen Peaks) Sky Sovereign Skyreach Relic Skyvein Chasm Skyfall Scree
10 the Sundered Vale Sky Sovereign (Skyreach Plateau) The Sundered One Vale Relic Vale Abyss The Shattered Bed

Creatures by biome

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Each biome fields its own roster of wild species, encountered on the Trail during expeditions and available for Taming.

Biome Wild creatures
Grasslands Terror Bird, Raptor, Gastornis, Triceratops
Redwood Wilds Megaloceros, Dire Wolf, Stegosaurus, Allosaurus
Murkwater Swamp Dimetrodon, Baryonyx, Kaprosuchus, Sarcosuchus
Cavern Depths Giant Bat, Forge Salamander, Doedicurus, Cave Bear
Scorched Badlands Moros, Ankylosaurus, Carnotaurus
Coral Shallows Archelon, Plesiosaurus, Dunkleosteus
Frozen Wastes Elasmotherium, Woolly Rhino, Smilodon, Woolly Mammoth
Ashen Peaks Ceratosaurus, Spinosaurus, Tyrannosaurus
Skyreach Plateau Pteranodon, Argentavis, Hatzegopteryx
the Sundered Vale Titanoboa, Therizinosaurus, Quetzalcoatlus, Giganotosaurus

Biome flavor

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Biome Description
Grasslands Rolling plains where every survivor takes their first steps.
Redwood Wilds Towering forest where the canopy swallows the sun.
Murkwater Swamp Black water, singing insects, and things that watch from below.
Cavern Depths Glowcap-lit tunnels that wind far beneath the world.
Scorched Badlands Cracked red earth where only the hardest things survive noon.
Coral Shallows A warm turquoise reef hiding leviathans past the drop-off.
Frozen Wastes A white expanse where only the woolly and the wise survive.
Ashen Peaks Smoking slopes of obsidian and cinder, ruled by the Ash Tyrant.
Skyreach Plateau A tabletop above the clouds where giants ride the thermals.
the Sundered Vale A shattered valley humming with primal energy. The end — or the beginning.