Homestead
The Homestead is your home base: a collection of structures you build and upgrade level by level. Each structure grants a passive benefit that grows with its level, from extra Bank slots to passive resource production, faster Skills, and more stable stalls for your Creatures. Structures are built and upgraded by spending gathered and crafted Items such as logs, fiber, stone, hides and ingots.
How structures work
[edit | edit source]- Every structure has its own level, raised one level at a time by paying its current upgrade cost.
- Costs rise steadily as a structure levels (roughly +15% per level within a material tier), and periodically step up to pricier, higher-tier materials as you pass certain levels.
- Each structure has a maximum level. Buff structures reach as high as 99; passive producers cap at 50; the house chain caps at 25 (24 for the Iron Keep).
- A few structures are gated: they cannot be started until an earlier structure reaches its maximum level (see the house chain below).
Structures
[edit | edit source]| Structure | Max level | Effect per level | What it does |
|---|---|---|---|
| Farmland | 6 | +1 farm plot | Clears one more Farming plot per level (2 plots at level 0, up to 8 at level 6). |
| Storage Hut | 99 | +1 bank slot | Adds one Bank slot per level. |
| Crop Plot | 50 | +1 Crimson Berry / min | Passively grows 1 Crimson Berry per minute per level. |
| Feeding Trough | 99 | −1% Taming cost | Trims Taming food and tonic costs by 1% per level (max 50%). |
| Forge | 99 | +0.5% Smithing speed | Speeds up Smithing by 0.5% per level (max 50%). |
| Grand Stable | 99 | +0.2 stall | Adds another stable stall every 5 levels (for housing tamed Creatures). |
| Thatch Hut | 25 | +2 max HP | The first house. Adds 2 max HP per level. |
| Timber Lodge | 25 | +3 max HP | Adds 3 max HP per level. Requires Thatch Hut 25. |
| Stone House | 25 | +0.2 HP / regen tick | Adds 1 HP per regen tick every 5 levels. Requires Timber Lodge 25. |
| Iron Keep | 24 | +5 max HP | Adds 5 max HP per level. Requires Stone House 25. |
| Tannery | 50 | +1 Hide / 10 min | Passively cures 1 Hide every 10 minutes per level. |
| Apiary | 50 | +1 Wild Honey / ~7 min | Passively gathers 1 Wild Honey roughly every 7 minutes per level. |
| Fishery Dock | 50 | +1 Minnow / 90 s | Nets 1 Minnow every 90 seconds per level. |
| Quarry | 50 | +1 Stone / 90 s | Works 1 Stone every 90 seconds per level. |
| Watchtower | 99 | +1 expedition strength | Adds +1 to expedition strength per level, improving Dispatch and expedition outcomes. |
Passive producers
[edit | edit source]Several structures generate Items on their own, even while you are busy with another skill or offline. Higher levels stack the output rate.
| Structure | Produces | Rate at level 1 | Max level |
|---|---|---|---|
| Crop Plot | Crimson Berry | 1 per minute | 50 |
| Fishery Dock | Minnow | 1 per 90 s | 50 |
| Quarry | Stone | 1 per 90 s | 50 |
| Apiary | Wild Honey | 1 per ~7 min | 50 |
| Tannery | Hide | 1 per 10 min | 50 |
The house chain
[edit | edit source]The four house structures form a linear upgrade path. Each must be fully built before the next can begin, and together they steadily raise your max HP and health regeneration:
- Thatch Hut (levels 1–25, +2 max HP each) → unlocks
- Timber Lodge (levels 1–25, +3 max HP each) → unlocks
- Stone House (levels 1–25, +1 HP per regen tick every 5 levels) → unlocks
- Iron Keep (levels 1–24, +5 max HP each)
Building the houses also invites Villagers to move in once housing reaches the required levels, each delivering periodic gift baskets.