Tonics
Tonics are the brews, elixirs and salves made with the Alchemy skill. They come in several kinds: potions that grant a timed buff when drunk, tranquilizers that pacify wild creatures for Taming, and salves that instantly heal injured tames. Buffs run on a timer and stack with your Equipment and Food.
How tonics work
edit- A potion grants one buff for a set duration when drunk — a faster skill, doubled yields, more XP, or extra combat stats.
- Buffs tick down in real time and stack with gear and food, letting you stack a skill-speed tonic with a double-yield brew, for example.
- Tranquilizers are consumed to calm and capture wild Creatures during Taming — stronger tranqs handle bigger, tougher beasts.
- Salves are consumed to heal creatures injured on Expeditions.
- Like all items, tonics can be sold for Amber.
Skill-speed tonics
editEach of these speeds up one skill for its duration.
| Tonic | Skill | Speed | Duration |
|---|---|---|---|
| Swift Forager Tonic | Foraging | +10% | 20 min |
| Lumber Tonic | Logging | +10% | 20 min |
| Miner's Brew | Mining | +10% | 20 min |
| Angler's Brew | Fishing | +10% | 20 min |
| Chef's Tonic | Cooking | +10% | 20 min |
| Weaver's Tonic | Crafting | +12% | 15 min |
| Farmhand's Philtre | Farming | +12% | 15 min |
| Alchemist's Haste | Alchemy | +12% | 15 min |
| Forge Tonic | Smithing | +12% | 15 min |
| Hunter's Brew | Hunting | +12% | 15 min |
| Glowcap Elixir | Delving | +12% | 15 min |
| Tamer's Brew | Taming | +12% | 15 min |
| Wayfarer Tonic | Expeditions | +20% | 15 min |
Double-yield brews
editThese give a chance for extra resources from a gathering skill.
| Brew | Skill | Extra Yield | Duration |
|---|---|---|---|
| Forager's Bounty | Foraging | +20% | 10 min |
| Prospector's Luck | Mining | +20% | 10 min |
| Logger's Luck | Logging | +20% | 10 min |
| Angler's Luck | Fishing | +20% | 10 min |
Farming tonics
editThese speed up crop growth or add extra yield on the Farming farm plots.
| Tonic | Effect | Duration |
|---|---|---|
| Growth Tonic | +15% crop growth speed | 30 min |
| Verdant Elixir | +1 crop yield per harvest | 30 min |
XP elixirs
editThese boost the XP you earn from all activity.
| Elixir | XP Boost | Duration |
|---|---|---|
| Focus Tonic | +5% | 20 min |
| Sage Elixir | +10% | 30 min |
| Scholar Elixir | +25% | 10 min |
| Ascendant Elixir | +20% | 30 min |
Combat tonics
editThese raise your attack or defense, or speed your health regeneration, for Hunting and Expeditions.
| Tonic | Effect | Duration |
|---|---|---|
| Mossmilk Draught | +1 HP regen | 10 min |
| Bog Mint Tea | +1 HP regen | 15 min |
| Ironhide Tonic | +6 defense | 15 min |
| Berserker Brew | +8 attack | 10 min |
| Bulwark Brew | +10 defense | 12 min |
| Wrathroot Tonic | +12 attack | 12 min |
| Trollblood Tonic | +2 HP regen | 15 min |
| Stoneskin Elixir | +15 defense | 6 min |
| Titan Brew | +20 attack | 15 min |
Tranquilizers
editTranquilizers are the staple of Taming: they settle wild Creatures into a docile state so you can capture them. They come in escalating strengths — the Calming Tonic soothes only small creatures, the Tranquilizer Brew is the everyday taming tool, and the Potent Tranquilizer is strong enough to gentle the largest beasts.
Salves
editSalves instantly mend creatures wounded on Expeditions, with no timer:
- Fern Poultice (Alchemy 10) — heals one hurt or injured creature.
- Sagebind Salve (48) — heals every hurt or injured creature in your party (up to 5). The tool for patching up after an expedition.
- Primal Balm (86) — heals every hurt or injured creature in the whole Stable at once.
The Heal buttons spend your cheapest suitable salve, so keeping the low rungs stocked is safe. See the salve ladder.