Dispatch
Appearance
Dispatch sends idle tamed Creatures from your stable on timed auto-missions. You assign a squad, the mission runs on a real-time countdown (progressing offline), and on completion the squad returns with loot. Dispatch is a hands-off way to put stabled dinos to work while you focus on other skills.
How it works
- You start with 1 mission slot. More slots come from the Expedition Ledger Shop upgrade (up to 3) and the Field Ledger from the Mark Exchange (see Contracts).
- Each mission has a difficulty rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout.
- Your Homestead Watchtower adds expedition strength, improving mission odds.
- Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single hired hand would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance.
- Stronger squads haul more — loot scales with your squad's power against the mission's difficulty, up to ×2. The picker shows this 💪 haul multiplier next to the success chance, so veterans (see veteran levels) and geared dinos pay off.
- Frontier find — every mission also carries a shot at an item from beyond your current gathering level (its own column below). Dispatch is often the earliest way to see the next tier's materials.
- Failure never zeroes a run — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are lost in the retreat, and the squad report shows exactly what got away.
- Squad-returned reports — when a squad comes back it files a 📦 report here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed.
Missions
Loot figures are for a successful mission at the base ×1 haul; a stronger squad scales the guaranteed rows up to ×2 (see above).
| Mission | Biome | Duration | Difficulty | Guaranteed / bonus loot | Frontier find |
|---|---|---|---|---|---|
| Berry Run | Grasslands | 30 min | 15 | Crimson Berry ×150; Wild Seeds ×6 (50%) | Azure Berry ×10 (35%) |
| Scavenge the Plains | Grasslands | 1 h | 35 | Raw Meat ×90; Hide ×60; Bone ×30 (60%) | Salt ×8 (35%) |
| Timber Haul | Redwood Wilds | 1 h 30 min | 55 | Ginkgo Log ×300; Amber Resin ×3 (40%) | Redwood Log ×12 (50%) |
| Night Patrol | Murkwater Swamp | 2 h | 90 | Raw Meat ×140; Hide ×90; Amber Resin ×5 (40%) | Mangrove Log ×25 (40%) |
| Ore Sortie | Scorched Badlands | 3 h | 130 | Iron Ore ×300; Coal ×220 | Silver Ore ×12 (40%) |
| Deep Scout | Cavern Depths | 4 h | 190 | Glow Moss ×450; Deep Sapphire ×2 (25%) | Echo Shard ×12 (50%) |
| Frost Trek | Frozen Wastes | 6 h | 260 | Frostpine Log ×500; Ember Topaz ×2 (20%) | Obsidian ×40 (50%) |
| Sky Survey | Skyreach Plateau | 8 h | 340 | Sky Grain ×600; Sky Opal ×2 (20%) | Moonstone ×25 (60%) |
Percentages show the drop chance for that item; items without a percentage are guaranteed. The frontier find is an above-tier material you likely can't gather yourself yet — on a failed run it's lost in the retreat.