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Stable

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Revision as of 18:24, 26 July 2026 by Primal wiki (talk | contribs) (CI sync from cfb94bc36c35768bd842c1ff79cfc23d090acb22)

The Stable is where your tamed creatures live. Every creature you tame through Taming is delivered here, and from the Stable you manage what each one does.

Every tamed creature also has its own name, assigned automatically and kept forever. Names appear everywhere the creature does — the Stable, your pack, battles, and Dispatch squads — with the species and a number kept as a small tag so you can still tell your look-alikes apart. No two of your creatures share a name.

Managing your creatures

  • Assign as a companion — put a creature to work boosting a skill.
  • Send on activities — creatures join Expeditions and can be sent on Dispatch missions.
  • Breeding — pair two stabled creatures of the same species to produce offspring with inherited stats.
  • Equip Dino Gear — fit saddles and barding to improve a creature.

Stable capacity

You start with 3 stalls. Capacity then grows with your Taming level (+1 stall every 10 levels) and through Homestead upgrades and the Extra Stall Shop upgrade. When space is tight, release surplus creatures to make room for better-bred or higher-tier ones — or use the Stasis Vault (Shop) to encase idle dinos so they don't take up a stall.

Locking a creature

Tap the padlock next to a creature's name to lock it: the Release button disappears until you unlock it, so a favourite worker or packmate can't be released by a stray tap. Locked creatures still work, fight, breed, and go on Dispatch missions as normal — locking only guards against accidental release.

Veteran levels

Any creature that fights becomes a veteran. Every expedition run and hunt kill grants veteran XP to the uninjured party members who took part — full XP on a win, half on a loss, and double when the fight was against an alpha. Veterans level up on their own, all the way to level 60; no management is needed, and rotating your party is never punished.

Each veteran level adds +1% to all three combat stats (Power, Guard, Swiftness), up to +59% at the cap. That bonus applies everywhere the creature is used — expedition strength, pack hunts, worker buffs, and even hired-hand gathering speed — so a seasoned veteran is simply a better dino at everything.

The Stable sorts your roster into Veterans (highest level first, each showing a level badge and XP bar) above your Fresh Tames. Raising veteran levels feeds the Drillmaster achievement track, and taking your first creature to level 60 earns the Old Guard title.

See also