Logging

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Logging is a gathering skill devoted to felling trees and cutting reeds for wood. Logs are a core building material: they supply Crafting with the timber for tools, shields, bows, saddles and packs, and feed Smithing for axe and hammer handles. Logging requires no inputs — pick a tree and chop.

Some trees have a small chance to drop Amber Resin, a valuable secondary material used in Crafting and Alchemy.

How to progress

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Every log cut awards Logging experience and raises your Logging level. Higher-level trees yield rarer wood, grant more XP and take longer to fell. Keep the best tree you can chop running to level up fastest.

Harder woods require their biome to be unlocked first — see Biomes for how each one opens up via Expeditions. Once a biome is unlocked, its trees can be felled from anywhere; trees with no biome listed need no unlock at all.

Actions

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Action Level Interval (s) Biome Outputs XP
Cut Fernwood 1 3 Fernwood 5
Cut Horsetail Reeds 6 3.3 Horsetail Reed ×2 7
Fell Cycad 12 3.6 Cycad Log; Amber Resin (6%) 10
Fell Podocarp 20 4.2 Podocarp Log 18
Fell Ginkgo 25 4.5 Ginkgo Log; Amber Resin (8%) 22
Fell Mangrove 32 5.2 Murkwater Swamp Mangrove Log 28
Fell Araucaria 45 6 Araucaria Log; Amber Resin (10%) 42
Fell Palmfern 52 6.6 Scorched Badlands Palmfern Log 50
Fell Kelpwood 58 7.2 Coral Shallows Kelpwood Log 60
Fell Redwood 65 8 Redwood Wilds Redwood Log; Amber Resin (20%); Heartwood Core (2%) 72
Fell Frostpine 72 8.8 Frozen Wastes Frostpine Log; Amber Resin (10%); Heartwood Core (2.5%) 86
Fell Ashwood 78 9.8 Ashen Peaks Ashwood Log 104
Fell Ironbark 85 11 Frozen Wastes Ironbark Log; Amber Resin ×2 (25%) 129
Fell Stormbark 88 11.4 Ashen Peaks Stormbark Log; Amber Resin ×2 (30%) 143
Fell Cloudwood 92 12 Skyreach Plateau Cloudwood Log; Amber Resin ×2 (35%) 160
Fell Worldroot 95 12.8 Sundered Vale Worldroot Log; Amber Resin ×2 (35%) 185
Fell Dawn Sequoia 98 13 Sundered Vale Dawn Sequoia Log; Heartwood Core (4%); Amber Resin ×2 (30%) 203

Percentages show the chance of a bonus drop; unmarked items are produced every time. Intervals are base times before speed bonuses.

See also

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