Excavation is Primal Idle's fossil-digging activity, run from the Excavation panel on the Delving page. Expeditions and cave delves occasionally turn up a biome's Dig Site Map; spending a map starts a real-time dig at that biome's site, which delivers a crate of common fossils, Delving XP, and — roughly one dig in eight to twelve — the skull of a species that lives in that biome. Skulls are the keys to the Museum.

How excavation works

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  1. Get a Dig Site Map. Maps drop from that biome's patrols (uncommon), its Guardian (several times more often), and its cave delves (best rate). Each map is specific to one biome.
  2. Start a dig. At the Excavation panel, spend a map to begin a dig in that biome's site. The biome must be unlocked.
  3. Wait it out. A dig runs in real time on the game clock and continues while you are away — offline time counts in full. Durations climb up the biome ladder, from 30 minutes at the first site to 90 minutes at the last.
  4. Collect. When the dig finishes it auto-delivers straight to your bank: a crate of common fossils, Delving XP scaled to the dig's length, and a chance at a species skull.

Dig slots. You can run more than one dig at a time — you start with one and unlock more at Delving 25, 50 and 75 (up to four). A fifth slot comes from the Echo of the First Warden relic (the Amber Door's unique). A finished dig can also auto-restart: if you have another map of that biome banked, it re-runs on its own, so a stack of maps digs itself.

What you find

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Common fossils

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Every dig delivers a crate of common fossils. The crate deepens up the biome ladder: early sites give mostly bones, mid sites add ribs, vertebrae, claws and plates, and the deepest sites can turn up amber.

Fossil Sell value Notes
Fossil Bone 20 The staple; every dig produces several.
Fossil Rib 35 Common from the first sites on.
Fossil Vertebra 55 From the Murkwater site onward.
Fossil Claw 80 From the Scorched site onward.
Fossil Plate 120 From the Frozen site onward.
Amberized Insect 200 Only from the two deepest sites.

Species skulls

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Every completed dig has a chance to surface a species skull, drawn evenly from the creatures that live in that biome. The odds curve by site, from about 14% at the earliest sites down to about 8.6% at the deepest (the early biomes have the biggest species pools, so they're made a little kinder). There are 57 skulls in all — one per species. Skulls sell for a tidy sum, but their real purpose is the Museum.

No wasted digs: a skull-less dig instead banks a Field Journal page for that biome (a duplicate skull banks several), and the Curator's Desk trades those pages for a skull of your choice from that ground — so a bad-luck streak just becomes a guaranteed skull a little later. See Museum.

Delving XP

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Each dig grants Delving XP scaled to how long it took — longer, deeper digs award more.

Dig sites

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There is one dig site per biome. Longer digs at deeper sites yield richer crates.

Biome Dig site Duration Delving XP Skull chance
Grasslands Sunken Barrow 30 min 600 14.0%
Redwood Wilds Rootbound Boneyard 37 min 740 13.4%
Murkwater Swamp Peatlock Trench 43 min 860 12.8%
Cavern Depths Echoing Ossuary 50 min 1,000 12.2%
Scorched Badlands Scorched Wash 57 min 1,140 11.6%
Coral Shallows Reefbed Shelf 63 min 1,260 11.0%
Frozen Wastes Permafrost Cut 70 min 1,400 10.4%
Ashen Peaks Cinder Terraces 77 min 1,540 9.8%
Skyreach Plateau Skyfall Scree 83 min 1,660 9.2%
the Sundered Vale The Shattered Bed 90 min 1,800 8.6%

See also

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  • Delving — the skill that runs digs and sets your slot count.
  • Museum — where skulls and fossils become skeletons.
  • Expeditions and Caves — where Dig Site Maps come from.