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Dispatch

From Primal Idle Wiki
Revision as of 12:27, 16 July 2026 by Primal wiki (talk | contribs) (CI sync from fc87584c83ca8c5c50832d7978d57c1b455bcd0e)

Dispatch sends idle tamed Creatures from your stable on timed auto-missions. You assign a squad, the mission runs on a real-time countdown (progressing offline), and on completion the squad returns with loot. Dispatch is a hands-off way to put stabled dinos to work while you focus on other skills.

How it works

  • You start with 1 mission slot. More slots come from the Expedition Ledger Shop upgrade (up to 3) and the Field Ledger from the Mark Exchange (see Contracts).
  • Each mission has a difficulty rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout.
  • Your Homestead Watchtower adds expedition strength, improving mission odds.
  • Missions run for a fixed duration, then pay out loot. A successful mission returns roughly what a single hired hand would gather over the same time, so a dispatch is genuinely worth the dinos you send. Some loot items are guaranteed; others have a drop chance.
  • Stronger squads haul more — loot scales with your squad's power against the mission's difficulty, up to ×2. The picker shows this 💪 haul multiplier next to the success chance, so veterans (see veteran levels) and geared dinos pay off.
  • Frontier find — every mission also carries a shot at an item from beyond your current gathering level (its own column below). Dispatch is often the earliest way to see the next tier's materials.
  • Failure never zeroes a run — a failed mission still brings home half the guaranteed haul, so a dispatch is never a total loss. The rare rolls (the frontier find and other chance drops) are lost in the retreat, and the squad report shows exactly what got away.
  • Squad-returned reports — when a squad comes back it files a 📦 report here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed.

Missions

Loot figures are for a successful mission at the base ×1 haul; a stronger squad scales the guaranteed rows up to ×2 (see above).

Mission Biome Duration Difficulty Guaranteed / bonus loot Frontier find
Berry Run Grasslands 30 min 15 Crimson Berry ×150; Wild Seeds ×6 (50%) Azure Berry ×10 (35%)
Scavenge the Plains Grasslands 1 h 35 Raw Meat ×90; Hide ×60; Bone ×30 (60%) Salt ×8 (35%)
Timber Haul Redwood Wilds 1 h 30 min 55 Ginkgo Log ×300; Amber Resin ×3 (40%) Redwood Log ×12 (50%)
Night Patrol Murkwater Swamp 2 h 90 Raw Meat ×140; Hide ×90; Amber Resin ×5 (40%) Mangrove Log ×25 (40%)
Ore Sortie Scorched Badlands 3 h 130 Iron Ore ×300; Coal ×220 Silver Ore ×12 (40%)
Deep Scout Cavern Depths 4 h 190 Glow Moss ×450; Deep Sapphire ×2 (25%) Echo Shard ×12 (50%)
Frost Trek Frozen Wastes 6 h 260 Frostpine Log ×500; Ember Topaz ×2 (20%) Obsidian ×40 (50%)
Sky Survey Skyreach Plateau 8 h 340 Sky Grain ×600; Sky Opal ×2 (20%) Moonstone ×25 (60%)

Percentages show the drop chance for that item; items without a percentage are guaranteed. The frontier find is an above-tier material you likely can't gather yourself yet — on a failed run it's lost in the retreat.

  • Creatures — the tamed dinos you send on missions
  • Shop — the Expedition Ledger adds mission slots
  • Contracts — the Field Ledger adds a mission slot
  • Homestead — the Watchtower boosts expedition strength
  • Items — the materials missions return