Contracts
Appearance
Contracts are timed tasks issued by the Contract Board. Completing them pays out Fang Marks, a currency you spend at the Mark Exchange. The Contract Board unlocks at Hunting level 10.
How contracts work
- The Contract Board deals a small hand of contracts, refreshing on a rotation every 12 hours.
- You can hold and complete up to three claims per rotation — the board itself is the real limit on how many Marks you earn.
- Only contracts you are eligible for appear: each may require a certain skill level, or that a particular biome is unlocked, so undoable tasks stay off the board.
- If the offered contracts don't suit you, a reroll deals a fresh set.
- Each contract has a completion condition — hunt a number of a specific creature, perform a number of gathers or crafts in a skill, win a number of expeditions, complete delves, harvests, tames, or trades.
- Fang Marks pay out at roughly 1 Mark per 2 minutes of directed play.
Contract types
- Culls — hunt a set number of a named creature (for example 25 Compsognathus). Higher-level culls target tougher prey in specific biomes for more Marks, and now run all the way up to Hunting 92 (the Cull Purussaurus writ) after the late board was filled in.
- Supply orders — complete a number of actions in a gathering or production skill (Foraging, Logging, Mining, Fishing, Cooking, Crafting, Smithing, Alchemy).
- Patrol bounties — win a number of expeditions, sometimes pinned to a specific biome or to weather. Weather-pinned bounties (Rain Runner, Snow Strider) now only appear when their weather is actually in the forecast window, so you can never be handed a rain job in a dry week.
- Other writs — winning delves, harvesting crops, taming creatures, or moving goods at the Trading Post.
Contract rewards scale from 6 Marks for the simplest tasks up to 16 Marks for the toughest endgame culls and patrols.
The Mark Exchange
Fang Marks are spent at the Mark Exchange on gear and supplies:
| Offer | Qty | Cost (Marks) | Notes |
|---|---|---|---|
| Huntmaster's Saddle | 1 | 45 | Exchange-exclusive saddle: +30% worker buff, +10 swiftness |
| Trailwarden's Barding | 1 | 45 | Exchange-exclusive barding: +15 guard, +10 power |
| Primal Balm | 1 | 12 | Stable-wide injury salve |
| Fern Poultice | 3 | 5 | Three single-dino salves |
| Roasted Meat | 25 | 15 | A field-ration crate |
| Gloomglass Shard | 1 | 12 | Rare forge material |
| Abyssal Pearl | 1 | 10 | Rare forge material |
Choice and weekly offers. Beyond the standing stock, the Exchange also sells:
- Sheet Commission (150 Marks) — any blueprint sheet you haven't studied yet.
- Trophy Crate (20 Marks) — any alpha trophy from a guardian you've beaten.
- Golden Fang Banner (500 Marks) — a one-of-a-kind cosmetic, the Exchange's big-ticket sink.
- Weekly restock — once per real week: a Primal Catalyst (120 Marks, the endgame breeding crate) and an Age Catalyst (40 Marks, for the Tribe). A rotating fourth slot cycles through exchange-exclusive saddles and bardings.
The Mark Exchange also stocks the Field Ledger upgrade (+1 Dispatch mission slot), priced at 60 Fang Marks. See Shop for details.
Related pages
- Creatures — targets of cull contracts
- Dispatch — extra mission slots from the Field Ledger
- Trading Post — the Trade Writ
- Shop — the Amber-priced upgrade counterpart