Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.


== v0.32.7 — Locks And Lessons ==
== v0.33.6 — You Died ==
* You can now LOCK a dino: tap the little padlock next to its name in the Stable and the Release button disappears until you unlock it. No more accidentally releasing your best worker with a stray tap. Locked dinos can still work, fight, breed, and dispatch as normal.
* '''Death has real stakes now.''' If a hit would drop you to 0 health while you're actively playing and [[Cooking|auto-eat]] has no food left, you '''die''': the run's spoils are lost and one random equipped item is torn off and dropped where you fell.
* The Stable page now explains HIRED HANDS: a strip up top shows when they unlock (Taming 25), how many task slots you're using, and exactly where to click — it even glows green when a working gatherer is sitting idle without a task.
* '''Your gear isn't gone — reclaim it.''' The [[Biomes|biome]] shows a 🪦 marker; win 3 [[Expeditions|expeditions]] there to recover the fallen piece, or pay a steep [[Amber]] ransom to get it back instantly. Either way you revive at full health.
* '''You only die at the wheel.''' While you're offline, expeditions and [[Hunting|hunts]] still stop safely exactly as before — nobody comes back to a graveyard.
* Auto-eat now chews '''mid-hit''', so a stack of weak food won't carry you through a big-biome blow — match your meal to your hunting ground.
* New Trials: '''Live to Tell''' (get a fallen piece back) and '''What Doesn't Kill You''' (die ten times).
 
== v0.33.5 — Veterans ==
* '''Your dinos level up now — to level 60.''' Every [[Expeditions|expedition]] run and [[Hunting|hunt]] kill grants veteran XP to the uninjured [[Companions|pack]] members who were there (full on wins, half on losses; alphas teach double).
* Each level adds '''+1% to all three stats''' — up to '''+59%''' at the cap — and it counts everywhere: expedition strength, pack hunts, worker buffs, even [[Companions#Hired hands (background gathering)|hired-hand]] gathering speed.
* The [[Stable]] now splits into '''⭐ Veterans''' (sorted by level, each with a level badge and XP bar) and '''Fresh Tames''' below. Any dino that fights becomes a veteran automatically, so rotating your party is never punished.
* New '''Drillmaster''' [[Achievements|achievement]] track for veteran levels earned, plus the '''Old Guard''' title for raising your first dino to level 60.
 
== v0.33.0 — The Battleground ==
* '''A new battle view''' for [[Hunting]] and [[Expeditions]]: you and your gear on the left, the beast you're facing on the right — its portrait, stats, and the live phase of the fight (Approach → Skirmish → Clash → Showdown).
* '''Hover any gear piece''' (tap on mobile) to see exactly what it does, including [[Sets|set-bonus]] progress. The Attack, Defense, and Strength totals each break down on hover — base, every gear piece, every pack dino, every bonus — so there's no hidden math.
* '''Pick your meal:''' a food dropdown chooses which food [[Cooking|auto-eat]] reaches for first (falling back to cheapest-first when it runs out), plus an '''Eat''' button for a manual bite between hits.
* Choosing where to fight is now an '''area select''': patrols and hunts are grouped by biome, and clicking a biome on the [[Map]] jumps straight to its section.
 
== v0.32.7 — Locks and Lessons ==
* '''Lock a dino''' to protect it: tap the padlock by its name in the [[Stable]] and the Release button disappears until you unlock it — no more releasing your best worker with a stray tap. Locked dinos still work, fight, breed, and dispatch as normal.
* The Stable now explains '''[[Companions#Hired hands (background gathering)|hired hands]]''': a strip up top shows when they unlock ([[Taming]] 25), how many task slots you're using, and where to click — it even glows green when a working gatherer is idle without a task.


== v0.32.6 — Unstuck expeditions ==
== v0.32.6 — Unstuck expeditions ==