Museum: Difference between revisions
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* [[Creatures]] — the species you mount | * [[Creatures]] — the species you mount | ||
* [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator) | * [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator) | ||
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[[Category:Collections]] | [[Category:Collections]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Revision as of 16:16, 14 July 2026
The Museum is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome wings, and completing a wing lights a small permanent bonus. Mount every skeleton to open the Grand Hall.
The Museum page becomes available once you complete your first Excavation dig — there is finally something to house.
Assembling Skeletons
Every species (54 in all) has one skeleton to build. Each skeleton bill is made of:
- the species' Skull — the centerpiece, an uncommon find while digging that species' home biome; plus
- a bill of common fossils scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber.
Roughly, each skeleton costs about three to five digs' worth of common fossils, so crates of bones stay useful all the way to the endgame. The deeper the biome, the more fossil types its residents require:
| Fossil | Quantity per skeleton | Required from biome depth |
|---|---|---|
| Fossil Bone | 6 + 2 per biome tier | all biomes |
| Fossil Rib | 4 + 1 per biome tier | all biomes |
| Fossil Vertebra | 3 + 1 per biome tier | mid biomes and deeper |
| Fossil Claw | 2 | deeper biomes |
| Fossil Plate | 2 | late biomes |
| Amberized Insect | 1 | the deepest biomes |
Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing.
Wings and Perks
The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a small, permanent, always-on bonus (about +2%):
| Wing | Perk when completed |
|---|---|
| Grasslands Wing | +2% Foraging speed |
| Redwood Wing | +2% Logging speed |
| Murkwater Wing | +2% Fishing speed |
| Cavern Wing | +2% Mining speed |
| Scorched Wing | +2% Smithing speed |
| Coral Wing | +2% Cooking speed |
| Frozen Wing | +2% Alchemy speed |
| Ashen Wing | +2% Crafting speed |
| Skyreach Wing | +2 expedition score |
| Vale Wing | +2% Delving speed |
These bonuses are quiet on their own but stack with other collection bonuses (such as Pets) into a meaningful edge as your collection grows.
The Grand Hall
Mount all 54 skeletons and the Grand Hall opens, granting a capstone bonus of +2% to all skill speeds and the Curator title. A Natural History meter on the page tracks your progress toward it.
See Also
- Fossils — the bones and skulls used to build skeletons
- Excavation — where fossils come from
- Creatures — the species you mount
- Achievements — the Curator track (First Mount, Head of Collections, Curator)