Jump to content

Museum: Difference between revisions

From Primal Idle Wiki
CI sync from efc88de267df8cc2fcf4e1f482cea3c2a4b83353
Add page image for search thumbnails (PageImages)
Line 1: Line 1:
<div class="pi-pageimage" style="display:none">[[File:Icon-fossil-bone.png|128px]]</div>
The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''.
The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''.



Revision as of 23:06, 26 July 2026

The Museum is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome wings, and completing a wing lights a small permanent bonus. Mount every skeleton to open the Grand Hall.

The Museum page becomes available once you complete your first Excavation dig — there is finally something to house.

Assembling Skeletons

Every species (57 in all) has one skeleton to build. Each skeleton bill is made of:

  • the species' Skull — the centerpiece, an uncommon find while digging that species' home biome; plus
  • a bill of common fossils scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber.

Roughly, each skeleton costs about three to five digs' worth of common fossils, so crates of bones stay useful all the way to the endgame. The deeper the biome, the more fossil types its residents require:

Fossil Quantity per skeleton Required from biome depth
Fossil Bone 6 + 2 per biome tier all biomes
Fossil Rib 3 + ½ per biome tier (rounded down) all biomes
Fossil Vertebra 2 + ½ per biome tier (rounded down) mid biomes and deeper
Fossil Claw 2 deeper biomes
Fossil Plate 2 late biomes
Amberized Insect 1 the deepest biomes

Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing.

Skulls and Field Journal pages

A skull is the hard part of any skeleton. Skull odds now curve by biome: an early-biome dig drops one about 14% of the time, easing down to about 8.6% in the deepest biome — the reverse of the old flat rate, so the big early wings no longer drag.

No dig is ever wasted on the skull hunt. Every skull-less dig banks a Field Journal page for that biome, and a duplicate skull banks +3 pages (and you keep the dupe to sell). At the Curator's Desk you spend those pages for a skull of your choice from that ground's pool — 12 pages for the earliest biomes, 15 mid, 18 for the deepest. So a run of bad luck simply becomes a guaranteed skull a little later.

Wings and Perks

The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a permanent, always-on bonus. The gathering wings grant a double-yield chance; the production wings grant skill speed; and the two combat wings grant the biggest double-yield of all:

Wing Perk when completed
Grasslands Wing 6% double Foraging yield
Redwood Wing 6% double Logging yield
Murkwater Wing 6% double Fishing yield
Cavern Wing 6% double Mining yield
Scorched Wing +4% Smithing speed
Coral Wing +4% Cooking speed
Frozen Wing +4% Alchemy speed
Ashen Wing +4% Crafting speed
Skyreach Wing 8% double Expeditions yield
Vale Wing 8% double Delving yield

These bonuses stack with other collection bonuses (such as Pets) into a meaningful edge as your collection grows.

The Grand Hall

Mount all 57 skeletons and the Grand Hall opens, granting a capstone bonus of +5% to all skill speeds and the Curator title. A Natural History meter on the page tracks your progress toward it. After the v0.36.8 rework a full museum takes roughly 390 digs (down from over 1,600), so the collection is a season's project rather than a lifetime's.

See Also

  • Fossils — the bones and skulls used to build skeletons
  • Excavation — where fossils come from
  • Creatures — the species you mount
  • Achievements — the Curator track (First Mount, Head of Collections, Curator)