Jump to content

Crops: Difference between revisions

From Primal Idle Wiki
CI sync from 9c47a419d83a1d1027f13faeb2beab6ad90cee2f
CI sync from e04c3b3269c4ab1e49512baafc27d3bbbb6f5e0e
 
Line 37: Line 37:
* [[Homestead]] — the Farmland structure that provides plots
* [[Homestead]] — the Farmland structure that provides plots
* [[Trading Post]] — sell surplus crops
* [[Trading Post]] — sell surplus crops
{{Nav}}


[[Category:Farming]]
[[Category:Farming]]
[[Category:Items]]
[[Category:Items]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 16:16, 14 July 2026

Crops are the plants grown through Farming. Each crop is planted from a seed, takes a fixed amount of real time to grow, and is harvested for a set yield of the crop Items plus Farming experience. Harvesting also has a chance to return some of the planted seeds.

Crops unlock at increasing Farming levels. Longer grow times come with larger experience rewards, so slower crops remain worthwhile.

Crop table

[edit | edit source]
Crop Farming level Grow time Yield per harvest XP per harvest Seed return chance
Gourd 1 5 min 4 30 55%
Sunroot 10 15 min 5 95 55%
Marshmelon 25 30 min 5 220 50%
Flamegrain 40 45 min 6 380 50%
Cloudbean 55 60 min 6 560 50%
Frostgourd 70 75 min 6 780 45%
Skyfruit 85 90 min 6 1,050 45%
Primal Squash 90 120 min 7 1,500 45%

Notes

[edit | edit source]
  • Grow time is real time and continues while you are offline.
  • Seed return chance is the chance to recover planted seeds on harvest, reducing the ongoing seed cost.
  • Many crops can be sold at the Trading Post and used as ingredients in other Items.
  • Starter seeds for Gourd, Sunroot and Marshmelon are also available in the Shop.
[edit | edit source]
  • Farming — how planting, growing and harvesting work
  • Homestead — the Farmland structure that provides plots
  • Trading Post — sell surplus crops