Companions: Difference between revisions
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== See also == | == See also == | ||
* [[Creatures]] · [[Taming]] · [[Stable]] · [[Breeding]] · [[Dino Gear]] | * [[Creatures]] · [[Taming]] · [[Stable]] · [[Breeding]] · [[Dino Gear]] | ||
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[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Revision as of 16:16, 14 July 2026
A Companion is a tamed creature you assign to work for you. Companions are the payoff of Taming: each one grants a passive bonus to the skill it is suited to.
How companions work
- You can assign one active companion per skill — the creature applies its bonus only to that skill while assigned.
- Companion bonuses come in types such as faster action speed or a chance for extra yield, depending on the species. See the roster on the Creatures page for each creature's bonus.
- Companions must be kept fed; a hungry companion stops providing its bonus until fed. Diet foods come from Cooking and Farming (see Diets).
- Equipping Dino Gear (a saddle or barding) can further boost a companion.
Getting companions
- Level Taming and tame a creature (it joins your Stable).
- Assign it to the skill it benefits.
- Feed it to keep the bonus active.
Stronger companions come from deeper Biomes and from Breeding and Imprinting for improved stats.