Chronicles: Difference between revisions
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* [[Skills]] — the skills whose play surfaces the notes | * [[Skills]] — the skills whose play surfaces the notes | ||
* [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title) | * [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title) | ||
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[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Collections]] | [[Category:Collections]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Latest revision as of 16:16, 14 July 2026
The Primal Chronicles are a collection of 40 lore notes that tell the story of the Vale — the Wardens, the guardians' pact, the first tamer, and the sigil that marks it all. Notes surface on their own as you play, each opening a page in the codex and igniting a short double-XP burst.
How Notes Are Found
[edit | edit source]- Chronicle notes are discovered by playing, not bought or crafted. As you rack up completions in a skill, that skill's notes surface one at a time.
- There are three notes per skill. They always appear in a fixed order — you find a skill's first note before its second, and so on.
- Finds are steady and predictable rather than random: keep working a skill and its notes will come. This means no duplicates and no bad luck — every skill's three notes are guaranteed with enough play.
- The 40th note, "The Sigil", is the capstone: it is granted the moment you hold all 39 of the others.
The XP Burst
[edit | edit source]Every note you find ignites a 10-minute ×2 XP burst (carried by the "Echo of the Vale"). If you find another note while a burst is running, its timer refreshes — but bursts never stack past ×2.
The Notes
[edit | edit source]Thirteen skills each guard a three-note story arc:
| Skill | Note 1 | Note 2 | Note 3 |
|---|---|---|---|
| Foraging | A Carved Waymark | The Gatherer's Rule | Seeds in the Ash |
| Logging | Rings Beyond Counting | The Planted Line | A Woodsman's Confession |
| Mining | Veins Like Script | The Hollow Hammer | The Warm Stratum |
| Fishing | Scales of Glass | The Ferryman's Bell | What the Coelacanth Saw |
| Cooking | The Long Table | A Recipe in the Old Hand | Salt That Sings |
| Crafting | Knots That Teach | The Unfinished Basket | Sigil in the Weave |
| Smithing | The Cold Forge | Bronze Remembers | The Oathblade's Twin |
| Alchemy | Glow Without Source | The Warden's Draught | Essence of What |
| Hunting | The Bloodless Kill | Alpha's Eye | The Last Great Hunt |
| Taming | First Friend | The Saddle That Fits All | Words They Answer To |
| Expeditions | The Guardian's Pact | They Do Not Hate You | The Empty Seat |
| Delving | Stairs, Not Caves | The Door of Amber | The Curator's Ghost |
| Farming | Soil That Answers | The Warden's Garden | Harvest Prayer |
The capstone note, The Sigil, ties all thirty-nine together and hints at what lies beyond the Sundered Vale.
See Also
[edit | edit source]- Skills — the skills whose play surfaces the notes
- Achievements — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title)