Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.14 — Beta Patch — The Ladder Reads Forward, Again ==
* THE TRANQUILIZER LADDER READS FORWARD: the Potent Tranquilizer gate at Triceratops was skippable — ten tames from Dilophosaurus (43) through Kaprosuchus (58) quietly accepted the basic brew again. Every tame from Triceratops up now takes one Potent Tranquilizer, so the Alchemy 50 climb stays earned, and a test keeps the ladder honest forever. Beelzebufo also upgraded its palate from cooked minnow to grilled gar, like its neighbors.
== v0.36.13 — Beta Patch — The New Furniture ==
* A PROPER CHARACTER SHEET: the Player page now opens with one centered sheet — your «title» up top (tap the pill to swap it), then health, attack, defense, and total skill level as chips, every active effect on its own line with the timer at the edge, and your equipment hanging on a paper-doll in the same frame: head over chest over legs, weapon and shield at the arms, every worn piece drawn big in its real art.
* THE SHOP GREW COUNTERS: the Amber Exchange is now four merchant tabs — Exchange for permanent upgrades (with rank pips so you can see how deep each chain goes), the Exotic Broker behind its violet curtain, the Pantry for supplies, and Rarities while the shelf lasts. Same wares, same prices, far less scrolling.
* THE STABLE LEADS WITH DINOS: the page is now tabs — Roster first, then Eggs, Hired hands, Dispatch, and Breeding, each tab carrying its vitals (next egg, dinos working, squads out, breeding timer) so nothing hides. The Hired hands tab lists every dino on the job with its background-task controls, Breeding lays out your full dino cards — stats and all — so parents are picked informed, and a hungry hatchling still interrupts everything, as it should.
* THE CAMP GOT WINGS: the Tribe page is now four tabs — Camp for the fire, workforce, security, and stockpile; Buildings for construction and the next era; Outposts for the war; Ledger for the record. A badge lights the Camp tab when a wanderer waits and the Outposts tab mid-siege. Every build cost and era bill stays right on its card.
* THE FOREMAN WORKS PAST EIGHT: upgrading an era-raised Foreman's Ledger to level 9 froze the game solid — the banking clock literally hit zero. Levels past 8 now shave 5 minutes each off the hourly run, down to a banking every 30 minutes, and a test walks the whole ladder so no level can ever stop the clock again. Frozen saves recover on their own with this update.
* ARTISANS RESPECT A FULL SHELF: a camp line whose output stack hit the stockpile cap kept eating its inputs while the finished goods vanished into thin air — Ivo refined a lot of iron ore into nothing. A full shelf now pauses the line before any inputs burn, and it fires again the instant you Collect.


== v0.36.12 — The Ladder Reads Forward ==
== v0.36.12 — The Ladder Reads Forward ==