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Rivals: Difference between revisions

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* '''Signature pieces''' — the six mid-ladder tribes that carry unique gear guarantee that piece on your '''first victory''' over them.
* '''Signature pieces''' — the six mid-ladder tribes that carry unique gear guarantee that piece on your '''first victory''' over them.
* '''Legendaries''' — Mostly Harmless guards three (see below).
* '''Legendaries''' — Mostly Harmless guards three (see below).
* '''A guaranteed spoil, every raid.''' Beyond the one-time banner, every tribe drops at least one guaranteed material, so a repeat victory is never empty-handed. Four tribes whose only sure drop used to be their banner now each guarantee a gem or material too: '''Ember Court''' (Ember Topaz), '''Vale Wardens''' (Deep Sapphire), '''Apex Accord''' (Moonstone), and '''Mostly Harmless''' (Sky Opal).


== The tribe ladder ==
== The tribe ladder ==
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| 5 || Thornscale Pack || —
| 5 || Thornscale Pack || —
|-
|-
| 6 || Redwood Reavers || Reaver's Hook (weapon, +14 attack)
| 6 || Redwood Reavers || Reaver's Hook (weapon, +26 attack)
|-
|-
| 7 || Swampjaw Cartel || Swampjaw Maw (shield, +12 defense)
| 7 || Swampjaw Cartel || Swampjaw Maw (shield, +30 defense)
|-
|-
| 8 || Ashwalkers || —
| 8 || Ashwalkers || —
|-
|-
| 9 || Obsidian Order || Obsidian Edge (weapon, +20 attack)
| 9 || Obsidian Order || Obsidian Edge (weapon, +42 attack)
|-
|-
| 10 || Frostfang Legion || Frostfang Cloak (chest, +16 defense)
| 10 || Frostfang Legion || Frostfang Cloak (chest, +50 defense)
|-
|-
| 11 || Skyplume Syndicate || Skyplume Mantle (head, +6 attack / +10 defense)
| 11 || Skyplume Syndicate || Skyplume Mantle (head, +58 defense)
|-
|-
| 12 || Ember Court || —
| 12 || Ember Court || —
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| 13 || Vale Wardens || —
| 13 || Vale Wardens || —
|-
|-
| 14 || Apex Accord || Accord Signet (trinket, +10 attack / +10 defense)
| 14 || Apex Accord || Accord Signet (trinket, +14 attack / +22 defense)
|-
|-
| 15 || Mostly Harmless || three legendaries (below)
| 15 || Mostly Harmless || three legendaries (below)

Revision as of 20:32, 19 July 2026

Rivals are fifteen rival survivor tribes that hold the valley, and raiding them is a late-game combat ladder that runs alongside Expeditions. The Rivals page opens at Expeditions level 5, listed under the Map in the sidebar. Beat a tribe to call out the next; the ladder ends with the beta crew themselves, Mostly Harmless.

How a raid works

A raid is a gauntlet: you duel the tribe's war-party one fighter at a time, with the chiefs held for last. Every exchange uses the real combat rules — your defense, your pack soaking hits, and auto-eat — so a raid is as dangerous as any hunt, and you can die out there (see death).

  • Retreating or falling resets the gauntlet — you start the tribe over from its first fighter.
  • Only a victory starts the tribe's 2-hour cooldown; a failed raid can be retried the moment you've patched up.
  • The fight screen is the same Battleground view — you on the left, the current opponent's card on the right (portrait, duel odds, damage range), with the whole war-party benched below: fallen fighters struck out, chiefs in gold.
  • Find the tribes on the Map: fifteen war-camps from the Grasslands mudflats to the heart of the Sundered Vale. Beat a tribe and your banner flies over its camp.

Rewards

  • War Banner — every tribe drops its own banner, a permanent +1 to expedition and raid score just for sitting in your Bank. All fifteen stack, so clearing the ladder is a standing power boost.
  • Signature pieces — the six mid-ladder tribes that carry unique gear guarantee that piece on your first victory over them.
  • Legendaries — Mostly Harmless guards three (see below).
  • A guaranteed spoil, every raid. Beyond the one-time banner, every tribe drops at least one guaranteed material, so a repeat victory is never empty-handed. Four tribes whose only sure drop used to be their banner now each guarantee a gem or material too: Ember Court (Ember Topaz), Vale Wardens (Deep Sapphire), Apex Accord (Moonstone), and Mostly Harmless (Sky Opal).

The tribe ladder

Tribes are fought in order; each win unlocks the next.

# Tribe First-win signature reward
1 Mudfoot Clan
2 Berry Snatchers
3 Fern Gully Gang
4 Riverbone Tribe
5 Thornscale Pack
6 Redwood Reavers Reaver's Hook (weapon, +26 attack)
7 Swampjaw Cartel Swampjaw Maw (shield, +30 defense)
8 Ashwalkers
9 Obsidian Order Obsidian Edge (weapon, +42 attack)
10 Frostfang Legion Frostfang Cloak (chest, +50 defense)
11 Skyplume Syndicate Skyplume Mantle (head, +58 defense)
12 Ember Court
13 Vale Wardens
14 Apex Accord Accord Signet (trinket, +14 attack / +22 defense)
15 Mostly Harmless three legendaries (below)

Every tribe additionally drops its War Banner. Mostly Harmless is the final rung — the game's beta crew, co-chiefs Keltar and Rook waiting at the end.

Mostly Harmless legendaries

The three rarest rewards in the valley, guarded by the final tribe:

  • The Towel — once per day, a killing blow no longer kills you: you come to at 1 HP with your gear intact.
  • Don't Panic Pendant — auto-eaten meals heal +25% while it's in your Bank.
  • Improbability Charm — every expedition has a 10% chance to come home with double loot.

Achievements

  • Raider track — raids won: 1 / 25 / 100, with the Warchief title at the top.
  • Mostly Harmful — defeat Mostly Harmless once for the title they earned for you.

See Achievements for the full list.

See also

  • Expeditions — the sibling combat activity; raids share its scoring
  • Hunting — the combat rules a raid resolves with, including death
  • Map — where the fifteen war-camps sit
  • Equipment and Blueprints — the gear you'll want before the top of the ladder