Rivals: Difference between revisions
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* '''Signature pieces''' — the six mid-ladder tribes that carry unique gear guarantee that piece on your '''first victory''' over them. | * '''Signature pieces''' — the six mid-ladder tribes that carry unique gear guarantee that piece on your '''first victory''' over them. | ||
* '''Legendaries''' — Mostly Harmless guards three (see below). | * '''Legendaries''' — Mostly Harmless guards three (see below). | ||
* '''A guaranteed spoil, every raid.''' Beyond the one-time banner, every tribe drops at least one guaranteed material, so a repeat victory is never empty-handed. Four tribes whose only sure drop used to be their banner now each guarantee a gem or material too: '''Ember Court''' (Ember Topaz), '''Vale Wardens''' (Deep Sapphire), '''Apex Accord''' (Moonstone), and '''Mostly Harmless''' (Sky Opal). | |||
== The tribe ladder == | == The tribe ladder == | ||
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| 5 || Thornscale Pack || — | | 5 || Thornscale Pack || — | ||
|- | |- | ||
| 6 || Redwood Reavers || Reaver's Hook (weapon, + | | 6 || Redwood Reavers || Reaver's Hook (weapon, +26 attack) | ||
|- | |- | ||
| 7 || Swampjaw Cartel || Swampjaw Maw (shield, + | | 7 || Swampjaw Cartel || Swampjaw Maw (shield, +30 defense) | ||
|- | |- | ||
| 8 || Ashwalkers || — | | 8 || Ashwalkers || — | ||
|- | |- | ||
| 9 || Obsidian Order || Obsidian Edge (weapon, + | | 9 || Obsidian Order || Obsidian Edge (weapon, +42 attack) | ||
|- | |- | ||
| 10 || Frostfang Legion || Frostfang Cloak (chest, + | | 10 || Frostfang Legion || Frostfang Cloak (chest, +50 defense) | ||
|- | |- | ||
| 11 || Skyplume Syndicate || Skyplume Mantle (head, + | | 11 || Skyplume Syndicate || Skyplume Mantle (head, +58 defense) | ||
|- | |- | ||
| 12 || Ember Court || — | | 12 || Ember Court || — | ||
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| 13 || Vale Wardens || — | | 13 || Vale Wardens || — | ||
|- | |- | ||
| 14 || Apex Accord || Accord Signet (trinket, + | | 14 || Apex Accord || Accord Signet (trinket, +14 attack / +22 defense) | ||
|- | |- | ||
| 15 || Mostly Harmless || three legendaries (below) | | 15 || Mostly Harmless || three legendaries (below) | ||
Revision as of 20:32, 19 July 2026
Rivals are fifteen rival survivor tribes that hold the valley, and raiding them is a late-game combat ladder that runs alongside Expeditions. The Rivals page opens at Expeditions level 5, listed under the Map in the sidebar. Beat a tribe to call out the next; the ladder ends with the beta crew themselves, Mostly Harmless.
How a raid works
A raid is a gauntlet: you duel the tribe's war-party one fighter at a time, with the chiefs held for last. Every exchange uses the real combat rules — your defense, your pack soaking hits, and auto-eat — so a raid is as dangerous as any hunt, and you can die out there (see death).
- Retreating or falling resets the gauntlet — you start the tribe over from its first fighter.
- Only a victory starts the tribe's 2-hour cooldown; a failed raid can be retried the moment you've patched up.
- The fight screen is the same Battleground view — you on the left, the current opponent's card on the right (portrait, duel odds, damage range), with the whole war-party benched below: fallen fighters struck out, chiefs in gold.
- Find the tribes on the Map: fifteen war-camps from the Grasslands mudflats to the heart of the Sundered Vale. Beat a tribe and your banner flies over its camp.
Rewards
- War Banner — every tribe drops its own banner, a permanent +1 to expedition and raid score just for sitting in your Bank. All fifteen stack, so clearing the ladder is a standing power boost.
- Signature pieces — the six mid-ladder tribes that carry unique gear guarantee that piece on your first victory over them.
- Legendaries — Mostly Harmless guards three (see below).
- A guaranteed spoil, every raid. Beyond the one-time banner, every tribe drops at least one guaranteed material, so a repeat victory is never empty-handed. Four tribes whose only sure drop used to be their banner now each guarantee a gem or material too: Ember Court (Ember Topaz), Vale Wardens (Deep Sapphire), Apex Accord (Moonstone), and Mostly Harmless (Sky Opal).
The tribe ladder
Tribes are fought in order; each win unlocks the next.
| # | Tribe | First-win signature reward |
|---|---|---|
| 1 | Mudfoot Clan | — |
| 2 | Berry Snatchers | — |
| 3 | Fern Gully Gang | — |
| 4 | Riverbone Tribe | — |
| 5 | Thornscale Pack | — |
| 6 | Redwood Reavers | Reaver's Hook (weapon, +26 attack) |
| 7 | Swampjaw Cartel | Swampjaw Maw (shield, +30 defense) |
| 8 | Ashwalkers | — |
| 9 | Obsidian Order | Obsidian Edge (weapon, +42 attack) |
| 10 | Frostfang Legion | Frostfang Cloak (chest, +50 defense) |
| 11 | Skyplume Syndicate | Skyplume Mantle (head, +58 defense) |
| 12 | Ember Court | — |
| 13 | Vale Wardens | — |
| 14 | Apex Accord | Accord Signet (trinket, +14 attack / +22 defense) |
| 15 | Mostly Harmless | three legendaries (below) |
Every tribe additionally drops its War Banner. Mostly Harmless is the final rung — the game's beta crew, co-chiefs Keltar and Rook waiting at the end.
Mostly Harmless legendaries
The three rarest rewards in the valley, guarded by the final tribe:
- The Towel — once per day, a killing blow no longer kills you: you come to at 1 HP with your gear intact.
- Don't Panic Pendant — auto-eaten meals heal +25% while it's in your Bank.
- Improbability Charm — every expedition has a 10% chance to come home with double loot.
Achievements
- Raider track — raids won: 1 / 25 / 100, with the Warchief title at the top.
- Mostly Harmful — defeat Mostly Harmless once for the title they earned for you.
See Achievements for the full list.
See also
- Expeditions — the sibling combat activity; raids share its scoring
- Hunting — the combat rules a raid resolves with, including death
- Map — where the fifteen war-camps sit
- Equipment and Blueprints — the gear you'll want before the top of the ladder