Arenas: Difference between revisions

CI sync from e04c3b3269c4ab1e49512baafc27d3bbbb6f5e0e
CI sync from 45f0825de5933d71fe5e1b26992b4a848422125e
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! Tier !! Difficulty (vs. guardian) !! Tribute cost !! Crests per win !! Primal piece chance (each) !! XP
! Tier !! Difficulty (vs. guardian) !! Tribute cost !! Crests per win !! Primal piece chance (each) !! XP
|-
|-
| Gamma || ×1.25 || 1 Artifact + 1 Trophy || 2 || 2% || ×1.5
| Gamma || ×1.25 || 1 Artifact + 1 Trophy || 2 || 2% || ×1.0
|-
|-
| Beta || ×2 || 1 Artifact + 3 Trophies || 4 || 5% || ×2.5
| Beta || ×2 || 1 Artifact + 3 Trophies || 4 || 5% || ×1.15
|-
|-
| Alpha || ×3 || 2 Artifacts + 5 Trophies || 7 || 12% || ×4
| Alpha || ×3 || 2 Artifacts + 5 Trophies || 7 || 12% || ×1.3
|}
|}


Difficulty and XP are shown relative to the underlying story guardian fight, so a tougher guardian makes for a tougher Arena at every tier.
Difficulty is shown relative to the underlying story guardian fight, so a tougher guardian makes for a tougher Arena at every tier. The XP multiplier is modest (Gamma pays the same as the guardian; Beta and Alpha a little more) — Arenas are run for their '''rewards''', not their experience.
 
The '''Primal piece chance''' above is the ''tier's base rate, and it only applies at full strength in the deepest biome''. The actual chance scales with the biome's depth — roughly the tier rate × (biome position ÷ 10). So an Alpha win in the [[Sundered Vale]] pays the full 12%, but an early-biome Alpha pays a small fraction of it. Chase Primal pieces in the '''deepest arenas you can clear'''.


== Tribute ==
== Tribute ==