Changelog: Difference between revisions
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The '''newest updates''' are listed first. Amber is the valley's currency. | The '''newest updates''' are listed first. Amber is the valley's currency. | ||
== v0.34.5 — Blueprints == | |||
* '''A new way to make gear: [[Blueprints]].''' Find a blueprint sheet, study it in the [[Bank]], and its forge recipe appears on [[Smithing]] or [[Crafting]] for good — twelve to collect, homed with the guardians, the deep [[Caves|caves]], and the Apex Accord. | |||
* '''Every forged piece rolls its stats.''' A Starmetal Blade lands anywhere from 48 to 66… or a perfect 70. Stats that top their roll wear the same gold ★ your best dinos do, and forging a piece with '''every stat maxed''' earns the "Perfect Cast" title. | |||
* Forged gear lives in your new '''Gear Locker''' on the Player page: equip it over crafted gear, fit forged saddles and bardings onto your dinos, and '''salvage''' bad rolls back into about half their rare materials. Forged pieces are '''bound to you''' — they never fall where you died. | |||
* '''Ten new rare materials''' feed the forge, spread across the whole valley (Sunpetal Resin, Heartwood Cores, Starmetal, Abyssal Pearls, Gloomglass, Primal Sinew, Wardstones, Emberheart, Frostbound Hide, and Apex Scales) — plus trickles from [[Dispatch]] squads, dig sites, the Mark Exchange, and rival tribes. | |||
* Power check: an average forged piece beats the best gear you can craft; max rolls chase the [[Sets|expedition sets]]. The Primal set and the Mostly Harmless legendaries stay untouchable. | |||
* New '''Forgemaster''' [[Achievements|achievement]] track (1 / 10 / 50 pieces forged, title at the top). | |||
== v0.34.0 — Rivals == | |||
* '''The valley has [[Rivals]]:''' fifteen rival tribes hold the map, from the Mudfoot Clan to the infamous '''Mostly Harmless''' — the beta crew themselves, co-chiefs Keltar and Rook waiting at the end. Beat a tribe to call out the next. | |||
* '''A raid is a gauntlet:''' you duel the war-party '''one fighter at a time''', chiefs last. Every exchange uses the real [[Hunting|hunt]] rules — your defense, your pack soaking hits, auto-eat, and yes, you can die out there. Retreating or falling resets the gauntlet; only a '''victory''' starts the tribe's 2-hour cooldown. | |||
* '''Unique spoils:''' every tribe drops its '''War Banner''' (a permanent +1 expedition & raid score, each), six mid-ladder signature pieces, and Mostly Harmless guards three '''legendaries''' — The Towel (cheats death once per day), the Don't Panic Pendant (+25% meal healing), and the Improbability Charm (10% chance to double expedition loot). | |||
* Find them on the '''[[Map]]''': fifteen war-camps from the Grasslands mudflats to the heart of the [[Sundered Vale]]. Beat a tribe and your banner flies over its camp. | |||
* New achievements: the '''Raider''' track (1 / 25 / 100 raids won, "Warchief" title) and '''Mostly Harmful''' — defeat the testers once for the title they earned for you. | |||
* The Rivals page opens at [[Expeditions]] level 5, right under the Map in the sidebar. | |||
== v0.33.11 — Name the Blocker == | |||
* '''Fixed the Rootway Hollow mystery:''' [[Caves|caves]] need their biome '''fully cleared''' before you can delve, but the card never said so — it looked startable and refused silently. Cave cards now show the real lock, e.g. "Clear Redwood Wilds (4/25 patrols won)". | |||
* When an action can't start, the toast now '''names the blocker''': "Not enough Torch — needs 1, you have 0", "Requires Delving level 40 — you're 31", and so on. | |||
== v0.33.10 — Villager Baskets == | |||
* '''[[Villagers|Villager]] gifts are now a surprise basket:''' every 6 hours each moved-in villager picks '''two things at random''' from their menu instead of the same fixed handful. | |||
* '''Upgrading their house matters now:''' higher [[Homestead|structure]] levels widen each villager's menu (new tiers at levels 12, 20, and 35 — Maru graduates from skewers to angler stew, Tilda starts packing tonics, Bren moves from stone to iron ingots) and raise the amounts, up to '''×4'''. | |||
* The Homestead card shows each villager's current menu and amounts, so you can see exactly what another house level buys you. | |||
* Community fixes: the crafting action is now "Weave '''Fiber''' Basket" to match the item it makes, and the Outfitter's Order contract now says plainly that any twenty-five crafts count. | |||
== v0.33.9 — Dispatch Worth It == | == v0.33.9 — Dispatch Worth It == | ||