Farming: Difference between revisions
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* [[Homestead]] — the Farmland structure that unlocks plots | * [[Homestead]] — the Farmland structure that unlocks plots | ||
* [[Shop]] — starter seeds and other supplies | * [[Shop]] — starter seeds and other supplies | ||
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Farming]] | [[Category:Farming]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Revision as of 16:16, 14 July 2026
Farming is a skill in which you plant seeds in farm plots, wait for them to grow in real time, and harvest the mature crops. Growth continues while you are doing other things and while you are offline, making farming a low-attention way to earn crop Items and Farming experience alongside your active skill.
Farm plots
Farming happens in farm plots, which are unlocked by the Farmland structure on your Homestead. You start with 2 plots and gain 1 more per Farmland level, up to 8 plots at Farmland level 6. Each plot can grow one crop at a time, so more plots let you run more crops in parallel.
How to plant and harvest
- Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for.
- The crop grows over a fixed real-time period (see Crops). Growth carries on in the background and offline.
- Once mature, harvest the plot to collect the crop yield plus Farming experience.
- Harvesting has a chance to return some of the seeds you planted, softening the seed cost. Early crops return seeds a little more than half the time; late crops return them a little less often.
- Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait.
Seeds
Seeds are the input for farming. They can drop while gathering and from other activities, and a few starter seeds (Gourd, Sunroot, Marshmelon) can be bought from the Shop when your luck runs dry. Because harvesting often returns seeds, an established plot can become close to self-sustaining.
What crops feed into
Harvested crops are used as goods and materials elsewhere in the game:
- Sold at the Trading Post, where crops make up a large share of the tradeable goods.
- Turned in for Contracts (for example the Harvest Writ, which rewards completing harvests).
- Used as cooking and crafting ingredients and other Items.