Stable: Difference between revisions
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== Stable capacity == | == Stable capacity == | ||
You start with '''3 stalls'''. Capacity then grows with your [[Taming]] level (+1 stall every 10 levels) and through [[Homestead]] upgrades and the '''Extra Stall''' [[Shop]] upgrade. When space is tight, release surplus creatures to make room for better-bred or higher-tier ones — or use the '''Stasis Vault''' (Shop) to encase idle dinos so they don't take up a stall. | You start with '''3 stalls'''. Capacity then grows with your [[Taming]] level (+1 stall every 10 levels) and through [[Homestead]] upgrades and the '''Extra Stall''' [[Shop]] upgrade. When space is tight, release surplus creatures to make room for better-bred or higher-tier ones — or use the '''Stasis Vault''' (Shop) to encase idle dinos so they don't take up a stall. | ||
== Locking a creature == | |||
Tap the '''padlock''' next to a creature's name to '''lock''' it: the Release button disappears until you unlock it, so a favourite worker or packmate can't be released by a stray tap. Locked creatures still work, fight, [[Breeding|breed]], and go on [[Dispatch]] missions as normal — locking only guards against accidental release. | |||
== Veteran levels == | |||
Any creature that fights becomes a '''veteran'''. Every [[Expeditions|expedition]] run and [[Hunting|hunt]] kill grants '''veteran XP''' to the uninjured party members who took part — full XP on a win, half on a loss, and double when the fight was against an alpha. Veterans level up on their own, all the way to '''level 60'''; no management is needed, and rotating your party is never punished. | |||
Each veteran level adds '''+1% to all three combat stats''' (Power, Guard, Swiftness), up to '''+59%''' at the cap. That bonus applies everywhere the creature is used — expedition strength, [[Companions|pack]] hunts, [[Companions|worker]] buffs, and even [[Companions#Hired hands (background gathering)|hired-hand]] gathering speed — so a seasoned veteran is simply a better dino at everything. | |||
The Stable sorts your roster into '''⭐ Veterans''' (highest level first, each showing a level badge and XP bar) above your '''Fresh Tames'''. Raising veteran levels feeds the '''Drillmaster''' [[Achievements|achievement]] track, and taking your first creature to level 60 earns the '''Old Guard''' title. | |||
== See also == | == See also == | ||
Revision as of 12:37, 15 July 2026
The Stable is where your tamed creatures live. Every creature you tame through Taming is delivered here, and from the Stable you manage what each one does.
Managing your creatures
- Assign as a companion — put a creature to work boosting a skill.
- Send on activities — creatures join Expeditions and can be sent on Dispatch missions.
- Breeding — pair two stabled creatures of the same species to produce offspring with inherited stats.
- Equip Dino Gear — fit saddles and barding to improve a creature.
Stable capacity
You start with 3 stalls. Capacity then grows with your Taming level (+1 stall every 10 levels) and through Homestead upgrades and the Extra Stall Shop upgrade. When space is tight, release surplus creatures to make room for better-bred or higher-tier ones — or use the Stasis Vault (Shop) to encase idle dinos so they don't take up a stall.
Locking a creature
Tap the padlock next to a creature's name to lock it: the Release button disappears until you unlock it, so a favourite worker or packmate can't be released by a stray tap. Locked creatures still work, fight, breed, and go on Dispatch missions as normal — locking only guards against accidental release.
Veteran levels
Any creature that fights becomes a veteran. Every expedition run and hunt kill grants veteran XP to the uninjured party members who took part — full XP on a win, half on a loss, and double when the fight was against an alpha. Veterans level up on their own, all the way to level 60; no management is needed, and rotating your party is never punished.
Each veteran level adds +1% to all three combat stats (Power, Guard, Swiftness), up to +59% at the cap. That bonus applies everywhere the creature is used — expedition strength, pack hunts, worker buffs, and even hired-hand gathering speed — so a seasoned veteran is simply a better dino at everything.
The Stable sorts your roster into ⭐ Veterans (highest level first, each showing a level badge and XP bar) above your Fresh Tames. Raising veteran levels feeds the Drillmaster achievement track, and taking your first creature to level 60 earns the Old Guard title.
See also
- Creatures · Taming · Companions · Breeding · Homestead