Shop: Difference between revisions
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== Upgrades == | == Upgrades == | ||
Most upgrades are bought with Amber over several ranks, with the cost climbing each rank. | Most upgrades are bought with Amber over several ranks, with the cost climbing each rank. Each rank's cost is the '''base cost × a growth factor''' compounded per rank, so the price roughly doubles-or-more every step. The '''Cost per rank''' column below lists the exact Amber price of each rank in order; '''Total''' is what buying every rank costs. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Upgrade !! Effect per rank !! | ! Upgrade !! Effect per rank !! Ranks !! Cost per rank (Amber) !! Total (Amber) | ||
|- | |- | ||
| Reinforced Vault || +2 [[Bank]] slots || 8 || 500 | | Reinforced Vault || +2 [[Bank]] slots || 8 || 500 · 1,000 · 2,000 · 4,000 · 8,000 · 16,000 · 32,000 · 64,000 || 127,500 | ||
|- | |- | ||
| Extra Stall || +1 stable stall || 5 || 2,000 | | Extra Stall || +1 stable stall || 5 || 2,000 · 5,000 · 12,500 · 31,250 · 78,125 || 128,875 | ||
|- | |- | ||
| Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 5,000 | | Offline Satchel || +1 hour of offline progress (18h base, 24h max) || 6 || 5,000 · 9,000 · 16,200 · 29,160 · 52,488 · 94,478 || 206,326 | ||
|- | |- | ||
| Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 3,000 | | Sharpened Tools || +2% Foraging, Logging, Mining and Fishing speed || 5 || 3,000 · 6,000 · 12,000 · 24,000 · 48,000 || 93,000 | ||
|- | |- | ||
| Sturdy Bandages || −10% injury recovery time || 3 || 4,000 | | Sturdy Bandages || −10% injury recovery time || 3 || 4,000 · 8,000 · 16,000 || 28,000 | ||
|- | |- | ||
| Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 400 | | Expedition Ledger || +1 [[Dispatch]] mission slot (1 base, 3 max) || 2 || 400 · 1,200 || 1,600 | ||
|- | |- | ||
| Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 2,500 | | Trader's Charter || Rank 1 opens the [[Trading Post]]; each rank +25% daily stock and demand || 4 || 2,500 · 7,500 · 22,500 · 67,500 || 100,000 | ||
|- | |- | ||
| Stasis Vault || Encase +2 dinos outside the stable — upkeep and injuries freeze until release || 3 || 5,000 | | Stasis Vault || Encase +2 dinos outside the stable — upkeep and injuries freeze until release || 3 || 5,000 · 12,500 · 31,250 || 48,750 | ||
|- | |- | ||
| Foreman's Whistle || +1 hired-hand background task slot per rank (first slot at [[Taming]] 25) || 2 || 8,000 | | Foreman's Whistle || +1 hired-hand background task slot per rank (first slot at [[Taming]] 25) || 2 || 8,000 · 24,000 || 32,000 | ||
|} | |} | ||
Revision as of 23:12, 17 July 2026
The Shop (the Amber Exchange) is where you spend Amber on permanent upgrades and catch-up supplies. Upgrades are the main draw: each has a number of ranks, and every rank costs more than the last. Supplies are always-available consumables and materials priced so that buying them is never cheaper than making them yourself — the shop is a convenience and a safety net, not an optimal source.
Upgrades
Most upgrades are bought with Amber over several ranks, with the cost climbing each rank. Each rank's cost is the base cost × a growth factor compounded per rank, so the price roughly doubles-or-more every step. The Cost per rank column below lists the exact Amber price of each rank in order; Total is what buying every rank costs.
| Upgrade | Effect per rank | Ranks | Cost per rank (Amber) | Total (Amber) |
|---|---|---|---|---|
| Reinforced Vault | +2 Bank slots | 8 | 500 · 1,000 · 2,000 · 4,000 · 8,000 · 16,000 · 32,000 · 64,000 | 127,500 |
| Extra Stall | +1 stable stall | 5 | 2,000 · 5,000 · 12,500 · 31,250 · 78,125 | 128,875 |
| Offline Satchel | +1 hour of offline progress (18h base, 24h max) | 6 | 5,000 · 9,000 · 16,200 · 29,160 · 52,488 · 94,478 | 206,326 |
| Sharpened Tools | +2% Foraging, Logging, Mining and Fishing speed | 5 | 3,000 · 6,000 · 12,000 · 24,000 · 48,000 | 93,000 |
| Sturdy Bandages | −10% injury recovery time | 3 | 4,000 · 8,000 · 16,000 | 28,000 |
| Expedition Ledger | +1 Dispatch mission slot (1 base, 3 max) | 2 | 400 · 1,200 | 1,600 |
| Trader's Charter | Rank 1 opens the Trading Post; each rank +25% daily stock and demand | 4 | 2,500 · 7,500 · 22,500 · 67,500 | 100,000 |
| Stasis Vault | Encase +2 dinos outside the stable — upkeep and injuries freeze until release | 3 | 5,000 · 12,500 · 31,250 | 48,750 |
| Foreman's Whistle | +1 hired-hand background task slot per rank (first slot at Taming 25) | 2 | 8,000 · 24,000 | 32,000 |
The Offline Satchel raises how long progress accumulates while you are away, from an 18-hour base up to a 24-hour cap. The Trader's Charter both unlocks the Trading Post and increases how much it stocks and demands each market day. The Stasis Vault lets you park extra Creatures in preserving amber, freezing their upkeep and any injuries until you release them.
Mark-priced upgrade
The Field Ledger (+1 Dispatch mission slot, single rank) is not bought with Amber — it is priced in Fang Marks at the Mark Exchange and does not appear on the Amber Shop page. See Contracts for how Fang Marks are earned.
Supplies
Supplies are always in stock and can be bought repeatedly. Their price scales with the quantity per purchase, and always sits above their sell value so the sell-then-buy loop can never turn a profit.
- Berry Skewer (1)
- Roasted Meat (1)
- Fern Poultice (1)
- Calming Tonic (1)
- Tranq Brew (1)
- Crimson Berry (10)
- Raw Meat (10)
- Gourd Seed (1) — starter Farming seed
- Sunroot Seed (1) — starter Farming seed
- Marshmelon Seed (1) — starter Farming seed
Rarities
The shop also lists occasional one-off showcase purchases (such as the Ancient Amber Pendant). These are hidden from the shop once you have owned one.
Related pages
- Amber — the shop's main currency
- Trading Post — unlocked by the Trader's Charter
- Dispatch — extra mission slots from the Expedition Ledger and Field Ledger
- Bank — extra slots from the Reinforced Vault