Ecology: Difference between revisions
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'''Ecology''' is the system that turns your stable from a pile of stat lines into a squad game. Your tamed creatures have a '''biome affinity''' — the right creature in the right place quietly outperforms — and a '''Health''' resource that drains in combat and recovers with rest. Together they reward scouting the environment, rotating the right specialists in, and keeping a bench of rested reserves. | '''Ecology''' is the system that turns your stable from a pile of stat lines into a squad game. Your tamed creatures have a '''biome affinity''' — the right creature in the right place quietly outperforms — and a '''Health''' resource that drains in combat and recovers with rest. Together they reward scouting the environment, rotating the right specialists in, and keeping a bench of rested reserves. | ||
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[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:Creatures]] | [[Category:Creatures]] | ||
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