Ecology: Difference between revisions
Primal wiki (talk | contribs) CI sync from e04c3b3269c4ab1e49512baafc27d3bbbb6f5e0e |
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== Health, the Fourth Stat == | == Health, the Fourth Stat == | ||
Alongside Power (attack), Guard (defense), and Swiftness (speed), creatures now have ''' | Alongside Power (attack), Guard (defense), and Swiftness (speed), creatures now have '''{{Icon|ui-hp}} Health''', rolled at taming from per-species ranges. A high-roll Health tame of your favourite species is worth chasing. | ||
* Health is a '''resource''': party members absorb a share of the damage from your fights into their own health pools. Higher guard means a smaller share taken. | * Health is a '''resource''': party members absorb a share of the damage from your fights into their own health pools. Higher guard means a smaller share taken. | ||
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* a toast fires and the report notes that the creature "was in its element"; | * a toast fires and the report notes that the creature "was in its element"; | ||
* the creature's card — and its whole species, everywhere — is permanently annotated with the biome it thrives in (" | * the creature's card — and its whole species, everywhere — is permanently annotated with the biome it thrives in ("{{Icon|glyph-banner}} Field note: thrives in the Murkwater Swamp"). | ||
Species descriptions carry soft hints ("thick coat", "eyes like lanterns") for players who like to read the signs before the note is earned. Field notes found while you are away are summarised on return. | Species descriptions carry soft hints ("thick coat", "eyes like lanterns") for players who like to read the signs before the note is earned. Field notes found while you are away are summarised on return. | ||