Dispatch: Difference between revisions
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* Missions run for a fixed duration, then pay out loot. Some loot items are guaranteed; others have a drop chance. | * Missions run for a fixed duration, then pay out loot. Some loot items are guaranteed; others have a drop chance. | ||
* '''Failure never zeroes a run''' — a failed mission simply halves the loot, so a dispatch is never a total loss. | * '''Failure never zeroes a run''' — a failed mission simply halves the loot, so a dispatch is never a total loss. | ||
* '''Squad-returned reports''' — when a squad comes back it files a '''📦 report''' here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed. | |||
== Missions == | == Missions == | ||
Revision as of 22:19, 15 July 2026
Dispatch sends idle tamed Creatures from your stable on timed auto-missions. You assign a squad, the mission runs on a real-time countdown (progressing offline), and on completion the squad returns with loot. Dispatch is a hands-off way to put stabled dinos to work while you focus on other skills.
How it works
- You start with 1 mission slot. More slots come from the Expedition Ledger Shop upgrade (up to 3) and the Field Ledger from the Mark Exchange (see Contracts).
- Each mission has a difficulty rating on the same scale as expeditions. Your assigned squad's combined strength is compared against it — a squad of three geared mid-game dinos (around score 90) is comfortable through Night Patrol and a coin-flip on Deep Scout.
- Your Homestead Watchtower adds expedition strength, improving mission odds.
- Missions run for a fixed duration, then pay out loot. Some loot items are guaranteed; others have a drop chance.
- Failure never zeroes a run — a failed mission simply halves the loot, so a dispatch is never a total loss.
- Squad-returned reports — when a squad comes back it files a 📦 report here listing the mission, its outcome, and exactly what it brought home. Reports persist (even across reloads) until you dismiss them, so a mission that finished while you were away is never missed.
Missions
| Mission | Biome | Duration | Difficulty | Loot |
|---|---|---|---|---|
| Berry Run | Grasslands | 30 min | 15 | Crimson Berry ×20; Wild Seeds ×3 (50%) |
| Scavenge the Plains | Grasslands | 1 h | 35 | Raw Meat ×10; Hide ×6; Bone ×8 (60%) |
| Timber Haul | Redwood Wilds | 1 h 30 min | 55 | Ginkgo Log ×14; Redwood Log ×8 (50%) |
| Night Patrol | Murkwater Swamp | 2 h | 90 | Raw Meat ×16; Hide ×10; Amber Resin ×3 (40%) |
| Ore Sortie | Scorched Badlands | 3 h | 130 | Iron Ore ×10; Coal ×12; Silver Ore ×5 (35%) |
| Deep Scout | Cavern Depths | 4 h | 190 | Glow Moss ×8; Echo Shard ×4 (50%); Deep Sapphire ×1 (15%) |
| Frost Trek | Frozen Wastes | 6 h | 260 | Frostpine Log ×12; Obsidian ×5 (40%); Ember Topaz ×1 (12%) |
| Sky Survey | Skyreach Plateau | 8 h | 340 | Sky Grain ×10; Moonstone ×3 (60%); Sky Opal ×1 (10%) |
Percentages show the drop chance for that item; items without a percentage are guaranteed. Longer, higher-difficulty missions reach into rarer materials and gems.