Changelog: Difference between revisions

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The '''newest updates''' are listed first. Amber is the valley's currency.
The '''newest updates''' are listed first. Amber is the valley's currency.
== v0.36.43 — Beta Patch — A Real Fang ==
* The Fang Mark icon is now an actual dino fang — a curved, serrated carnivore tooth with a fleck of blood still at the root — instead of the old stamped bone chit.
== v0.36.42 — Beta Patch — The Last Emoji ==
* '''The whole game is svg now.''' This patch clears the last fifteen screens off the icon worklist — the login page's show-password toggle, the tab-lock "Play Here" wall, the tutorial coach's footprints, the weather overlay's drifting snow and leaves, the [[Quests]] board, [[Trading Post]], [[Homestead]], [[Museum]] wings, [[Shop]], Excavations, trail Battle Reports, the death screen, the cloud-sync chip up top, and the Settings restore list. Every glyph a player sees is now a hand-drawn SVG. Six new icons joined the set along the way: a megaphone, an open and a struck-through eye, a snowflake, footprints, and a warning dot.
== v0.36.41 — Beta Patch — Drawn Farm & Contracts ==
* '''The farm and contract board are all svg now.''' The Farm's Harvest-all / Replant / Make-compost buttons, the plot lock icons, compost mark and uproot warning, plus the Contract Board's Fang Mark costs and "claimed" tag, all traded their emoji (🌾 🌱 ♻ 🔒 🍂 ⚠️ 🦷 ✔) for SVGs. Two new icons for the farm: a wheat sheaf and a seedling.
== v0.36.40 — Beta Patch — Drawn Skill Pages ==
* '''The per-skill pages are all svg now.''' The hired-hand buff line, the [[Mastery]] Pool header and Spend button, the biome-clear progress flags, lock lines, fallen-gear headstone, the Arena banner and the [[Rifts#The Rift Bazaar|Rift Bazaar]] "claimed" tag used to render raw emoji (⚠️ 🛠️ 🧺 🏺 ⭐ 🚩 🔒 🪦 ⚔ ✔). All are hand-drawn SVGs now — no new art needed, every glyph was already in the set.
== v0.36.39 — Beta Patch — Drawn Rivals ==
* '''The rivals ladder is all svg now.''' The war-score chip, each tribe card's win-flag, difficulty, lock line, cooldown clock, legendary sparkle and the Raid button used to render raw emoji (🛡️ 🚩 ⚔️ 🔒 🕐 ✨ 🎁). All are hand-drawn SVGs now — no new art needed, every glyph was already in the set. (The tribe crests themselves are still emoji — those are their own drawing job, tracked separately.)
== v0.36.38 — Beta Patch — Drawn Stable ==
* THE STABLE IS ALL SVG NOW — the biggest emoji surface in the game. Every dino card badge, section heading, hired-hands panel, dispatch report, breeding/nursery card and stasis strip used to render raw emoji (🧬 💞 🎖️ 🔒 🔓 ❤️ 💤 🧭 🛠️ ⚠️ 🩹 🔶 ♻ 🥚 🧺 🎲 💪 📦 🐣 ⭐ 🐾). All of them are hand-drawn SVGs now — including the lock/unlock toggle, the imprint hearts and the nursery hatchling. Three new icons joined the set: an open padlock, a bonding heart, and a hatching chick. The background-task and gear dropdowns keep their native menus (best for keyboards and phones) with clean, emoji-free option text.
== v0.36.37 — Beta Patch — Drawn Achievement Toasts ==
* '''The pop-up toasts are all svg now.''' The little notifications that slide in when you finish a quest, tame a pet, unearth a skull, complete a museum wing, forge a piece, earn an achievement and more used to label themselves with raw emoji (📋 🧭 🎒 🥚 💀 🏛️ ⭐ 📖 🎁 🎖️ ⚔️ ⚒️ 🏆 🟠). Every toast header is now a drawn SVG. Three new icons joined the set: a skull, an open book, and a forge anvil.
== v0.36.36 — Beta Patch — Drawn Valley Map ==
* '''The valley map is all drawn now.''' The map markers used to be raw emoji sitting on the hand-drawn parchment (👑 guardians, ⛏️ digs, 🏕️ home, 🧭 squads, 🚩 captured outposts, 🦕 sea, 🔥 camps). Every one is now a little ink-and-color glyph drawn in the map's own cartographer style, and the map legend matches them. Cleaner and far less out-of-place than the old emoji.
== v0.36.35 — Beta Patch — Drawn Completion Log ==
* '''The completion log is all svg now.''' The achievements board, the creature and guardian rosters, and the item/creature detail modals used to render raw emoji across headings, badges and placeholders (🏆 🟠 ❓ 👑 ❤️ ⚔️ 🛡️ 🧪 🩹 🐾 🌿 🍽️ 🍖 🧭). All of them are hand-drawn SVGs now — undiscovered entries show a drawn “?” and undefeated guardians a dimmed crown. Four new icons joined the set: a question mark, a potion flask, a leaf (herbivore), and a plate (omnivore).
== v0.36.34 — Beta Patch — Drawn Player Page ==
* '''The player page is all svg now.''' Your character sheet, gear locker, the whole Pack Board (Your Pack / Working / Idle / Away) and every dino detail card used to render raw emoji across stats, badges, headings and buttons (🎖️ ❤️ 🛠️ 🐎 🧭 🩹 🔒 ➕ ⚔️ 🛡️ 🪦 🟠 🧰 ✅ 🐾 🔥 ♻️ 🗡️ ⛏️ ⚠️ 🧺 ⏸️ 💤 🗺️ 🥚). All of them are hand-drawn SVGs now, including the pack role chips (Vanguard/Guard/Scout). Six new icons joined the set: a wrench, a plus, a headstone, a recycle loop, a pickaxe, and a speckled egg.
== v0.36.33 — Beta Patch — Drawn Action Cards ==
* '''The skill action cards are all svg now.''' Every gathering, hunting, taming and expedition card — the busiest surface in the game — used to sprinkle raw emoji across its lock lines, chips and the Scout preview (🔒 📐 ⚔️ 🌤️ 🐾 🍖 🎓 🎲 🔍 👑 🔥 🏟️ 🚩 🧰 ⭐ 🏃 💪 🩸 ✅ 🛡️ 💨 ▶). All of them are hand-drawn SVGs now. Six new icons joined the set to make it possible: a magnifier (Scout), a die (win chance), a colosseum (arena), a play triangle (Set out), a rally pennant (biome progress), and a paw print (the stable).
== v0.36.32 — Beta Patch — Drawn Bank ==
* '''The bank is all svg now.''' The item-detail panel — sell prices, heal amount, weapon attack/defense, blueprint "teaches", the treasure note and every "sell for amber" total — used to render raw emoji (🟠 ❤️ ⚔️ 🛡️ 📐 💰). All of them are hand-drawn SVGs now, and the Gear and Saddles tabs finally have their own drawn icons instead of falling back to emoji.
== v0.36.31 — Beta Patch — Drawn Nav ==
* '''The sidebar is all svg now.''' The left-hand navigation used to show raw emoji for [[Trading Post]], [[Museum]], [[Contracts]], [[Tribe]], Map, [[Quests]] and [[Rivals]] (they had no drawn icon at all). Every nav entry — plus the hungry-hatchling and campfire badges — is now a drawn SVG. Four new icons joined the set (a market stall, a pillared museum, a pinned notice board, a folded map), and the page titles for the [[Shop]], Trading Post, Museum, Contracts, Quests, Rivals, Settings and "What's new" screens are drawn too.
== v0.36.30 — Beta Patch — A Drawn Sky ==
* '''The sky is drawn now.''' The weather chip that sits in the top bar all day — plus its forecast popover, the PlayerPage effect rows, and the SkillPanel/FarmPanel sky-boost tags — used to render raw emoji. All eleven weathers (clear, rain, storm, heatwave, tailwinds, mist, snowfall, aurora, fog bloom, migration, emberflow) and all four seasons (Verdant, Blaze, [[Amber]] Fall, Frost) are now hand-drawn SVGs in the game's house style. This was the single highest-traffic emoji surface in the game.
== v0.36.29 — Beta Patch — Drawn Icons For Every Battle ==
* '''Drawn icons across every battle.''' The Battle and Expedition screen no longer uses raw emoji for health, attacks, equipment slots, timers, warnings, outcomes, rivals, expeditions, hunts, tames, or controls. Every one now renders a palette-matched SVG from the game's icon registry — including 12 new battle glyphs for empty gear slots, timing, running, checks, alphas, mist, stopping, balance, and celebration. The old emoji remain only as invisible fallbacks; combat, saves, and balance are unchanged.
* '''Power now strikes at a glance.''' The old brown flexed-arm glyph and its bulky raised-fist revision both read ambiguously at combat size. Power now uses a wide amber lightning bolt with a deep center cut, long tapered point, bright facet, and thick rounded outline, so creature, hunt, and tribe strength reads immediately. This is an artwork-only refinement; stats and balance are unchanged.
== v0.36.28 — Beta Patch — SVGs For The Save Screens ==
* '''Drawn icons on the save screens.''' The "two saves found" cloud-conflict picker and the "while you were away" offline summary were still full of raw emoji. Every one is now a drawn SVG in the game's house style — a cloud, a floppy disk, a warning triangle, a compass, a medal, a gift, a moon and more (13 new glyphs), plus the existing set (trophy, crown, star, crate, shield, flame, amber, HP, mutation…). Emoji only ever appear now as the invisible fallback, per the SVG-only rule.
== v0.36.27 — Beta Patch — Muster The Whole Camp ==
* '''Select all for outpost strikes.''' The Rogue-Clan Outposts picker gains a "Select all" button that fields every fit tribe member in one click — and once everyone is picked it flips to "Clear" to empty the bench. A running "N/M picked" count sits beside it so you can see the muster at a glance. Wounded members still sit it out.
== v0.36.26 — Beta Patch — The Nursery Grows Up Honestly ==
* '''No more free grow-up.''' Once a baby has taken all three cares it is 100% imprinted but still has its final growth stretch to finish. The "Grow up now" button used to hand you that fully-grown dino early for free — a straight time-skip. Now the button is only there while you still have unfed cares to trade away; a fully-imprinted baby simply finishes on the clock (its 100% imprint is already locked in). Releasing early at reduced imprint still works exactly as before.
== v0.36.25 — Beta Patch — You Are Here ==
* '''The restore list shows you are here.''' A pinned Current save row now tops the cloud-restore list — your head revision and last sync time, marked as the latest — so the archive checkpoints below it (which can trail by a few hours, by design) no longer look like the newest copy went missing.
== v0.36.24 — Beta Patch — The Diary Caught It ==
* '''The cloud diary caught its first burial.''' The save-choice dialog now shows how many cloud saves this device has NEVER seen and when it last synced — because a device that just woke up restamps itself with offline catch-up and can look deceptively current. Choosing to bury 20+ unseen cloud saves now asks for a second click with the count spelled out. The diary also records which side the dialog recommended, and a sleeping tab no longer re-uploads the same frozen save every two minutes.
* '''A broken save can no longer brick the game.''' A corrupted save used to mean a silent blank page on every reload — with your progress fine but unreachable. Now the game quarantines the broken copy (backed up, never deleted), starts fresh with a notice telling you exactly where it went, and your cloud copy is offered at sign-in. Imports and cloud downloads are dry-run through the real engine BEFORE they touch your save — a bad blob is refused with a message instead of accepted and detonated. And if the app itself ever fails to start, a plain recovery screen appears with Try again / Download my save / Start fresh — never a blank page again.
== v0.36.23 — Beta Patch — One Hundred Stalls Deep ==
* '''The ladders run to 100.''' The Reinforced Vault and the Extra Stall both climb to rank 100, and the price now rises EVERY rank — no more flat plateau. The Stall also pays out triple: +3 stalls per rank, counting every rank you already own (a rank-9 stable jumps from +9 to +27 stalls on the spot). Space for the true hoarder, priced like the long game it is.
== v0.36.22 — Beta Patch — The Nursery Speaks Clearly ==
* '''The nursery speaks clearly.''' The hungry banner now names the actual next meal — real food icon, real item name — with every accepted food of the diet on hover. The Wean button is now a clear green "Grow up now · keeps N% imprint" that asks "Are you sure you want to stop the imprint process?" before anything happens — Yes graduates, Keep imprinting just closes the question. And the whole hungry look calmed down from alarm-red to amber — a peckish baby is routine care, not an emergency.
== v0.36.21 — Beta Patch — Say Where The Chronicles Live ==
* '''Clearer chronicle hints.''' The toast when a new lore page surfaces no longer says "read it in the codex" — it now points you straight to "Primal [[Chronicles]] ([[Quests]] page)", the same name as the section header. The offline-summary line and the [[Caves#The [[Amber]] Door|Amber Door]]'s lock message follow suit, so nothing tells you to read something in a place you can't find.
== v0.36.20 — Beta Patch — The Stable Takes A Census ==
* '''Sort the stable by species.''' A new Sort toggle on the roster — flip to By species and every genus gets its own group with a head-count badge, biggest herd first, strongest dino first within it. Deciding how many Terror Birds is too many Terror Birds is now a glance: the one to release is sitting at the bottom of its group.
* '''Four more sorts and a bred shelf.''' The roster also sorts by Power, Guard, Swiftness, or Health — Health means the whole bar, so a dino limping home from a battle keeps its rightful place. Veterans and Fresh tames stay on their own shelves while you sort, and nursery-raised dinos now get a shelf of their own between them (a bred dino that earns battle levels graduates up to Veterans).


== v0.36.19 — Know Your Foe — The Stat Sheet ==
== v0.36.19 — Know Your Foe — The Stat Sheet ==