Tribe: Difference between revisions

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{| class="wikitable sortable"
! Wanderer !! Gather rate !! Watch security !! Appears at prestige
! Wanderer !! Gather rate !! Watch security !! Appears at prestige !! Spawn weight
|-
|-
| 🧍 Novice Vagrant || ×1.0 || 2 || 0
| 🧍 Novice Vagrant || ×1.0 || 2 || 0 || 100
|-
|-
| 🧑‍🌾 Seasoned Forager || ×1.6 || 3 || 3
| 🧑‍🌾 Seasoned Forager || ×1.6 || 3 || 3 || 40
|-
|-
| 🧗 Expert Scavenger || ×2.4 || 5 || 7
| 🧗 Expert Scavenger || ×2.4 || 5 || 7 || 16
|-
|-
| 🛡️ Vanguard Elite || ×3.5 || 8 || 12
| 🛡️ Vanguard Elite || ×3.5 || 8 || 12 || 6
|}
|}
'''Spawn weight''' is how often that tier is rolled once it is eligible: even at high prestige the common Novice (weight 100) still shows up far more than a Vanguard Elite (weight 6), so a strong camp is built by welcoming many and turning away the weak.


'''Gather rate''' multiplies the base rate; '''Watch security''' is what that worker adds on the [[#The night watch|night watch]]. A worker's base gather rate is '''0.7 per minute''' — comparable to an early [[Companions#Hired hands (background gathering)|hired-hand]] dino — before its tier multiplier and the current Age's multiplier.
'''Gather rate''' multiplies the base rate; '''Watch security''' is what that worker adds on the [[#The night watch|night watch]]. A worker's base gather rate is '''0.7 per minute''' — comparable to an early [[Companions#Hired hands (background gathering)|hired-hand]] dino — before its tier multiplier and the current Age's multiplier.
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|-
|-
| {{Icon|plains-fiber}} Plains Fiber || 15 || 23 || 34 || 51 || 76 || 114 || 171 || 256 || 384 || 577 || — || — || 1,701
| {{Icon|plains-fiber}} Plains Fiber || 15 || 23 || 34 || 51 || 76 || 114 || 171 || 256 || 384 || 577 || — || — || 1,701
|-
| rowspan="3" | Foreman's Ledger || {{Icon|fernwood}} Fernwood || 60 || 90 || 135 || 203 || 304 || 456 || 683 || — || — || — || — || — || 1,931
|-
| {{Icon|stone}} Stone || 40 || 60 || 90 || 135 || 203 || 304 || 456 || — || — || — || — || — || 1,288
|-
| {{Icon|hide}} Hide || 10 || 14 || 20 || 27 || 38 || 54 || 75 || — || — || — || — || — || 238
|}
|}
The Foreman's Ledger costs cover its base levels 1–7; the Material Age–granted levels past 8 follow the same growth. Living Quarters, Campfire and Central Depot max at level 12; Smelting Furnaces, Watchfire and the Ledger stop earlier (levels 10, 10 and 7), hence the dashes.


== The night watch ==
== The night watch ==
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Ten hostile camps dot the valley. Pick a '''strike team''' of workers (their combined tier + gear power is your strength) and march — since v0.36.5 an outpost is a '''siege''': every one holds '''ten named defenders and a boss''' (the chief of the yard, fought last), and you duel the roster '''one bout at a time''' on a battle screen like the [[Rivals|rival raids]]. The win chance shown is the exact roll the engine makes, bout by bout.
Ten hostile camps dot the valley. Pick a '''strike team''' of workers (their combined tier + gear power is your strength) and march — since v0.36.5 an outpost is a '''siege''': every one holds '''ten named defenders and a boss''' (the chief of the yard, fought last), and you duel the roster '''one bout at a time''' on a battle screen like the [[Rivals|rival raids]]. The win chance shown is the exact roll the engine makes, bout by bout.


Your team shares a '''blood pool''' built from its bodies, experience, and gear. A '''lost bout costs blood, not progress''' — the same defender keeps standing until you put them down — and if the pool empties, the whole team '''routs''' into the usual strike wounds (a few hours' rest; nobody ever dies). You can '''retreat''' between bouts with no harm, and going offline mid-siege quietly withdraws the team.
Your team shares a '''blood pool''' built from its bodies, experience, and gear. A '''lost bout costs blood, not progress''' — the same defender keeps standing until you put them down — and if the pool empties, the whole team '''routs''' into the usual strike wounds (one hour's rest; nobody ever dies). You can '''retreat''' between bouts with no harm, and going offline mid-siege quietly withdraws the team.
 
'''Clearing all eleven''' plants your banner on the [[Map|Valley Map]] for seven days and pays the outpost's loot, its '''Age Catalysts''', and — at the six deepest outposts — a '''masterwork [[Blueprints|blueprint]] sheet''' for the forge.


Every win pays its Age Catalysts and loot; the four deepest also drop a masterwork sheet.
'''Capturing an outpost''' plants your banner on the [[Map|Valley Map]] for '''2 hours''' and pays its loot, its '''Age Catalysts''', and — at the '''six deepest outposts''' — a '''masterwork [[Blueprints|blueprint]] sheet''' for the forge. When the banner expires the outpost reverts to its clan and can be taken again, which is how you farm the last few Catalysts after a full sweep (all ten yield 28; the Ages need 30).


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* [[Rivals]] — the '''other''' tribes: fifteen enemy clans you raid with your dino pack (a separate system)
* [[Rivals]] — the '''other''' tribes: fifteen enemy clans you raid with your dino pack (a separate system)
* [[Blueprints]] — the forge; the four deepest outposts drop its masterwork sheets
* [[Blueprints]] — the forge; the six deepest outposts drop its masterwork sheets
* [[Companions#Hired hands (background gathering)|Hired hands]] — your dinos' own background gathering (separate from camp workers)
* [[Companions#Hired hands (background gathering)|Hired hands]] — your dinos' own background gathering (separate from camp workers)
* [[Map]] — where captured outposts fly your banner
* [[Map]] — where captured outposts fly your banner