Mastery: Difference between revisions
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| 75 || −5% more action time || −5% more action time || −5% more action time | | 75 || −5% more action time || −5% more action time || −5% more action time | ||
|- | |- | ||
| 99 || + | | 99 || +25% to the primary output || +6 more score (+9 total) || +10% more stats (+15% total) | ||
|} | |} | ||
The mastery-50 "double output" trigger is deterministic — it lands on exactly every tenth completion, not a random roll. The time-reduction perks stack together. | The mastery-50 "double output" trigger is deterministic — it lands on exactly every tenth completion, not a random roll. The time-reduction perks stack together. On '''Expeditions''' and '''Arenas''', the mastery-50 and mastery-99 score perks now '''scale with the action's difficulty''' (about +3% of difficulty each), so the reward keeps growing on the hardest content instead of capping at the flat bonus. | ||
== The Mastery Pool == | == The Mastery Pool == | ||
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* '''Spending''': you can spend pool XP to instantly buy the XP an action needs to reach its next mastery level. This is the system's central tension — spending can drain the pool '''below''' an active checkpoint, switching that bonus off until the pool refills. Hoard the checkpoints, or cash out to push a favorite action forward. | * '''Spending''': you can spend pool XP to instantly buy the XP an action needs to reach its next mastery level. This is the system's central tension — spending can drain the pool '''below''' an active checkpoint, switching that bonus off until the pool refills. Hoard the checkpoints, or cash out to push a favorite action forward. | ||
== Skill Mastery Milestones == | |||
Separate from the pool, each skill tracks how much of its '''total possible mastery''' you have earned — the sum of every one of its actions' mastery levels, against a maximum of every action at 99. Crossing three thresholds grants standing, always-on bonuses to that whole skill: | |||
{| class="wikitable" | |||
! Milestone !! Reward | |||
|- | |||
| 20% of total mastery || +1% output on the skill's actions | |||
|- | |||
| 45% of total mastery || −2% action time on the skill's actions | |||
|- | |||
| 75% of total mastery || the mastery-50 "double output" now triggers every '''8th''' completion instead of every 10th | |||
|} | |||
Because these read the whole skill at once, they reward broadly levelling every action rather than perfecting a single one. | |||
== See Also == | == See Also == | ||
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* [[Achievements]] — the Studied track (total mastery levels) and Virtuoso track (actions taken to 99) | * [[Achievements]] — the Studied track (total mastery levels) and Virtuoso track (actions taken to 99) | ||
* [[Museum]], [[Pets]] — other sources of always-on speed bonuses | * [[Museum]], [[Pets]] — other sources of always-on speed bonuses | ||
{{Nav}} | |||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:Progression]] | [[Category:Progression]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-xp.png|128px]]</div> | |||