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* Every achievement pays '''[[Items|Amber]]'''. Rewards scale with tier — roughly 50 for a tier 1, 200 for a tier 2, and 750–1,500 for a top tier (a few late tracks pay a little more per tier).
* Every achievement pays '''[[Items|Amber]]'''. Rewards scale with tier — roughly 50 for a tier 1, 200 for a tier 2, and 750–1,500 for a top tier (a few late tracks pay a little more per tier).
* Each track's '''top tier grants a cosmetic title''' you can display, chosen on the Player page.
* Each track's '''top tier grants a cosmetic title''' you can display, chosen on the [[Player]] page.
* Progress that can be derived from your save (skill levels, items discovered, species tamed, guardians defeated, structures built) is credited retroactively, so a veteran save earns those instantly.
* Progress that can be derived from your save (skill levels, items discovered, species tamed, guardians defeated, structures built) is credited retroactively, so a veteran save earns those instantly.


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! Track !! What it tracks !! Tier goals !! Top-tier title
! Track !! What it tracks !! Tier goals !! Top-tier title
|-
|-
| Collector || Different items discovered || 25 / 90 / 382 || Collector
| Collector || Different items discovered || 25 / 90 / 574 || Collector
|-
|-
| Tamer || Different species tamed || 1 / 10 / 25 / 54 || Master Tamer
| Tamer || Different species tamed || 1 / 10 / 25 / 54 || Master Tamer
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|-
|-
| Delegator || Hired-hand background gathers ([[Companions#Hired hands (background gathering)|hired hands]]) || 100 / 2,500 / 25,000 || Delegator
| Delegator || Hired-hand background gathers ([[Companions#Hired hands (background gathering)|hired hands]]) || 100 / 2,500 / 25,000 || Delegator
|-
| Drillmaster || [[Stable#Veteran levels|Veteran levels]] earned in battle || 10 / 100 / 500 || Drillmaster
|-
| Old Guard || A single veteran raised to level 60 (one-off, grants a title) || 60 || Old Guard
|-
| Raider || [[Rivals|Rival tribe]] raids won || 1 / 25 / 100 || Warchief
|-
| Mostly Harmful || Defeat [[Rivals#The tribe ladder|Mostly Harmless]] (the beta crew) — one-off, grants a title || 1 || Mostly Harmful
|-
| Forgemaster || Gear pieces [[Blueprints|forged]] || 1 / 10 / 50 || Forgemaster
|-
| Perfect Cast || Forge a piece with every stat at its ★ ceiling — one-off, grants a title || 1 || Perfect Cast
|}
|}


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|-
|-
| Gift Horse || Receive 30 villager gift baskets || 200
| Gift Horse || Receive 30 villager gift baskets || 200
|-
| Live to Tell || Get a fallen piece of gear back after a [[Expeditions#Death and reclaiming gear|death]] || 200
|-
|-
| Twisted Genes || Breed 3 mutated creatures || 300
| Twisted Genes || Breed 3 mutated creatures || 300
|-
| What Doesn't Kill You || Die 10 times || 300
|}
|}


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[[Category:Progression]]
[[Category:Progression]]
[[Category:Game Systems]]
[[Category:Game Systems]]
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-medal.png|128px]]</div>

Latest revision as of 21:11, 9 September 2026

Achievements turn the things the game already tracks into goals with rewards. Most achievements are grouped into tracks of rising tiers (for example Tamer I → IV), while Trials are one-off flavor goals. The engine grants the reward the instant you meet a condition — no claiming required.

Rewards

[edit | edit source]
  • Every achievement pays Amber. Rewards scale with tier — roughly 50 for a tier 1, 200 for a tier 2, and 750–1,500 for a top tier (a few late tracks pay a little more per tier).
  • Each track's top tier grants a cosmetic title you can display, chosen on the Player page.
  • Progress that can be derived from your save (skill levels, items discovered, species tamed, guardians defeated, structures built) is credited retroactively, so a veteran save earns those instantly.

Tracks

[edit | edit source]
Track What it tracks Tier goals Top-tier title
Collector Different items discovered 25 / 90 / 574 Collector
Tamer Different species tamed 1 / 10 / 25 / 54 Master Tamer
Slayer Biome guardians defeated 1 / 5 / 10 Apex Slayer
Hunter Hunts won 100 / 1,000 / 10,000 Apex Predator
Warpath Expeditions won 50 / 500 / 2,500 Warlord
Spelunker Cave delves won 50 / 500 / 2,500 Spelunker
Bloodlines Bred creatures hatched 1 / 10 / 50 Bloodline Keeper
Tycoon Amber earned from sales 1,000 / 25,000 / 250,000 Amber Baron
Architect Total structure levels built 10 / 100 / 400 Architect
Beastmaster Worker assignments 1 / 25 / 200 Beastmaster
Survivor Food auto-eaten in fights 100 / 1,000 / 10,000 Survivor
Sage Skills raised to 99 1 / 6 / 12 Primal Sage
Kindred Taming level reached 25 / 60 / 99 Kindred Spirit
Farmer Crops harvested 10 / 100 / 1,000 Green Warden
Pathfinder Dispatch missions completed 5 / 50 / 250 Pathfinder
Broker Goods traded at the Trading Post 50 / 500 / 2,500 Magnate
Trailblazer Expedition set pieces discovered 6 / 18 / 60 Trailblazer
Apex Alpha predators overcome 5 / 50 / 250 Apex
Arena Arena bouts won 1 / 25 / 100 Champion
Bounty Contracts claimed 1 / 20 / 75 Huntmaster
Devoted Hatchlings raised to 100% imprint 1 / 10 / 30 Devoted
Menagerie Skill Pets found 1 / 6 / 13 Beastfriend
Excavator Digs completed 10 / 100 / 500 Excavator
Curator Museum skeletons mounted 5 / 20 / 54 Curator
Studied Mastery levels gained 100 / 1,000 / 2,500 Studied
Virtuoso Actions mastered to 99 1 / 10 / 50 Virtuoso
Chronicler Chronicle notes recovered 5 / 20 / 40 Loremaster
Naturalist Field Notes earned 5 / 20 / 50 Naturalist
Delegator Hired-hand background gathers (hired hands) 100 / 2,500 / 25,000 Delegator
Drillmaster Veteran levels earned in battle 10 / 100 / 500 Drillmaster
Old Guard A single veteran raised to level 60 (one-off, grants a title) 60 Old Guard
Raider Rival tribe raids won 1 / 25 / 100 Warchief
Mostly Harmful Defeat Mostly Harmless (the beta crew) — one-off, grants a title 1 Mostly Harmful
Forgemaster Gear pieces forged 1 / 10 / 50 Forgemaster
Perfect Cast Forge a piece with every stat at its ★ ceiling — one-off, grants a title 1 Perfect Cast

Trials

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Trials are single-goal achievements with a bit of flavor:

Trial Goal Amber
Live to Fight Another Day Escape a lost expedition 100
Outfitted Equip gear on a dino 100
Preserved Encase a dino in Amber Stasis 100
Field Medic Heal injuries with 25 salves 200
Happy Hour Drink 50 potions 200
Gift Horse Receive 30 villager gift baskets 200
Live to Tell Get a fallen piece of gear back after a death 200
Twisted Genes Breed 3 mutated creatures 300
What Doesn't Kill You Die 10 times 300

See Also

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