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<div class="pi-pageimage" style="display:none">[[File:Icon-foraging.png|128px]]</div>
'''Items''' are every object you can gather, craft, cook, brew, loot, or equip in [[Primal Idle]]. Everything you collect is stored in the [[Bank]], and almost every item can be sold to the vendor for '''[[Amber]]''' — the game's universal currency.
'''Items''' are every object you can gather, craft, cook, brew, loot, or equip in [[Primal Idle]]. Everything you collect is stored in the [[Bank]], and almost every item can be sold to the vendor for '''[[Amber]]''' — the game's universal currency.


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== Biome armour materials ==
== Biome armour materials ==


Since v0.36.58 most crafted armour and shields need a '''biome armour material''' on top of the usual Hide, Bone or ingots. Each one drops from its biome's [[Hunting|hunts]] — and more slowly from that biome's [[Expeditions|patrol]] — so a crafted piece is now tied to a '''place''': you cannot forge an Iron Helm without first hunting the [[Coral Shallows]] for Reefshell.
Since v0.36.58 (re-anchored v0.54.9) most crafted armour and shields need a '''biome armour material''' on top of the usual Hide, Bone or ingots. Each one drops from its biome's [[Hunting|hunts]] — and more slowly from that biome's [[Expeditions|patrol]] — so a crafted piece is now tied to a '''place''': you cannot forge an Iron Helm without first hunting the [[Cavern Depths]] for Deepchitin.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Material !! Biome !! Tier !! Sell !! Used by
! Material !! Biome !! Tier !! Sell !! Used by
|-
|-
| {{Icon|bogscale}} Bogscale || [[Murkwater Swamp]] || 3 || 8 || Hide Vest, Copper Cap
| {{Icon|ridgeplate}} Ridgeplate || [[Redwood Wilds]] || 2 || 5 || Copper Cap, Hide Vest, Hide Leggings, Bronze Helm, Wooden Shield, Bone Helm, Bronze Shield, Bronze Greaves
|-
|-
| {{Icon|deepchitin}} Deepchitin || [[Cavern Depths]] || 4 || 12 || Wooden Shield, Hide Leggings, Bronze Helm
| {{Icon|bogscale}} Bogscale || [[Murkwater Swamp]] || 3 || 8 || Fiber Tunic, Iron Plate
|-
|-
| {{Icon|slagplate}} Slagplate || [[Scorched Badlands]] || 5 || 16 || Bone Helm, Bronze Shield, Bronze Greaves
| {{Icon|deepchitin}} Deepchitin || [[Cavern Depths]] || 4 || 12 || Iron Helm
|-
|-
| {{Icon|reefshell}} Reefshell || [[Coral Shallows]] || 6 || 22 || Fiber Tunic, Iron Plate, Iron Helm
| {{Icon|slagplate}} Slagplate || [[Scorched Badlands]] || 5 || 16 || Mangrove-Frame Shield
|-
|-
| {{Icon|rimepelt}} Rimepelt || [[Frozen Wastes]] || 7 || 28 || Mangrove-Frame Shield, Iron Greaves, Iron Tower Shield
| {{Icon|reefshell}} Reefshell || [[Coral Shallows]] || 6 || 22 || Iron Greaves
|-
| {{Icon|rimepelt}} Rimepelt || [[Frozen Wastes]] || 7 || 28 || Iron Tower Shield
|-
|-
| {{Icon|windquill}} Windquill || [[Skyreach Plateau]] || 9 || 46 || Obsidian Helm, Obsidian Bulwark
| {{Icon|windquill}} Windquill || [[Skyreach Plateau]] || 9 || 46 || Obsidian Helm, Obsidian Bulwark
|-
|-
| {{Icon|valehide}} Valehide || [[Sundered Vale]] || 10 || 60 || Obsidian Plate
| {{Icon|valehide}} Valehide || [[Sundered Vale]] || 10 || 60 || Obsidian Greaves, Obsidian Plate
|}
|}


There is deliberately '''no''' material for the [[Grasslands]], [[Redwood Wilds]] or [[Ashen Peaks]]: the first two are grandfathered (their recipes still take plain Hide and Bone), and the Ashen Peaks has no craftable armour in its level band. The rarer biome drops that came before this system — Emberheart, Frostbound Hide and Apex Scale — are unchanged and still have their own recipes.
There is deliberately '''no''' material for the [[Grasslands]] or the [[Ashen Peaks]]: the Grasslands is grandfathered (nothing crafted at that level asks for more than plain Hide and Bone), and the Ashen Peaks has no craftable armour in its level band. The rarer biome drops that came before this system — Emberheart, Frostbound Hide and Apex Scale — are unchanged and still have their own recipes.


== Obtaining items ==
== Obtaining items ==
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[[Category:Items]]
[[Category:Items]]
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