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== Earning Amber == | == Earning Amber == | ||
* '''Selling items''' — any item in your [[Bank]] can be sold to the vendor for its sell value (Amber earned = sell value × quantity). This is the main, steady source of income. | * '''Selling items''' — any item in your [[Bank]] can be sold to the vendor for its sell value (Amber earned = sell value × quantity, before permanent Amber-gain bonuses such as the Homestead's [[Ancestral Monument]] raise the per-unit price further). This is the main, steady source of income. | ||
* '''Activities''' — some world content ([[Expeditions]], [[Dispatch]], [[Contracts]]) pays out Amber or Amber-valued rewards. | * '''Activities''' — some world content ([[Expeditions]], [[Dispatch]], [[Contracts]]) pays out Amber or Amber-valued rewards. | ||
== Spending Amber == | == Spending Amber == | ||
* '''[[Shop]]''' — permanent upgrades (bank space, speed and yield boosts) and restockable supplies (food, tonics) are bought with Amber. | * '''[[Shop]]''' — permanent upgrades (bank space, speed and yield boosts) and restockable supplies (food, tonics) are bought with Amber. | ||
* Buying an item back from the vendor costs | * Buying an item back from the vendor costs '''4×''' its sell value, so sell deliberately. | ||
== Other currencies == | == Other currencies == | ||
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* [[Bank]] — storing and selling items | * [[Bank]] — storing and selling items | ||
* [[Shop]] — where Amber is spent | * [[Shop]] — where Amber is spent | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Interface]] | [[Category:Interface]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-ui-amber.png|128px]]</div> | |||
Latest revision as of 21:11, 9 September 2026
Amber is the primary soft currency of Primal Idle. It is earned by selling gathered and crafted items, and spent on permanent upgrades and supplies.
Earning Amber
[edit | edit source]- Selling items — any item in your Bank can be sold to the vendor for its sell value (Amber earned = sell value × quantity, before permanent Amber-gain bonuses such as the Homestead's Ancestral Monument raise the per-unit price further). This is the main, steady source of income.
- Activities — some world content (Expeditions, Dispatch, Contracts) pays out Amber or Amber-valued rewards.
Spending Amber
[edit | edit source]- Shop — permanent upgrades (bank space, speed and yield boosts) and restockable supplies (food, tonics) are bought with Amber.
- Buying an item back from the vendor costs 4× its sell value, so sell deliberately.
Other currencies
[edit | edit source]Amber is the everyday currency, but the game also uses specialised marks and tokens earned from specific systems — for example Fang Marks from Contracts. Those are covered on their own systems' pages.