Trail: Difference between revisions

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'''The Trail''' is the way an [[Expeditions|expedition]] run is shown to you: instead of a single result, each run plays out as a '''four-stage gauntlet''' across the [[Biomes|biome]], fronting the wild [[Creatures|creatures]] that live there and, on a Guardian run, ending at the boss itself. The Trail is how expeditions are presented and narrated — the outcome of a run is still one combat resolution.
'''The Trail''' is the way an [[Expeditions|expedition]] run is shown to you: instead of a single result, each run plays out as a '''four-stage gauntlet''' across the [[Biomes|biome]], fronting the wild [[Creatures|creatures]] that live there and, on a Guardian run, ending at the boss itself. The Trail is how expeditions are presented and narrated — the outcome of a run is still one combat resolution.


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At each stage a wild creature from the biome steps up. Early stages tend to front the biome's weaker species; the Showdown leans toward its strongest. On a Guardian run, the final stage shows the boss instead of a wild creature.
At each stage a wild creature from the biome steps up. Early stages tend to front the biome's weaker species; the Showdown leans toward its strongest. On a Guardian run, the final stage shows the boss instead of a wild creature.


== Wins, losses, and flees ==
== Wins and flees ==


* '''Win''' — you clear all four stages and take the run's loot.
Since [[Expeditions#How an expedition works|v0.39.0]] there's no coin flip and no outright loss: a run you're strong enough to attempt always finishes as a win eventually, clearing all four stages and taking the loot. Coming in under-geared doesn't fail the run — it just runs longer (more exchanges, more food burned), and grinding it out well past the intended gear line can leave your survivor injured even on a win.
* '''Loss''' — the run is turned back at one stage, weighted toward the later stages, so most defeats come at the Clash or the Showdown for extra drama. A loss may leave your survivor injured.
 
* '''Flee''' — breaking off a run (helped by swiftness, and by a Scout in your party) exits at the current stage with the run's flee result.
* '''Win''' — you clear all four stages and take the run's loot. The normal outcome.
* '''Flee''' — not a choice to bail on a losing fight (there isn't one); it's the automatic swiftness-boosted escape your party attempts when you'd otherwise run out of food mid-fight. If the flee itself fails, you die instead (see [[Expeditions#Death and reclaiming gear|Death and reclaiming gear]]).


== Guardian bosses ==
== Guardian bosses ==
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You can assign each companion in your party a role that shapes how the Trail resolves:
You can assign each companion in your party a role that shapes how the Trail resolves:


* '''Vanguard''' — takes point on more stages and counts for extra party strength.
* '''Attack''' — takes point on more stages and counts for extra party strength.
* '''Guard''' — reduces the damage your survivor takes each fight.
* '''Guard''' — reduces the damage your survivor takes each fight.
* '''Scout''' — improves flee chance and raises the [[Expeditions|Trail Cache]] drop rate.
* '''Scout''' — improves flee chance and raises the [[Expeditions|Trail Cache]] drop rate.
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* '''Auto-eat.''' During a run your survivor automatically eats your best food to stay in the fight. You can toggle auto-eat off, and you can "Eat now" to heal manually whenever your health is below full. These controls appear on the encounter panel for both hunts and expeditions.
* '''Auto-eat.''' During a run your survivor automatically eats your best food to stay in the fight. You can toggle auto-eat off, and you can "Eat now" to heal manually whenever your health is below full. These controls appear on the encounter panel for both hunts and expeditions.
* '''Battle report.''' After a run, an expandable report recaps each stage: who took point, the wild creature (or boss) faced, damage taken, any flee or injury, and the loot found.
* '''Battle report.''' A collapsible panel above the action list keeps a running tally of your recent fights — wins, losses, the pack that fought, and everything they've brought home — rather than a per-run recap. See [[Battle Log]] for the full breakdown.


== Trail Caches ==
== Trail Caches ==
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[[Category:Expeditions]]
[[Category:Expeditions]]
[[Category:Trail]]
[[Category:Trail]]
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