Stable: Difference between revisions
Primal wiki (talk | contribs) CI sync from 6f11f9e83070593b57b77242d57273eead9cc299 |
Primal wiki (talk | contribs) Move page-image marker to the foot so it stays out of search snippets |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
The '''Stable''' is where your tamed [[Creatures|creatures]] live. Every creature you tame through [[Taming]] is delivered here, and from the Stable you manage what each one does. | The '''Stable''' is where your tamed [[Creatures|creatures]] live. Every creature you tame through [[Taming]] is delivered here, and from the Stable you manage what each one does. | ||
Every tamed creature also has its own '''name''', assigned automatically and kept forever. Names appear everywhere the creature does — the Stable, your [[Companions#Fighting alongside you (your pack)|pack]], battles, and [[Dispatch]] squads — with the species and a number kept as a small tag so you can still tell your look-alikes apart. No two of your creatures share a name. | |||
== Managing your creatures == | == Managing your creatures == | ||
| Line 5: | Line 7: | ||
* '''Send on activities''' — creatures join [[Expeditions]] and can be sent on [[Dispatch]] missions. | * '''Send on activities''' — creatures join [[Expeditions]] and can be sent on [[Dispatch]] missions. | ||
* '''[[Breeding]]''' — pair two stabled creatures of the same species to produce offspring with inherited stats. | * '''[[Breeding]]''' — pair two stabled creatures of the same species to produce offspring with inherited stats. | ||
* '''Equip [[Dino Gear]]''' — fit | * '''Equip [[Dino Gear]]''' — fit a saddle, barding, and trinket to improve a creature. | ||
== Finding a creature == | |||
Search by nickname, species, or ID number, or jump to a subset with one tap: '''All''', '''Pack''', '''Idle''', '''Working''', '''Hurt''', '''Locked''', or '''Keepers''' (creatures carrying a max-rolled stat). Switch the whole roster to a by-species view (strongest first), or sort a shelf by a single stat — Power, Guard, Swiftness, or Health. | |||
== Stable capacity == | == Stable capacity == | ||
You start with '''3 stalls'''. Capacity then grows with your [[Taming]] level (+1 stall every 10 levels), the '''Grand Stable''' [[Homestead]] upgrade, and the '''Extra Stall''' [[Shop]] upgrade. When space is tight, release surplus creatures to make room for better-bred or higher-tier ones — or use the '''Stasis Vault''' (Shop) to encase idle dinos so they don't take up a stall. | |||
Two settings stop a full Stable from interrupting your taming: '''Auto-release finished tames when full''' finishes the tame and releases the newcomer for half its input value in [[Amber]] instead of halting the action, and checking a creature's '''dupes''' box does the same for every future tame of its species once one is already stabled. | |||
== Locking a creature == | |||
Tap the '''padlock''' next to a creature's name to '''lock''' it: the Release button disappears until you unlock it, so a favourite worker or packmate can't be released by a stray tap. Locked creatures still work, fight, [[Breeding|breed]], go on [[Dispatch]] missions, or enter the Stasis Vault as normal — locking only guards against accidental release. | |||
== Injuries and healing == | |||
A rough [[Expeditions|expedition]], [[Hunting|hunt]], or [[Dispatch]] mission can send a creature home '''injured''' — it can't be put to work or sent on another Dispatch mission until it recovers. Injuries mend on their own over time, or tap '''Heal''' to spend your cheapest suitable [[Alchemy#The salve ladder|salve]] instead, reaching one creature, your marching party, or every hurt creature in the Stable depending on which salve you're carrying. | |||
== Veteran levels == | |||
Any creature that fights becomes a '''veteran'''. [[Expeditions|Expedition]] runs, [[Hunting|hunt]] kills, and [[Dispatch]] missions all grant '''veteran XP''' to the uninjured creatures who took part: full XP on a win or success, half on a loss or failure, and — on a hunt — double when the kill was against an alpha. Veterans level up on their own, all the way to '''level 60'''; no management is needed, and rotating your party is never punished. | |||
Each veteran level adds '''+1% to all three combat stats''' (Power, Guard, Swiftness), up to '''+59%''' at the cap. That bonus applies everywhere the creature is used — expedition strength, [[Companions|pack]] hunts, [[Companions|worker]] buffs, and even [[Companions#Hired hands (background gathering)|hired-hand]] gathering speed — so a seasoned veteran is simply a better dino at everything. | |||
The Stable groups your roster into three shelves, top to bottom: '''{{Icon|glyph-star}} Veterans''' (highest level first, each showing a level badge and XP bar), '''{{Icon|ui-mutation}} Bred''' ([[Breeding#The Nursery and Imprinting|Nursery-raised]] creatures that haven't fought yet), and '''{{Icon|glyph-paw}} Fresh Tames'''. A creature jumps up to the Veterans shelf the moment it earns its first level. Raising veteran levels feeds the '''Drillmaster''' [[Achievements|achievement]] track, and taking your first creature to level 60 earns the '''Old Guard''' title. | |||
== See also == | == See also == | ||
* [[Creatures]] · [[Taming]] · [[Companions]] · [[Breeding]] · [[Homestead]] | * [[Creatures]] · [[Taming]] · [[Companions]] · [[Breeding]] · [[Homestead]] · [[Alchemy]] | ||
{{Nav}} | |||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-glyph-hatchling.png|128px]]</div> | |||