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The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''. | The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''. | ||
The Museum page becomes available once you complete your first [[ | The Museum page becomes available once you complete your first [[Excavation]] dig — there is finally something to house. | ||
== Assembling Skeletons == | == Assembling Skeletons == | ||
Every species ( | Every species (57 in all) has one skeleton to build. Each skeleton bill is made of: | ||
* the species' '''[[Fossils|Skull]]''' — the centerpiece, an uncommon find while digging that species' home [[ | * the species' '''[[Fossils|Skull]]''' — the centerpiece, an uncommon find while digging that species' home [[Biomes|biome]]; plus | ||
* a bill of '''common fossils''' scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber. | * a bill of '''common fossils''' scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber. | ||
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! Fossil !! Quantity per skeleton !! Required from biome depth | ! Fossil !! Quantity per skeleton !! Required from biome depth | ||
|- | |- | ||
| [[Fossils|Fossil Bone]] || 6 + 2 per biome tier || all biomes | | {{Icon|fossil-bone}} [[Fossils|Fossil Bone]] || 6 + 2 per biome tier || all biomes | ||
|- | |- | ||
| [[Fossils|Fossil Rib]] || | | {{Icon|fossil-rib}} [[Fossils|Fossil Rib]] || 3 + ½ per biome tier (rounded down) || all biomes | ||
|- | |- | ||
| [[Fossils|Fossil Vertebra]] || | | {{Icon|fossil-vertebra}} [[Fossils|Fossil Vertebra]] || 2 + ½ per biome tier (rounded down) || from the 3rd biome ([[Murkwater Swamp]]) on | ||
|- | |- | ||
| [[Fossils|Fossil Claw]] || 2 || deeper biomes | | {{Icon|fossil-claw}} [[Fossils|Fossil Claw]] || 2 || deeper biomes | ||
|- | |- | ||
| [[Fossils|Fossil Plate]] || 2 || late biomes | | {{Icon|fossil-plate}} [[Fossils|Fossil Plate]] || 2 || late biomes | ||
|- | |- | ||
| [[Fossils|Amberized Insect]] || 1 || the deepest biomes | | {{Icon|amberized-insect}} [[Fossils|Amberized Insect]] || 1 || the deepest biomes | ||
|} | |} | ||
Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing. | Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing. | ||
=== Skulls and Field Journal pages === | |||
A '''skull''' is the hard part of any skeleton. Skull odds now '''curve by biome''': an early-biome dig drops one about '''14%''' of the time, easing down to about '''8.6%''' in the deepest biome — the reverse of the old flat rate, so the big early wings no longer drag. | |||
No dig is ever wasted on the skull hunt. '''Every skull-less dig banks a Field Journal page''' for that biome, and a '''duplicate''' skull banks '''+3''' pages (and you keep the dupe to sell). At the '''Curator's Desk''' you spend those pages for a skull '''of your choice''' from that ground's pool — '''12''' pages for the earliest biomes, '''15''' mid, '''18''' for the deepest. So a run of bad luck simply becomes a guaranteed skull a little later. | |||
== Wings and Perks == | == Wings and Perks == | ||
The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a | The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a permanent, always-on bonus. The gathering wings grant a '''double-yield''' chance; the production wings grant '''skill speed'''; and the two combat wings grant the biggest double-yield of all: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Wing !! Perk when completed | ! Wing !! Perk when completed | ||
|- | |- | ||
| Grasslands Wing || | | {{Icon|grasslands}} Grasslands Wing || 6% double [[Foraging]] yield | ||
|- | |||
| {{Icon|redwood-wilds}} Redwood Wilds Wing || 6% double [[Logging]] yield | |||
|- | |||
| {{Icon|murkwater-swamp}} Murkwater Swamp Wing || 6% double [[Fishing]] yield | |||
|- | |||
| {{Icon|cavern-depths}} Cavern Depths Wing || 6% double [[Mining]] yield | |||
|- | |- | ||
| | | {{Icon|scorched-badlands}} Scorched Badlands Wing || +4% [[Smithing]] speed | ||
|- | |- | ||
| | | {{Icon|coral-shallows}} Coral Shallows Wing || +4% [[Cooking]] speed | ||
|- | |- | ||
| | | {{Icon|frozen-wastes}} Frozen Wastes Wing || +4% [[Alchemy]] speed | ||
|- | |- | ||
| | | {{Icon|ashen-peaks}} Ashen Peaks Wing || +4% [[Crafting]] speed | ||
|- | |- | ||
| | | {{Icon|skyreach-plateau}} Skyreach Plateau Wing || 8% double [[Expeditions]] yield | ||
|- | |- | ||
| | | {{Icon|sundered-vale}} the Sundered Vale Wing || 8% double [[Delving]] yield | ||
|} | |||
These bonuses stack with other collection bonuses (such as [[Pets]]) into a meaningful edge as your collection grows. | |||
== The Curator's Survey == | |||
Finish any wing and its Curator's Desk changes job: with no skulls left to trade you, it starts buying that ground's now-dead stock for '''{{Icon|survey-seal}} Curator's Seals''' instead. This runs per wing, not only once the whole Museum is done — every wing that stands complete is already surveying, while wings you're still filling keep their ordinary skull-trading Desk. Three things convert: | |||
* that ground's '''Dig Site Map''' — priced by biome tier, from 20 maps at Grasslands down to 11 at the Sundered Vale. | |||
* that ground's '''Field Journal''' page — at the Desk's own price, the same 12/15/18 it charges for a skull. | |||
* a '''duplicate skull''' whose species is already mounted — at a third of that price (4/5/6), matching the +3 pages a dupe already banks at the dig. | |||
A finished wing's maps alone come in at roughly '''0.6 Seals an hour''', plus a trickle from pages and duplicate skulls, so Seals accumulate quietly in the late game without revisiting the wing. | |||
Seals buy a small shelf of capacity-only upgrades (no speed or find-rate effects) that outlasts the Museum itself — the full shelf costs '''219 Seals''': | |||
{| class="wikitable sortable" | |||
! Upgrade !! Effect per rank !! Max ranks !! Total ({{Icon|survey-seal}} Seals) !! Cost by rank ({{Icon|survey-seal}} Seals) | |||
|- | |- | ||
| | | {{Icon|museum-annex}} Museum Annex || +4 [[Bank]] slots || 6 || 97 || 6, 8, 12, 16, 23, 32 | ||
|- | |- | ||
| | | {{Icon|wardens-stasis-wing}} Warden's Stasis Wing || +2 Amber Stasis berths (the same pool as the [[Shop]]'s Stasis Vault) || 4 || 82 || 10, 15, 23, 34 | ||
|- | |- | ||
| | | {{Icon|deep-survey-team}} Deep Survey Team || +1 excavation slot — the only way past the Delving ladder's level-75 dig-slot cap || 1 || 40 || 40 | ||
|} | |} | ||
These | These aren't sold at the [[Shop]] — the amber Exchange only lists Amber-priced upgrades, so the Curator's Survey shelf lives here instead. | ||
== The Grand Hall == | == The Grand Hall == | ||
Mount all | Mount all 57 skeletons and the '''Grand Hall''' opens, granting a capstone bonus of '''+5% to all skill speeds''' and the '''Curator''' title. The page header tracks your progress toward it as a built/total skeleton count. Since the v0.36.8 pity rework, a full museum takes about '''386 digs''' (roughly 381 slot-hours) — down from over 1,600 before it — so the collection is a season's project rather than a lifetime's. | ||
== See Also == | == See Also == | ||
* [[Fossils]] — the bones and skulls used to build skeletons | * [[Fossils]] — the bones and skulls used to build skeletons | ||
* [[ | * [[Excavation]] — where fossils come from | ||
* [[Creatures]] — the species you mount | * [[Creatures]] — the species you mount | ||
* [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator) | * [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator) | ||
* [[Shop]] — the Amber-priced upgrade ladder the Curator's Survey shelf sits alongside | |||
{{Nav}} | |||
[[Category:Collections]] | [[Category:Collections]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-ui-museum.png|128px]]</div> | |||