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The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''.
The '''Museum''' is where the fossils you unearth become a permanent collection. Each creature species has a skeleton you can assemble from bones and its skull; mounting skeletons fills the Museum's ten biome '''wings''', and completing a wing lights a small permanent bonus. Mount every skeleton to open the '''Grand Hall'''.


The Museum page becomes available once you complete your first [[Skills|Excavation]] dig — there is finally something to house.
The Museum page becomes available once you complete your first [[Excavation]] dig — there is finally something to house.


== Assembling Skeletons ==
== Assembling Skeletons ==


Every species (54 in all) has one skeleton to build. Each skeleton bill is made of:
Every species (57 in all) has one skeleton to build. Each skeleton bill is made of:


* the species' '''[[Fossils|Skull]]''' — the centerpiece, an uncommon find while digging that species' home [[Ecology|biome]]; plus
* the species' '''[[Fossils|Skull]]''' — the centerpiece, an uncommon find while digging that species' home [[Biomes|biome]]; plus
* a bill of '''common fossils''' scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber.
* a bill of '''common fossils''' scaled to how deep that biome sits in the valley — early skeletons cost a handful of bones and ribs, while late-biome monsters demand plates and amber.


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! Fossil !! Quantity per skeleton !! Required from biome depth
! Fossil !! Quantity per skeleton !! Required from biome depth
|-
|-
| [[Fossils|Fossil Bone]] || 6 + 2 per biome tier || all biomes
| {{Icon|fossil-bone}} [[Fossils|Fossil Bone]] || 6 + 2 per biome tier || all biomes
|-
|-
| [[Fossils|Fossil Rib]] || 4 + 1 per biome tier || all biomes
| {{Icon|fossil-rib}} [[Fossils|Fossil Rib]] || 3 + ½ per biome tier (rounded down) || all biomes
|-
|-
| [[Fossils|Fossil Vertebra]] || 3 + 1 per biome tier || mid biomes and deeper
| {{Icon|fossil-vertebra}} [[Fossils|Fossil Vertebra]] || 2 + ½ per biome tier (rounded down) || from the 3rd biome ([[Murkwater Swamp]]) on
|-
|-
| [[Fossils|Fossil Claw]] || 2 || deeper biomes
| {{Icon|fossil-claw}} [[Fossils|Fossil Claw]] || 2 || deeper biomes
|-
|-
| [[Fossils|Fossil Plate]] || 2 || late biomes
| {{Icon|fossil-plate}} [[Fossils|Fossil Plate]] || 2 || late biomes
|-
|-
| [[Fossils|Amberized Insect]] || 1 || the deepest biomes
| {{Icon|amberized-insect}} [[Fossils|Amberized Insect]] || 1 || the deepest biomes
|}
|}


Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing.
Once you have the full bill, assemble the skeleton and the species goes up on display in its biome's wing.
=== Skulls and Field Journal pages ===
A '''skull''' is the hard part of any skeleton. Skull odds now '''curve by biome''': an early-biome dig drops one about '''14%''' of the time, easing down to about '''8.6%''' in the deepest biome — the reverse of the old flat rate, so the big early wings no longer drag.
No dig is ever wasted on the skull hunt. '''Every skull-less dig banks a Field Journal page''' for that biome, and a '''duplicate''' skull banks '''+3''' pages (and you keep the dupe to sell). At the '''Curator's Desk''' you spend those pages for a skull '''of your choice''' from that ground's pool — '''12''' pages for the earliest biomes, '''15''' mid, '''18''' for the deepest. So a run of bad luck simply becomes a guaranteed skull a little later.


== Wings and Perks ==
== Wings and Perks ==


The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a small, permanent, always-on bonus (about +2%):
The Museum has ten wings, one per biome. Each wing holds the species native to that biome. Complete a wing — mount every resident species — and its plaque lights with a permanent, always-on bonus. The gathering wings grant a '''double-yield''' chance; the production wings grant '''skill speed'''; and the two combat wings grant the biggest double-yield of all:


{| class="wikitable sortable"
{| class="wikitable sortable"
! Wing !! Perk when completed
! Wing !! Perk when completed
|-
|-
| Grasslands Wing || +2% [[Skills|Foraging]] speed
| {{Icon|grasslands}} Grasslands Wing || 6% double [[Foraging]] yield
|-
| {{Icon|redwood-wilds}} Redwood Wilds Wing || 6% double [[Logging]] yield
|-
| {{Icon|murkwater-swamp}} Murkwater Swamp Wing || 6% double [[Fishing]] yield
|-
| {{Icon|cavern-depths}} Cavern Depths Wing || 6% double [[Mining]] yield
|-
|-
| Redwood Wing || +2% [[Skills|Logging]] speed
| {{Icon|scorched-badlands}} Scorched Badlands Wing || +4% [[Smithing]] speed
|-
|-
| Murkwater Wing || +2% [[Skills|Fishing]] speed
| {{Icon|coral-shallows}} Coral Shallows Wing || +4% [[Cooking]] speed
|-
|-
| Cavern Wing || +2% [[Skills|Mining]] speed
| {{Icon|frozen-wastes}} Frozen Wastes Wing || +4% [[Alchemy]] speed
|-
|-
| Scorched Wing || +2% [[Skills|Smithing]] speed
| {{Icon|ashen-peaks}} Ashen Peaks Wing || +4% [[Crafting]] speed
|-
|-
| Coral Wing || +2% [[Skills|Cooking]] speed
| {{Icon|skyreach-plateau}} Skyreach Plateau Wing || 8% double [[Expeditions]] yield
|-
|-
| Frozen Wing || +2% [[Skills|Alchemy]] speed
| {{Icon|sundered-vale}} the Sundered Vale Wing || 8% double [[Delving]] yield
|}
 
These bonuses stack with other collection bonuses (such as [[Pets]]) into a meaningful edge as your collection grows.
 
== The Curator's Survey ==
 
Finish any wing and its Curator's Desk changes job: with no skulls left to trade you, it starts buying that ground's now-dead stock for '''{{Icon|survey-seal}} Curator's Seals''' instead. This runs per wing, not only once the whole Museum is done — every wing that stands complete is already surveying, while wings you're still filling keep their ordinary skull-trading Desk. Three things convert:
 
* that ground's '''Dig Site Map''' — priced by biome tier, from 20 maps at Grasslands down to 11 at the Sundered Vale.
* that ground's '''Field Journal''' page — at the Desk's own price, the same 12/15/18 it charges for a skull.
* a '''duplicate skull''' whose species is already mounted — at a third of that price (4/5/6), matching the +3 pages a dupe already banks at the dig.
 
A finished wing's maps alone come in at roughly '''0.6 Seals an hour''', plus a trickle from pages and duplicate skulls, so Seals accumulate quietly in the late game without revisiting the wing.
 
Seals buy a small shelf of capacity-only upgrades (no speed or find-rate effects) that outlasts the Museum itself — the full shelf costs '''219 Seals''':
 
{| class="wikitable sortable"
! Upgrade !! Effect per rank !! Max ranks !! Total ({{Icon|survey-seal}} Seals) !! Cost by rank ({{Icon|survey-seal}} Seals)
|-
|-
| Ashen Wing || +2% [[Skills|Crafting]] speed
| {{Icon|museum-annex}} Museum Annex || +4 [[Bank]] slots || 6 || 97 || 6, 8, 12, 16, 23, 32
|-
|-
| Skyreach Wing || +2 expedition score
| {{Icon|wardens-stasis-wing}} Warden's Stasis Wing || +2 Amber Stasis berths (the same pool as the [[Shop]]'s Stasis Vault) || 4 || 82 || 10, 15, 23, 34
|-
|-
| Vale Wing || +2% [[Skills|Delving]] speed
| {{Icon|deep-survey-team}} Deep Survey Team || +1 excavation slot — the only way past the Delving ladder's level-75 dig-slot cap || 1 || 40 || 40
|}
|}


These bonuses are quiet on their own but stack with other collection bonuses (such as [[Pets]]) into a meaningful edge as your collection grows.
These aren't sold at the [[Shop]] — the amber Exchange only lists Amber-priced upgrades, so the Curator's Survey shelf lives here instead.


== The Grand Hall ==
== The Grand Hall ==


Mount all 54 skeletons and the '''Grand Hall''' opens, granting a capstone bonus of '''+2% to all skill speeds''' and the '''Curator''' title. A '''Natural History''' meter on the page tracks your progress toward it.
Mount all 57 skeletons and the '''Grand Hall''' opens, granting a capstone bonus of '''+5% to all skill speeds''' and the '''Curator''' title. The page header tracks your progress toward it as a built/total skeleton count. Since the v0.36.8 pity rework, a full museum takes about '''386 digs''' (roughly 381 slot-hours) — down from over 1,600 before it — so the collection is a season's project rather than a lifetime's.


== See Also ==
== See Also ==


* [[Fossils]] — the bones and skulls used to build skeletons
* [[Fossils]] — the bones and skulls used to build skeletons
* [[Skills|Excavation]] — where fossils come from
* [[Excavation]] — where fossils come from
* [[Creatures]] — the species you mount
* [[Creatures]] — the species you mount
* [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator)
* [[Achievements]] — the Curator track (First Mount, Head of Collections, Curator)
* [[Shop]] — the Amber-priced upgrade ladder the Curator's Survey shelf sits alongside
{{Nav}}


[[Category:Collections]]
[[Category:Collections]]
[[Category:Game Systems]]
[[Category:Game Systems]]
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