Farming: Difference between revisions

CI sync from ac998277ad768ca14059ee6655dbe937b6707aba
Move page-image marker to the foot so it stays out of search snippets
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
== Farm plots ==
== Farm plots ==


Farming happens in farm plots, which are unlocked by the '''Farmland''' structure on your [[Homestead]]. You start with 2 plots and gain 1 more per Farmland level, up to 8 plots at Farmland level 6. Each plot can grow one crop at a time, so more plots let you run more crops in parallel.
Farming happens in farm plots, which are unlocked by the {{Icon|farmland}} '''Farmland''' structure on your [[Homestead]]. You start with 2 plots and gain 1 more per Farmland level, up to '''10 plots at Farmland level 8'''. Each plot can grow one crop at a time, so more plots let you run more crops in parallel. The last two plots (9 and 10) sit behind late Farmland tiers gated on Moonstone and Echo Shard.


== How to plant and harvest ==
== How to plant and harvest ==
Line 9: Line 9:
* Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for.
* Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for.
* The crop grows over a fixed real-time period (see [[Crops]]). Growth carries on in the background and offline.
* The crop grows over a fixed real-time period (see [[Crops]]). Growth carries on in the background and offline.
* Once mature, harvest the plot to collect the crop yield plus Farming experience.
* Once mature, harvest the plot to collect the crop yield plus Farming experience — or click '''Harvest all''' to collect every ready plot in one go.
* Harvesting has a chance to return some of the seeds you planted, softening the seed cost. Early crops return seeds a little more than half the time; late crops return them a little less often.
* Harvesting has a chance to return some of the seeds you planted, softening the seed cost. The chance starts at 55% for the earliest crops, steps down to 50% through the mid-game, and settles at 45% for the highest-tier crops — see the exact per-crop rate on [[Crops]].
* Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait.
* Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait.
* Empty plots '''remember the last crop''' grown there — a one-tap "🌱 Replant" button re-sows it instantly (as long as you have the seeds), so you don't have to re-pick your crop every harvest.
* Empty plots '''remember the last crop''' grown there — a one-tap "{{Icon|glyph-sprout}} Replant" button re-sows it instantly (as long as you have the seeds), so you don't have to re-pick your crop every harvest. '''Replant all''' does the same for every empty plot at once.
* Changed your mind mid-grow? A growing plot has a two-click '''Uproot''' button that clears it. Uprooting '''destroys everything''' — the crop, its seed, and any compost — so it takes a confirming second click; mature and empty plots ignore it.
 
== Auto-replant ==
 
At Farming level '''25''', every plot gains an '''auto''' toggle. Switch it on and a mature plot harvests and instantly replants itself with the same crop, repeating for as long as elapsed time, seeds, and bank space allow. This is what lets a single plot chain through many grow-harvest-replant cycles across a long offline stretch instead of growing once and then sitting ready until you return — it only stops (leaving the plot waiting for you) once it runs out of seed for that crop.
 
== Growth and yield boosts ==
 
Crop grow times are fixed, but a few things push them along:
 
* '''{{Icon|growth-tonic}} [[Growth Tonic]]''' — +15% crop growth speed for 30 minutes.
* '''{{Icon|farmhands-philtre}} [[Farmhand's Philtre]]''' — +12% Farming speed for 15 minutes; since Farming has no other action to speed up, this also shortens crop growth.
* '''{{Icon|verdant-elixir}} [[Verdant Elixir]]''' — doesn't speed growth at all; instead it adds +1 crop to every harvest for 30 minutes.
* '''{{Icon|compost}} [[Compost]]''' — convert 4 units of any one harvested crop into 1 Compost, then spend it at planting time for −10% growth time and +1 yield on that single cycle only.
 
All three tonics are brewed at [[Alchemy]]; see [[Tonics]] for the full brew list. Certain [[Weather]] patterns and Farming [[Pets|pets]] can also speed growth, stacking on top of any active tonic. These are all optional — a plot left alone still matures on its own fixed clock, online or offline.


== Seeds ==
== Seeds ==


Seeds are the input for farming. They can drop while gathering and from other activities, and a few starter seeds (Gourd, Sunroot, Marshmelon) can be bought from the [[Shop]] when your luck runs dry. Because harvesting often returns seeds, an established plot can become close to self-sustaining.
Seeds are the input for farming. They can drop while gathering and from other activities, and most crops' seeds — {{Icon|gourd-seed}} Gourd through {{Icon|frostgourd-seed}} Frostgourd — can also be bought from the [[Shop]] when your luck runs dry. The five highest-tier crops (Emberling Pumpkin and above) are drop-only; the Shop never stocks their seeds. Because harvesting often returns seeds, an established plot can become close to self-sustaining.


== What crops feed into ==
== What crops feed into ==
Line 23: Line 39:


* Sold at the [[Trading Post]], where crops make up a large share of the tradeable goods.
* Sold at the [[Trading Post]], where crops make up a large share of the tradeable goods.
* Turned in for [[Contracts]] (for example the Harvest Writ, which rewards completing harvests).
* Counted toward [[Contracts]] — no turn-in needed; the Harvest Writ pays {{Icon|fang-mark}} 8 Fang Marks for 30 harvests of any crop.
* Used as cooking and crafting ingredients and other [[Items]].
* Eaten directly for HP, cooked into dishes, or fed to herbivores in [[Taming]] — see [[Food]]. Also an ingredient in [[Cooking]] and [[Alchemy]] recipes and other crafted [[Items]].


== Related pages ==
== Related pages ==
Line 30: Line 46:
* [[Crops]] — full table of crops, grow times, yields and level requirements
* [[Crops]] — full table of crops, grow times, yields and level requirements
* [[Homestead]] — the Farmland structure that unlocks plots
* [[Homestead]] — the Farmland structure that unlocks plots
* [[Shop]] — starter seeds and other supplies
* [[Shop]] — seeds for most crops, plus other supplies


{{Nav}}
{{Nav}}
Line 37: Line 53:
[[Category:Farming]]
[[Category:Farming]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
<div class="pi-pageimage" style="display:none">[[File:Icon-farming.png|128px]]</div>