Farming: Difference between revisions
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== Farm plots == | == Farm plots == | ||
Farming happens in farm plots, which are unlocked by the '''Farmland''' structure on your [[Homestead]]. You start with 2 plots and gain 1 more per Farmland level, up to '''10 plots at Farmland level 8'''. Each plot can grow one crop at a time, so more plots let you run more crops in parallel. The last two plots (9 and 10) sit behind late Farmland tiers gated on Moonstone and Echo Shard. | Farming happens in farm plots, which are unlocked by the {{Icon|farmland}} '''Farmland''' structure on your [[Homestead]]. You start with 2 plots and gain 1 more per Farmland level, up to '''10 plots at Farmland level 8'''. Each plot can grow one crop at a time, so more plots let you run more crops in parallel. The last two plots (9 and 10) sit behind late Farmland tiers gated on Moonstone and Echo Shard. | ||
== How to plant and harvest == | == How to plant and harvest == | ||
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* Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for. | * Choose an empty plot and plant a seed for a crop you meet the Farming level requirement for. | ||
* The crop grows over a fixed real-time period (see [[Crops]]). Growth carries on in the background and offline. | * The crop grows over a fixed real-time period (see [[Crops]]). Growth carries on in the background and offline. | ||
* Once mature, harvest the plot to collect the crop yield plus Farming experience. | * Once mature, harvest the plot to collect the crop yield plus Farming experience — or click '''Harvest all''' to collect every ready plot in one go. | ||
* Harvesting has a chance to return some of the seeds you planted, softening the seed cost. | * Harvesting has a chance to return some of the seeds you planted, softening the seed cost. The chance starts at 55% for the earliest crops, steps down to 50% through the mid-game, and settles at 45% for the highest-tier crops — see the exact per-crop rate on [[Crops]]. | ||
* Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait. | * Longer-growing crops award proportionally more experience, so slow crops still pay fairly for the wait. | ||
* Empty plots '''remember the last crop''' grown there — a one-tap " | * Empty plots '''remember the last crop''' grown there — a one-tap "{{Icon|glyph-sprout}} Replant" button re-sows it instantly (as long as you have the seeds), so you don't have to re-pick your crop every harvest. '''Replant all''' does the same for every empty plot at once. | ||
* Changed your mind mid-grow? A growing plot has a two-click '''Uproot''' button that clears it. Uprooting '''destroys everything''' — the crop, its seed, and any compost — so it takes a confirming second click; mature and empty plots ignore it. | |||
== | == Auto-replant == | ||
Crop grow times are fixed, but a | At Farming level '''25''', every plot gains an '''auto''' toggle. Switch it on and a mature plot harvests and instantly replants itself with the same crop, repeating for as long as elapsed time, seeds, and bank space allow. This is what lets a single plot chain through many grow-harvest-replant cycles across a long offline stretch instead of growing once and then sitting ready until you return — it only stops (leaving the plot waiting for you) once it runs out of seed for that crop. | ||
== Growth and yield boosts == | |||
Crop grow times are fixed, but a few things push them along: | |||
* '''{{Icon|growth-tonic}} [[Growth Tonic]]''' — +15% crop growth speed for 30 minutes. | |||
* '''{{Icon|farmhands-philtre}} [[Farmhand's Philtre]]''' — +12% Farming speed for 15 minutes; since Farming has no other action to speed up, this also shortens crop growth. | |||
* '''{{Icon|verdant-elixir}} [[Verdant Elixir]]''' — doesn't speed growth at all; instead it adds +1 crop to every harvest for 30 minutes. | |||
* '''{{Icon|compost}} [[Compost]]''' — convert 4 units of any one harvested crop into 1 Compost, then spend it at planting time for −10% growth time and +1 yield on that single cycle only. | |||
All three tonics are brewed at [[Alchemy]]; see [[Tonics]] for the full brew list. Certain [[Weather]] patterns and Farming [[Pets|pets]] can also speed growth, stacking on top of any active tonic. These are all optional — a plot left alone still matures on its own fixed clock, online or offline. | |||
== Seeds == | == Seeds == | ||
Seeds are the input for farming. They can drop while gathering and from other activities, and | Seeds are the input for farming. They can drop while gathering and from other activities, and most crops' seeds — {{Icon|gourd-seed}} Gourd through {{Icon|frostgourd-seed}} Frostgourd — can also be bought from the [[Shop]] when your luck runs dry. The five highest-tier crops (Emberling Pumpkin and above) are drop-only; the Shop never stocks their seeds. Because harvesting often returns seeds, an established plot can become close to self-sustaining. | ||
== What crops feed into == | == What crops feed into == | ||
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* Sold at the [[Trading Post]], where crops make up a large share of the tradeable goods. | * Sold at the [[Trading Post]], where crops make up a large share of the tradeable goods. | ||
* | * Counted toward [[Contracts]] — no turn-in needed; the Harvest Writ pays {{Icon|fang-mark}} 8 Fang Marks for 30 harvests of any crop. | ||
* | * Eaten directly for HP, cooked into dishes, or fed to herbivores in [[Taming]] — see [[Food]]. Also an ingredient in [[Cooking]] and [[Alchemy]] recipes and other crafted [[Items]]. | ||
== Related pages == | == Related pages == | ||
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* [[Crops]] — full table of crops, grow times, yields and level requirements | * [[Crops]] — full table of crops, grow times, yields and level requirements | ||
* [[Homestead]] — the Farmland structure that unlocks plots | * [[Homestead]] — the Farmland structure that unlocks plots | ||
* [[Shop]] — | * [[Shop]] — seeds for most crops, plus other supplies | ||
{{Nav}} | {{Nav}} | ||
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[[Category:Farming]] | [[Category:Farming]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-farming.png|128px]]</div> | |||