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The '''Primal Chronicles''' are a collection of '''40 lore notes''' that tell the story of the Vale — the Wardens, the guardians' pact, the first tamer, and the sigil that marks it all. Notes surface on their own as you play, each opening a page in the codex and igniting a short double-XP burst.
The '''Primal Chronicles''' are a collection of '''40 lore notes''' that tell the story of the Vale — the Wardens, the guardians' pact, the first tamer, and the sigil that marks it all. Notes surface on their own as you play, each opening a page in the codex and igniting a short double-XP burst.


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The capstone note, '''The Sigil''', ties all thirty-nine together — and it is more than lore. Holding The Sigil is the '''key to the [[Caves#The Amber Door|Amber Door]]''', the eleventh cave hidden in the [[Sundered Vale]] (opened at [[Delving]] 95). The codex, completed, graduates into a key.
The capstone note, '''The Sigil''', ties all thirty-nine together — and it is more than lore. Holding The Sigil is the '''key to the [[Caves#The Amber Door|Amber Door]]''', the eleventh cave hidden in the [[Sundered Vale]] (opened at [[Delving]] 95). The codex, completed, graduates into a key. Holding it also unlocks [[Ascension]]'s fifth free tier and adds a flat bonus to your Ascension score.


== See Also ==
== See Also ==


* [[Skills]] — the skills whose play surfaces the notes
* [[Skills]] — the skills whose play surfaces the notes
* [[Ascension]] — what holding The Sigil unlocks beyond the Amber Door cave
* [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title)
* [[Achievements]] — the Chronicler track (First Page, The Old Hand, The Whole Story / Loremaster title)


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[[Category:Collections]]
[[Category:Collections]]
[[Category:Game Systems]]
[[Category:Game Systems]]
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