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Logging: Difference between revisions

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! Action !! Level !! Interval (s) !! Biome !! Outputs !! XP
! Action !! Level !! Interval (s) !! Biome !! Outputs !! XP
|-
|-
| Cut Fernwood || 1 || 3.0 || — || [[Items|Fernwood]] || 5
| Cut Fernwood || 1 || 3.0 || — || {{Icon|fernwood}} [[Items|Fernwood]] || 5
|-
|-
| Cut Horsetail Reeds || 6 || 3.3 || — || [[Items|Horsetail Reed]] ×2 || 7
| Cut Horsetail Reeds || 6 || 3.3 || — || {{Icon|horsetail-reed}} [[Items|Horsetail Reed]] ×2 || 7
|-
|-
| Fell Cycad || 12 || 3.6 || — || [[Items|Cycad Log]]; [[Items|Amber Resin]] (2%) || 10
| Fell Cycad || 12 || 3.6 || — || {{Icon|cycad-log}} [[Items|Cycad Log]]; {{Icon|amber-resin}} [[Items|Amber Resin]] (2%) || 10
|-
|-
| Fell Ginkgo || 25 || 4.5 || — || [[Items|Ginkgo Log]]; Amber Resin (3%) || 22
| Fell Ginkgo || 25 || 4.5 || — || {{Icon|ginkgo-log}} [[Items|Ginkgo Log]]; {{Icon|amber-resin}} Amber Resin (3%) || 22
|-
|-
| Fell Mangrove || 32 || 5.2 || [[Biomes|Murkwater Swamp]] || [[Items|Mangrove Log]] || 28
| Fell Mangrove || 32 || 5.2 || [[Biomes|Murkwater Swamp]] || {{Icon|mangrove-log}} [[Items|Mangrove Log]] || 28
|-
|-
| Fell Araucaria || 45 || 6.0 || — || [[Items|Araucaria Log]]; Amber Resin (4%) || 42
| Fell Araucaria || 45 || 6.0 || — || {{Icon|araucaria-log}} [[Items|Araucaria Log]]; {{Icon|amber-resin}} Amber Resin (4%) || 42
|-
|-
| Fell Redwood || 65 || 8.0 || [[Biomes|Redwood Wilds]] || [[Items|Redwood Log]]; Amber Resin (5%) || 70
| Fell Redwood || 65 || 8.0 || [[Biomes|Redwood Wilds]] || {{Icon|redwood-log}} [[Items|Redwood Log]]; {{Icon|amber-resin}} Amber Resin (5%) || 70
|-
|-
| Fell Frostpine || 72 || 8.8 || [[Biomes|Frozen Wastes]] || [[Items|Frostpine Log]] || 82
| Fell Frostpine || 72 || 8.8 || [[Biomes|Frozen Wastes]] || {{Icon|frostpine-log}} [[Items|Frostpine Log]] || 82
|-
|-
| Fell Ashwood || 78 || 9.8 || [[Biomes|Ashen Peaks]] || [[Items|Ashwood Log]] || 100
| Fell Ashwood || 78 || 9.8 || [[Biomes|Ashen Peaks]] || {{Icon|ashwood-log}} [[Items|Ashwood Log]] || 100
|-
|-
| Fell Ironbark || 85 || 11.0 || [[Biomes|Frozen Wastes]] || [[Items|Ironbark Log]]; Amber Resin (8%) || 120
| Fell Ironbark || 85 || 11.0 || [[Biomes|Frozen Wastes]] || {{Icon|ironbark-log}} [[Items|Ironbark Log]]; {{Icon|amber-resin}} Amber Resin (8%) || 120
|-
|-
| Fell Cloudwood || 92 || 12.0 || [[Biomes|Skyreach Plateau]] || [[Items|Cloudwood Log]]; Amber Resin (6%) || 145
| Fell Cloudwood || 92 || 12.0 || [[Biomes|Skyreach Plateau]] || {{Icon|cloudwood-log}} [[Items|Cloudwood Log]]; {{Icon|amber-resin}} Amber Resin (6%) || 145
|}
|}



Revision as of 15:44, 14 July 2026

Logging

Logging is a gathering skill devoted to felling trees and cutting reeds for wood. Logs are a core building material: they supply Crafting with the timber for tools, shields, bows, saddles and packs, and feed Smithing for axe and hammer handles. Logging requires no inputs — pick a tree and chop.

Some trees have a small chance to drop Amber Resin, a valuable secondary material used in Crafting and Alchemy.

How to progress

Every log cut awards Logging experience and raises your Logging level. Higher-level trees yield rarer wood, grant more XP and take longer to fell. Keep the best tree you can chop running to level up fastest.

Harder woods grow only in particular Biomes reached via Expeditions; you must be in the listed biome to fell those trees. Trees with no biome listed can be cut anywhere.

Actions

Action Level Interval (s) Biome Outputs XP
Cut Fernwood 1 3.0 Fernwood 5
Cut Horsetail Reeds 6 3.3 Horsetail Reed ×2 7
Fell Cycad 12 3.6 Cycad Log; Amber Resin (2%) 10
Fell Ginkgo 25 4.5 Ginkgo Log; Amber Resin (3%) 22
Fell Mangrove 32 5.2 Murkwater Swamp Mangrove Log 28
Fell Araucaria 45 6.0 Araucaria Log; Amber Resin (4%) 42
Fell Redwood 65 8.0 Redwood Wilds Redwood Log; Amber Resin (5%) 70
Fell Frostpine 72 8.8 Frozen Wastes Frostpine Log 82
Fell Ashwood 78 9.8 Ashen Peaks Ashwood Log 100
Fell Ironbark 85 11.0 Frozen Wastes Ironbark Log; Amber Resin (8%) 120
Fell Cloudwood 92 12.0 Skyreach Plateau Cloudwood Log; Amber Resin (6%) 145

Percentages show the chance of a bonus drop; unmarked items are produced every time. Intervals are base times before speed bonuses.

See also