Bank: Difference between revisions
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Note that buying goods back is deliberately expensive — the vendor sells items for several times their sell value — so it rarely pays to sell something you will need to re-buy later. When in doubt, hold materials that feed your active [[Skills]]. | Note that buying goods back is deliberately expensive — the vendor sells items for several times their sell value — so it rarely pays to sell something you will need to re-buy later. When in doubt, hold materials that feed your active [[Skills]]. | ||
== When the bank is full == | |||
An action only needs a free slot for its '''guaranteed''' drops. If it can't fit them, the action stops and a banner (with an "Open Bank" button) and a toast tell you why — so a full bank never silently stalls your progress. | |||
'''Rare''' drops are never lost to a full bank: if a lucky rare rolls while you have no room for it, it is automatically sold for [[Amber]] at its full sell value instead of being dropped. | |||
== See also == | == See also == | ||