Equipment: Difference between revisions
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Primal wiki (talk | contribs) CI sync from 2940dce9bc0b89ecf538b83bdd5609be830cd7dc |
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Armour fills the head, chest, legs and shield slots and provides defense. | Armour fills the head, chest, legs and shield slots and provides defense. | ||
=== Armour classes === | |||
Since v0.36.57 crafted gear is priced by '''biome tier''' rather than by skill level, so [[Crafting]] and [[Smithing]] pay the same at the same tier — a Fiber Tunic is now worth exactly as much as an Iron Plate, just shaped differently. Each source makes a different '''class''': | |||
{| class="wikitable" | |||
! Class !! Made by !! Shape | |||
|- | |||
| '''Light''' || {{Icon|crafting}} [[Crafting]] || Spends part of its budget on '''attack''', the rest on defense | |||
|- | |||
| '''Heavy''' || {{Icon|smithing}} [[Smithing]] || Puts its whole budget into '''defense''' | |||
|- | |||
| '''Medium''' || biome drop [[Sets|sets]] || Between the two | |||
|} | |||
A light piece is therefore not a worse heavy one — it is a different trade. The same change made every slot level-up worth something (no crafted piece merely matches something you already had), tied each hunt to a home [[Biomes|biome]] that pays its [[Items#Biome armour materials|armour material]], and made crafted armour broadly stronger — the Hide Vest is the only piece that dropped (4 → 3 defense). | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||