Equipment: Difference between revisions

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Armour fills the head, chest, legs and shield slots and provides defense.
Armour fills the head, chest, legs and shield slots and provides defense.
=== Armour classes ===
Since v0.36.57 crafted gear is priced by '''biome tier''' rather than by skill level, so [[Crafting]] and [[Smithing]] pay the same at the same tier — a Fiber Tunic is now worth exactly as much as an Iron Plate, just shaped differently. Each source makes a different '''class''':
{| class="wikitable"
! Class !! Made by !! Shape
|-
| '''Light''' || {{Icon|crafting}} [[Crafting]] || Spends part of its budget on '''attack''', the rest on defense
|-
| '''Heavy''' || {{Icon|smithing}} [[Smithing]] || Puts its whole budget into '''defense'''
|-
| '''Medium''' || biome drop [[Sets|sets]] || Between the two
|}
A light piece is therefore not a worse heavy one — it is a different trade. The same change made every slot level-up worth something (no crafted piece merely matches something you already had), tied each hunt to a home [[Biomes|biome]] that pays its [[Items#Biome armour materials|armour material]], and made crafted armour broadly stronger — the Hide Vest is the only piece that dropped (4 → 3 defense).


{| class="wikitable sortable"
{| class="wikitable sortable"