Alchemy: Difference between revisions
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Combat buffs (attack / defense) feed the same score the [[Guardians|Guardian]] and [[Rivals|raid]] fights use, so a Titan Brew or Stoneskin Elixir is a real, if brief, boost before a hard [[Expeditions|expedition]]. | Combat buffs (attack / defense) feed the same score the [[Guardians|Guardian]] and [[Rivals|raid]] fights use, so a Titan Brew or Stoneskin Elixir is a real, if brief, boost before a hard [[Expeditions|expedition]]. | ||
=== The potion shelf and auto-drink === | |||
You no longer have to open the [[Bank]] to drink. Since v0.36.48 every skill page carries a '''potion shelf''' at the top holding that skill's own potions as tap-to-drink bottles — Lumber Tonic on [[Logging]], Miner's Brew on [[Mining]], the crop tonics on the Farm. A bottle shows how many you hold, flips to a live countdown once drunk, and sits greyed with a "Brew in Alchemy" hint for anything you haven't brewed yet. | |||
The four '''XP potions''' — Focus Tonic, Sage Elixir, Scholar Elixir and Ascendant Elixir — boost whatever you are doing rather than one skill, so since v0.36.65 they share a single XP tile on '''every''' skill page (the Farm included); tapping it opens a picker. | |||
'''Auto-drink''' (v0.36.65): every tile has an auto pip. Switch it on and the moment that potion expires another is poured — the same one you last picked, so re-aiming it just means choosing a different tier in the picker. Each line is its own switch, so you can keep XP topped up without burning through your speed brews. Auto-drink '''keeps running while you're away''', so a long night can genuinely work through a shelf — the welcome-back summary lists every potion it drank, the way it already lists what your workers ate. | |||
== How to progress == | == How to progress == | ||