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The '''Trading Post''' is where a travelling NPC trader buys goods from you at fluctuating prices. It is unlocked by purchasing rank 1 of the '''Trader's Charter''' in the [[Shop]]. Each further Charter rank increases the post's daily stock and demand by 25%.
The '''Trading Post''' is where a travelling NPC trader buys '''and''' sells goods at fluctuating prices — a genuine two-way market, not just somewhere to vendor surplus. It is unlocked by purchasing rank 1 of the '''Trader's Charter''' in the [[Shop]]; each further Charter rank adds +25% to the post's daily stock and demand, and the '''Grand Bazaar Pass''' from the [[Exotic Broker]] adds more on top.


== How it works ==
== How it works ==


* The trader posts fresh quotes each '''market day''' (every 6 hours of game time).
* The trader posts fresh quotes each '''market day''' (every 6 hours of game time) — an independent random price roll for every tradeable good, shown on the Trading Post screen as '''Surplus''' (cheap), '''Steady''', or '''In demand''' (expensive).
* Each tradeable good is quoted at a price above its normal bank sell value, so selling to the trader is more profitable than vendoring — but prices vary day to day within a set band.
* Each good's quote sets what he pays if you '''sell''' to him — above the item's plain vendor sell value, so selling to the trader always beats vendoring from the [[Bank]] and what he charges if you '''buy''' from him: that same quote plus a flat 25% markup.
* Every good has a limited '''demand''' (how many units the trader will buy that day) and a '''stock''' figure; higher-value, later-tier goods have smaller quantities and tighter price swings, so premium goods can rise only modestly, while early goods can spike much higher.
* Buying isn't just a curiosity: it's a way to stock up for a special order below, and for three endgame gems — '''Deep Sapphire''', '''Ember Topaz''', and '''Abyssal Amber''' — trading is their only use at all, since nothing else in the game consumes them. Pick a good up on a cheap '''Surplus''' day and sell it back once the quote turns '''In demand''' for a real profit.
* Prices are bounded: the trader's buy price always stays above bank sell (no buy-from-shop-then-sell loop is profitable), and never rises high enough to exploit against the [[Shop]].
* Every good has a limited daily '''demand''' (how much the trader will buy from you) and '''stock''' (how much he'll sell you); the two are currently set to the same number for every good, shown as "Daily demand" in the table below. Higher-value, later-tier goods have smaller quantities and tighter price bands, so premium goods swing less and run out sooner than early goods. Both figures grow with Trader's Charter ranks and the [[Exotic Broker]]'s Grand Bazaar Pass — fully upgraded, daily stock and demand triple.
* Moving goods across the counter can also progress the Trade Writ [[Contracts]].
* Prices are bounded against exploits on both sides: what he charges to buy always stays above the item's plain vendor value, so buying from him and immediately vendoring it is always a loss; and what he pays to sell never rises high enough that buying the same good at the [[Shop]] and reselling it to him would turn a profit.
* Every trade — buying or selling, including special orders below — also progresses the Trade Writ [[Contracts]].


== Tradeable goods ==
== Tradeable goods ==
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|-
|-
| {{Icon|hide}} Hide || Early || 1.2–3.0 || 80
| {{Icon|hide}} Hide || Early || 1.2–3.0 || 80
|-
| {{Icon|bristle-corn}} Bristle Corn || Early || 1.2–3.0 || 75
|-
|-
| {{Icon|marshmelon}} Marshmelon || Early || 1.2–3.0 || 60
| {{Icon|marshmelon}} Marshmelon || Early || 1.2–3.0 || 60
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|-
|-
| {{Icon|redwood-log}} Redwood Log || Mid || 1.2–2.8 || 36
| {{Icon|redwood-log}} Redwood Log || Mid || 1.2–2.8 || 36
|-
| {{Icon|thornvine-berry}} Thornvine Berry || Mid || 1.2–2.8 || 50
|-
| {{Icon|ambervine}} Ambervine || Mid || 1.2–2.8 || 38
|-
|-
| {{Icon|cloudbean}} Cloudbean || Mid || 1.2–2.8 || 30
| {{Icon|cloudbean}} Cloudbean || Mid || 1.2–2.8 || 30
|-
| {{Icon|duskroot}} Duskroot || Mid || 1.2–2.8 || 26
|-
|-
| {{Icon|amber-resin}} Amber Resin || Mid-late || 1.2–2.6 || 24
| {{Icon|amber-resin}} Amber Resin || Mid-late || 1.2–2.6 || 24
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|-
|-
| {{Icon|echo-shard}} Echo Shard || Mid-late || 1.2–2.6 || 20
| {{Icon|echo-shard}} Echo Shard || Mid-late || 1.2–2.6 || 20
|-
| {{Icon|emberling-pumpkin}} Emberling Pumpkin || Mid-late || 1.2–2.6 || 18
|-
|-
| {{Icon|skyfruit}} Skyfruit || Mid-late || 1.2–2.6 || 16
| {{Icon|skyfruit}} Skyfruit || Mid-late || 1.2–2.6 || 16
|-
|-
| {{Icon|primal-squash}} Primal Squash || Mid-late || 1.2–2.6 || 12
| {{Icon|primal-squash}} Primal Squash || Mid-late || 1.2–2.6 || 12
|-
| {{Icon|vale-heartfruit}} Vale Heartfruit || Mid-late || 1.2–2.6 || 10
|-
| {{Icon|starfall-melon}} Starfall Melon || Mid-late || 1.2–2.6 || 8
|-
|-
| {{Icon|moonstone}} Moonstone || Late || 1.2–2.4 || 12
| {{Icon|moonstone}} Moonstone || Late || 1.2–2.4 || 12
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|-
|-
| {{Icon|sky-opal}} Sky Opal || Endgame || 1.2–2.2 || 6
| {{Icon|sky-opal}} Sky Opal || Endgame || 1.2–2.2 || 6
|-
| {{Icon|abyssal-amber}} Abyssal Amber || Endgame || 1.2–2.2 || 4
|}
|}


The price band shows how far above base value the trader may pay; the exact multiplier is re-rolled each market day. Demand is the maximum units bought that day at the base stock level and rises with Trader's Charter ranks.
The price band shows the full range the day's quote can land in for a good — the low end is roughly a '''Surplus''' day, the high end roughly '''In demand'''. That same quote sets both what he pays you to sell and (plus his 25% markup) what he charges you to buy; it re-rolls independently for each good every market day. '''Demand''' above is also each good's daily '''stock''' (buy) cap, since the two are currently identical for every good.


== Special orders ==
== Special orders ==


From Trader's Charter rank 2, the post also posts a rotating '''special order''' each market day — a one-off bulk delivery that pays '''above''' the normal price band (a fixed multiplier up to '''3.0×''', beyond what that good's ordinary band allows). There are 16 in the rotation, unlocking by Charter rank; the '''Broker's Book''' ([[Exotic Broker]]) and the Trader's Seal relic add extra concurrent order slots.
From Trader's Charter rank 2, the post also posts a rotating '''special order''' each market day — a guaranteed bulk delivery at a '''fixed''' multiplier (up to '''3.0×''' sell value) that doesn't draw on the good's daily demand, so it stacks on top of ordinary selling. For higher-tier goods that fixed multiplier beats even the top of the good's usual price band; for early goods it mainly guarantees the top of the band on demand, without waiting for a lucky market day. There are 16 orders in the rotation, unlocked in three pools by Charter rank — common goods at rank 2, mid-tier goods at rank 3, gems at rank 4; the '''Broker's Book''' ([[Exotic Broker]]) and the '''[[Trader's Seal]]''' relic add extra concurrent order slots.


{| class="wikitable sortable"
{| class="wikitable sortable"
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* [[Shop]] — the Trader's Charter unlocks and upgrades the post
* [[Shop]] — the Trader's Charter unlocks and upgrades the post
* [[Exotic Broker]] — the Grand Bazaar Pass and Broker's Book upgrade it further
* [[Bank]] — where goods are vendored instead, and where bought goods land
* [[Crops]] — a large share of tradeable goods are farmed crops
* [[Crops]] — a large share of tradeable goods are farmed crops
* [[Items]] — materials and gems sold at the post
* [[Items]] — materials and gems traded at the post
* [[Amber]] — earned from trading goods
* [[Trader's Seal]] — a quest relic that adds a special-order slot
* [[Contracts]] — the Trade Writ tracks goods traded here
* [[Amber]] — spent buying goods, earned selling them


{{Nav}}
{{Nav}}
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[[Category:Trading Post]]
[[Category:Trading Post]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
<div class="pi-pageimage" style="display:none">[[File:Icon-ui-trading.png|128px]]</div>

Latest revision as of 21:01, 9 September 2026

The Trading Post is where a travelling NPC trader buys and sells goods at fluctuating prices — a genuine two-way market, not just somewhere to vendor surplus. It is unlocked by purchasing rank 1 of the Trader's Charter in the Shop; each further Charter rank adds +25% to the post's daily stock and demand, and the Grand Bazaar Pass from the Exotic Broker adds more on top.

How it works

[edit | edit source]
  • The trader posts fresh quotes each market day (every 6 hours of game time) — an independent random price roll for every tradeable good, shown on the Trading Post screen as Surplus (cheap), Steady, or In demand (expensive).
  • Each good's quote sets what he pays if you sell to him — above the item's plain vendor sell value, so selling to the trader always beats vendoring from the Bank — and what he charges if you buy from him: that same quote plus a flat 25% markup.
  • Buying isn't just a curiosity: it's a way to stock up for a special order below, and for three endgame gems — Deep Sapphire, Ember Topaz, and Abyssal Amber — trading is their only use at all, since nothing else in the game consumes them. Pick a good up on a cheap Surplus day and sell it back once the quote turns In demand for a real profit.
  • Every good has a limited daily demand (how much the trader will buy from you) and stock (how much he'll sell you); the two are currently set to the same number for every good, shown as "Daily demand" in the table below. Higher-value, later-tier goods have smaller quantities and tighter price bands, so premium goods swing less and run out sooner than early goods. Both figures grow with Trader's Charter ranks and the Exotic Broker's Grand Bazaar Pass — fully upgraded, daily stock and demand triple.
  • Prices are bounded against exploits on both sides: what he charges to buy always stays above the item's plain vendor value, so buying from him and immediately vendoring it is always a loss; and what he pays to sell never rises high enough that buying the same good at the Shop and reselling it to him would turn a profit.
  • Every trade — buying or selling, including special orders below — also progresses the Trade Writ Contracts.

Tradeable goods

[edit | edit source]

Goods range from early-game crops and materials to endgame gems. Earlier goods have wider price bands and deeper demand; later goods have narrow bands and shallow demand.

Good Tier Price band (× base) Daily demand
Gourd Early 1.2–3.0 100
Raw Meat Early 1.2–3.0 100
Sunroot Early 1.2–3.0 80
Hide Early 1.2–3.0 80
Bristle Corn Early 1.2–3.0 75
Marshmelon Early 1.2–3.0 60
Flamegrain Mid 1.2–2.8 45
Iron Ore Mid 1.2–2.8 45
Redwood Log Mid 1.2–2.8 36
Thornvine Berry Mid 1.2–2.8 50
Ambervine Mid 1.2–2.8 38
Cloudbean Mid 1.2–2.8 30
Duskroot Mid 1.2–2.8 26
Amber Resin Mid-late 1.2–2.6 24
Frostgourd Mid-late 1.2–2.6 24
Echo Shard Mid-late 1.2–2.6 20
Emberling Pumpkin Mid-late 1.2–2.6 18
Skyfruit Mid-late 1.2–2.6 16
Primal Squash Mid-late 1.2–2.6 12
Vale Heartfruit Mid-late 1.2–2.6 10
Starfall Melon Mid-late 1.2–2.6 8
Moonstone Late 1.2–2.4 12
Deep Sapphire Late 1.2–2.4 10
Ember Topaz Late 1.2–2.4 8
Sky Opal Endgame 1.2–2.2 6
Abyssal Amber Endgame 1.2–2.2 4

The price band shows the full range the day's quote can land in for a good — the low end is roughly a Surplus day, the high end roughly In demand. That same quote sets both what he pays you to sell and (plus his 25% markup) what he charges you to buy; it re-rolls independently for each good every market day. Demand above is also each good's daily stock (buy) cap, since the two are currently identical for every good.

Special orders

[edit | edit source]

From Trader's Charter rank 2, the post also posts a rotating special order each market day — a guaranteed bulk delivery at a fixed multiplier (up to 3.0× sell value) that doesn't draw on the good's daily demand, so it stacks on top of ordinary selling. For higher-tier goods that fixed multiplier beats even the top of the good's usual price band; for early goods it mainly guarantees the top of the band on demand, without waiting for a lucky market day. There are 16 orders in the rotation, unlocked in three pools by Charter rank — common goods at rank 2, mid-tier goods at rank 3, gems at rank 4; the Broker's Book (Exotic Broker) and the Trader's Seal relic add extra concurrent order slots.

Order Charter rank Quantity Payout multiplier
Raw Meat 2 50 2.6×
Sunroot 2 45 2.6×
Hide 2 40 2.6×
Marshmelon 2 35 2.6×
Iron Ore 2 35 2.8×
Redwood Log 2 30 2.8×
Cloudbean 3 25 2.8×
Amber Resin 3 18 3.0×
Frostgourd 3 18 3.0×
Echo Shard 3 15 3.0×
Skyfruit 3 12 3.0×
Primal Squash 3 10 3.0×
Moonstone 4 10 3.0×
Deep Sapphire 4 8 3.0×
Ember Topaz 4 10 2.8×
Sky Opal 4 6 2.8×
[edit | edit source]
  • Shop — the Trader's Charter unlocks and upgrades the post
  • Exotic Broker — the Grand Bazaar Pass and Broker's Book upgrade it further
  • Bank — where goods are vendored instead, and where bought goods land
  • Crops — a large share of tradeable goods are farmed crops
  • Items — materials and gems traded at the post
  • Trader's Seal — a quest relic that adds a special-order slot
  • Contracts — the Trade Writ tracks goods traded here
  • Amber — spent buying goods, earned selling them