Trading Post: Difference between revisions
Primal wiki (talk | contribs) CI sync from 6f11f9e83070593b57b77242d57273eead9cc299 |
Primal wiki (talk | contribs) Move page-image marker to the foot so it stays out of search snippets |
||
| (7 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
The '''Trading Post''' is where a travelling NPC trader buys goods | The '''Trading Post''' is where a travelling NPC trader buys '''and''' sells goods at fluctuating prices — a genuine two-way market, not just somewhere to vendor surplus. It is unlocked by purchasing rank 1 of the '''Trader's Charter''' in the [[Shop]]; each further Charter rank adds +25% to the post's daily stock and demand, and the '''Grand Bazaar Pass''' from the [[Exotic Broker]] adds more on top. | ||
== How it works == | == How it works == | ||
* The trader posts fresh quotes each '''market day''' (every 6 hours of game time). | * The trader posts fresh quotes each '''market day''' (every 6 hours of game time) — an independent random price roll for every tradeable good, shown on the Trading Post screen as '''Surplus''' (cheap), '''Steady''', or '''In demand''' (expensive). | ||
* Each | * Each good's quote sets what he pays if you '''sell''' to him — above the item's plain vendor sell value, so selling to the trader always beats vendoring from the [[Bank]] — and what he charges if you '''buy''' from him: that same quote plus a flat 25% markup. | ||
* Every good has a limited '''demand''' (how | * Buying isn't just a curiosity: it's a way to stock up for a special order below, and for three endgame gems — '''Deep Sapphire''', '''Ember Topaz''', and '''Abyssal Amber''' — trading is their only use at all, since nothing else in the game consumes them. Pick a good up on a cheap '''Surplus''' day and sell it back once the quote turns '''In demand''' for a real profit. | ||
* Prices are bounded: | * Every good has a limited daily '''demand''' (how much the trader will buy from you) and '''stock''' (how much he'll sell you); the two are currently set to the same number for every good, shown as "Daily demand" in the table below. Higher-value, later-tier goods have smaller quantities and tighter price bands, so premium goods swing less and run out sooner than early goods. Both figures grow with Trader's Charter ranks and the [[Exotic Broker]]'s Grand Bazaar Pass — fully upgraded, daily stock and demand triple. | ||
* | * Prices are bounded against exploits on both sides: what he charges to buy always stays above the item's plain vendor value, so buying from him and immediately vendoring it is always a loss; and what he pays to sell never rises high enough that buying the same good at the [[Shop]] and reselling it to him would turn a profit. | ||
* Every trade — buying or selling, including special orders below — also progresses the Trade Writ [[Contracts]]. | |||
== Tradeable goods == | == Tradeable goods == | ||
| Line 16: | Line 17: | ||
! Good !! Tier !! Price band (× base) !! Daily demand | ! Good !! Tier !! Price band (× base) !! Daily demand | ||
|- | |- | ||
| Gourd || Early || 1.2–3.0 || 100 | | {{Icon|gourd}} Gourd || Early || 1.2–3.0 || 100 | ||
|- | |- | ||
| Raw Meat || Early || 1.2–3.0 || 100 | | {{Icon|raw-meat}} Raw Meat || Early || 1.2–3.0 || 100 | ||
|- | |- | ||
| Sunroot || Early || 1.2–3.0 || 80 | | {{Icon|sunroot}} Sunroot || Early || 1.2–3.0 || 80 | ||
|- | |- | ||
| Hide || Early || 1.2–3.0 || 80 | | {{Icon|hide}} Hide || Early || 1.2–3.0 || 80 | ||
|- | |- | ||
| | | {{Icon|bristle-corn}} Bristle Corn || Early || 1.2–3.0 || 75 | ||
|- | |- | ||
| | | {{Icon|marshmelon}} Marshmelon || Early || 1.2–3.0 || 60 | ||
|- | |- | ||
| | | {{Icon|flamegrain}} Flamegrain || Mid || 1.2–2.8 || 45 | ||
|- | |- | ||
| | | {{Icon|iron-ore}} Iron Ore || Mid || 1.2–2.8 || 45 | ||
|- | |- | ||
| | | {{Icon|redwood-log}} Redwood Log || Mid || 1.2–2.8 || 36 | ||
|- | |- | ||
| | | {{Icon|thornvine-berry}} Thornvine Berry || Mid || 1.2–2.8 || 50 | ||
|- | |- | ||
| | | {{Icon|ambervine}} Ambervine || Mid || 1.2–2.8 || 38 | ||
|- | |- | ||
| | | {{Icon|cloudbean}} Cloudbean || Mid || 1.2–2.8 || 30 | ||
|- | |- | ||
| | | {{Icon|duskroot}} Duskroot || Mid || 1.2–2.8 || 26 | ||
|- | |- | ||
| | | {{Icon|amber-resin}} Amber Resin || Mid-late || 1.2–2.6 || 24 | ||
|- | |- | ||
| | | {{Icon|frostgourd}} Frostgourd || Mid-late || 1.2–2.6 || 24 | ||
|- | |- | ||
| | | {{Icon|echo-shard}} Echo Shard || Mid-late || 1.2–2.6 || 20 | ||
|- | |- | ||
| | | {{Icon|emberling-pumpkin}} Emberling Pumpkin || Mid-late || 1.2–2.6 || 18 | ||
|- | |- | ||
| Sky Opal || Endgame || 1.2–2.2 || 6 | | {{Icon|skyfruit}} Skyfruit || Mid-late || 1.2–2.6 || 16 | ||
|- | |||
| {{Icon|primal-squash}} Primal Squash || Mid-late || 1.2–2.6 || 12 | |||
|- | |||
| {{Icon|vale-heartfruit}} Vale Heartfruit || Mid-late || 1.2–2.6 || 10 | |||
|- | |||
| {{Icon|starfall-melon}} Starfall Melon || Mid-late || 1.2–2.6 || 8 | |||
|- | |||
| {{Icon|moonstone}} Moonstone || Late || 1.2–2.4 || 12 | |||
|- | |||
| {{Icon|deep-sapphire}} Deep Sapphire || Late || 1.2–2.4 || 10 | |||
|- | |||
| {{Icon|ember-topaz}} Ember Topaz || Late || 1.2–2.4 || 8 | |||
|- | |||
| {{Icon|sky-opal}} Sky Opal || Endgame || 1.2–2.2 || 6 | |||
|- | |||
| {{Icon|abyssal-amber}} Abyssal Amber || Endgame || 1.2–2.2 || 4 | |||
|} | |} | ||
The price band shows | The price band shows the full range the day's quote can land in for a good — the low end is roughly a '''Surplus''' day, the high end roughly '''In demand'''. That same quote sets both what he pays you to sell and (plus his 25% markup) what he charges you to buy; it re-rolls independently for each good every market day. '''Demand''' above is also each good's daily '''stock''' (buy) cap, since the two are currently identical for every good. | ||
== Special orders == | |||
From Trader's Charter rank 2, the post also posts a rotating '''special order''' each market day — a guaranteed bulk delivery at a '''fixed''' multiplier (up to '''3.0×''' sell value) that doesn't draw on the good's daily demand, so it stacks on top of ordinary selling. For higher-tier goods that fixed multiplier beats even the top of the good's usual price band; for early goods it mainly guarantees the top of the band on demand, without waiting for a lucky market day. There are 16 orders in the rotation, unlocked in three pools by Charter rank — common goods at rank 2, mid-tier goods at rank 3, gems at rank 4; the '''Broker's Book''' ([[Exotic Broker]]) and the '''[[Trader's Seal]]''' relic add extra concurrent order slots. | |||
{| class="wikitable sortable" | |||
! Order !! Charter rank !! Quantity !! Payout multiplier | |||
|- | |||
| {{Icon|raw-meat}} Raw Meat || 2 || 50 || 2.6× | |||
|- | |||
| {{Icon|sunroot}} Sunroot || 2 || 45 || 2.6× | |||
|- | |||
| {{Icon|hide}} Hide || 2 || 40 || 2.6× | |||
|- | |||
| {{Icon|marshmelon}} Marshmelon || 2 || 35 || 2.6× | |||
|- | |||
| {{Icon|iron-ore}} Iron Ore || 2 || 35 || 2.8× | |||
|- | |||
| {{Icon|redwood-log}} Redwood Log || 2 || 30 || 2.8× | |||
|- | |||
| {{Icon|cloudbean}} Cloudbean || 3 || 25 || 2.8× | |||
|- | |||
| {{Icon|amber-resin}} Amber Resin || 3 || 18 || 3.0× | |||
|- | |||
| {{Icon|frostgourd}} Frostgourd || 3 || 18 || 3.0× | |||
|- | |||
| {{Icon|echo-shard}} Echo Shard || 3 || 15 || 3.0× | |||
|- | |||
| {{Icon|skyfruit}} Skyfruit || 3 || 12 || 3.0× | |||
|- | |||
| {{Icon|primal-squash}} Primal Squash || 3 || 10 || 3.0× | |||
|- | |||
| {{Icon|moonstone}} Moonstone || 4 || 10 || 3.0× | |||
|- | |||
| {{Icon|deep-sapphire}} Deep Sapphire || 4 || 8 || 3.0× | |||
|- | |||
| {{Icon|ember-topaz}} Ember Topaz || 4 || 10 || 2.8× | |||
|- | |||
| {{Icon|sky-opal}} Sky Opal || 4 || 6 || 2.8× | |||
|} | |||
== Related pages == | == Related pages == | ||
* [[Shop]] — the Trader's Charter unlocks and upgrades the post | * [[Shop]] — the Trader's Charter unlocks and upgrades the post | ||
* [[Exotic Broker]] — the Grand Bazaar Pass and Broker's Book upgrade it further | |||
* [[Bank]] — where goods are vendored instead, and where bought goods land | |||
* [[Crops]] — a large share of tradeable goods are farmed crops | * [[Crops]] — a large share of tradeable goods are farmed crops | ||
* [[Items]] — materials and gems | * [[Items]] — materials and gems traded at the post | ||
* [[Amber]] — earned | * [[Trader's Seal]] — a quest relic that adds a special-order slot | ||
* [[Contracts]] — the Trade Writ tracks goods traded here | |||
* [[Amber]] — spent buying goods, earned selling them | |||
{{Nav}} | |||
[[Category:Trading Post]] | [[Category:Trading Post]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
<div class="pi-pageimage" style="display:none">[[File:Icon-ui-trading.png|128px]]</div> | |||