Homestead: Difference between revisions

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* Every structure has its own level, raised one level at a time by paying its current upgrade cost.
* Every structure has its own level, raised one level at a time by paying its current upgrade cost.
* Costs rise steadily as a structure levels (roughly +15% per level within a material tier), and periodically step up to pricier, higher-tier materials as you pass certain levels.
* Costs rise steadily as a structure levels: within a material tier each level costs '''×1.15''' the previous (rounded, minimum 1 of each material), and the materials '''step up''' to a pricier set at fixed level breakpoints. Exact per-tier costs are in [[#Build costs|Build costs]] below.
* Each structure has a maximum level. Buff structures reach as high as 99; passive producers cap at 50; the house chain caps at 25 (24 for the Iron Keep).
* Each structure has a maximum level. Buff structures reach as high as 99; passive producers cap at 50; the house chain caps at 25 (24 for the Iron Keep).
* A few structures are '''gated''': they cannot be started until an earlier structure reaches its maximum level (see the [[#The house chain|house chain]] below).
* A few structures are '''gated''': they cannot be started until an earlier structure reaches its maximum level (see the [[#The house chain|house chain]] below).
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! Structure !! Max level !! Effect per level !! What it does
! Structure !! Max level !! Effect per level !! What it does
|-
|-
| Farmland || 6 || +1 farm plot || Clears one more [[Farming]] plot per level (2 plots at level 0, up to 8 at level 6).
| {{Icon|farmland}} Farmland || 8 || +1 farm plot || Clears one more [[Farming]] plot per level (2 plots at level 0, up to 10 at level 8).
|-
|-
| Storage Hut || 99 || +1 bank slot || Adds one [[Bank]] slot per level.
| {{Icon|storage}} Storage Hut || 99 || +1 bank slot || Adds one [[Bank]] slot per level.
|-
|-
| Crop Plot || 50 || +1 Crimson Berry / min || Passively grows 1 Crimson Berry per minute per level.
| {{Icon|crop-plot}} Crop Plot || 50 || +1 Crimson Berry / min || Passively grows 1 Crimson Berry per minute per level.
|-
|-
| Feeding Trough || 99 || −1% Taming cost || Trims [[Taming]] food and tonic costs by 1% per level (max 50%).
| {{Icon|feeding-trough}} Feeding Trough || 99 || −1% Taming cost || Trims [[Taming]] food and tonic costs by 1% per level (max 50%).
|-
|-
| Forge || 99 || +0.5% Smithing speed || Speeds up Smithing by 0.5% per level (max 50%).
| {{Icon|forge}} Forge || 99 || +0.5% Smithing speed || Speeds up Smithing by 0.5% per level (max 50%).
|-
|-
| Grand Stable || 99 || +0.2 stall || Adds another stable stall every 5 levels (for housing tamed [[Creatures]]).
| {{Icon|grand-stable}} Grand Stable || 99 || +0.3 stall || Adds a stable stall roughly every 3 levels (for housing tamed [[Creatures]]).
|-
|-
| Thatch Hut || 25 || +2 max HP || The first house. Adds 2 max HP per level.
| {{Icon|thatch-hut}} Thatch Hut || 25 || +2 max HP || The first house. Adds 2 max HP per level.
|-
|-
| Timber Lodge || 25 || +3 max HP || Adds 3 max HP per level. Requires Thatch Hut 25.
| {{Icon|timber-lodge}} Timber Lodge || 25 || +3 max HP || Adds 3 max HP per level. Requires Thatch Hut 25.
|-
|-
| Stone House || 25 || +0.2 HP / regen tick || Adds 1 HP per regen tick every 5 levels. Requires Timber Lodge 25.
| {{Icon|stone-house}} Stone House || 25 || +0.2 HP / regen tick || Adds 1 HP per regen tick every 5 levels. Requires Timber Lodge 25.
|-
|-
| Iron Keep || 24 || +5 max HP || Adds 5 max HP per level. Requires Stone House 25.
| {{Icon|iron-keep}} Iron Keep || 24 || +5 max HP || Adds 5 max HP per level. Requires Stone House 25.
|-
|-
| Tannery || 50 || +1 Hide / 10 min || Passively cures 1 Hide every 10 minutes per level.
| {{Icon|tannery}} Tannery || 50 || +1 Hide / 6 min || Passively cures 1 Hide every 6 minutes per level.
|-
|-
| Apiary || 50 || +1 Wild Honey / ~7 min || Passively gathers 1 Wild Honey roughly every 7 minutes per level.
| {{Icon|apiary}} Apiary || 50 || +1 Wild Honey / ~17 min || Passively gathers 1 Wild Honey roughly every 17 minutes per level.
|-
|-
| Fishery Dock || 50 || +1 Minnow / 90 s || Nets 1 Minnow every 90 seconds per level.
| {{Icon|fishery-dock}} Fishery Dock || 50 || +1 Minnow / 90 s || Nets 1 Minnow every 90 seconds per level.
|-
|-
| Quarry || 50 || +1 Stone / 90 s || Works 1 Stone every 90 seconds per level.
| {{Icon|quarry}} Quarry || 50 || +1 Stone / 90 s || Works 1 Stone every 90 seconds per level.
|-
|-
| Watchtower || 99 || +1 expedition strength || Adds +1 to expedition strength per level, improving [[Dispatch]] and expedition outcomes.
| {{Icon|watchtower}} Watchtower || 99 || +1 expedition strength || Adds +1 to expedition strength per level, improving [[Dispatch]] and expedition outcomes.
|-
| {{Icon|ancestral-monument}} [[Ancestral Monument]] || 10 || +1% Amber per sale || The first '''Amber-priced''' structure (unlocks at your first skill 99); each level raises the value of everything you sell. See [[Ancestral Monument]].
|}
 
Most structures are paid for in materials; the '''[[Ancestral Monument]]''' is the exception, bought with [[Amber]] as a late-game sink. Several producers were retuned in the Great Rebalance so their payback lands in a fair band (the Tannery sped up, the Apiary slowed, and the Grand Stable now grants more stalls per level).
 
== Build costs ==
 
Each level's cost is its tier's '''base × 1.15<sup>(levels into the tier)</sup>''', rounded (minimum 1 of each material). Below, each entry lists the '''base cost at the first level of each tier''' — so "L16: 12 Ginkgo Log" means level 16 costs 12 Ginkgo Log, level 17 costs ~14, level 18 ~16, and so on until the next breakpoint. (For example, Storage Hut level 10 = round(8 × 1.15<sup>9</sup>) ≈ 28 Fernwood.)
 
=== House chain ===
Two tiers each; the second starts at level 14 (Iron Keep at level 13).
 
{| class="wikitable"
! Structure !! Max !! From L1 !! From L14
|-
| Thatch Hut || 25 || {{Icon|fernwood}} Fernwood ×10 + {{Icon|plains-fiber}} Plains Fiber ×6 || {{Icon|cycad-log}} Cycad Log ×14 + {{Icon|rope}} Twine Rope ×3
|-
| Timber Lodge || 25 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|rope}} Twine Rope ×4 || {{Icon|araucaria-log}} Araucaria Log ×16 + {{Icon|hide}} Hide ×8
|-
| Stone House || 25 || {{Icon|stone}} Stone ×30 + {{Icon|clay}} Clay ×12 || {{Icon|stone}} Stone ×60 + {{Icon|bronze-ingot}} Bronze Ingot ×4
|-
| Iron Keep || 24 || {{Icon|iron-ingot}} Iron Ingot ×8 + {{Icon|stone}} Stone ×60 + {{Icon|coal}} Coal ×12 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|crystal}} Crystal ×4 + {{Icon|moonstone}} Moonstone ×2 ''(from L13)''
|}
 
=== Buff structures (to level 99) ===
Seven tiers, stepping up at levels 16 / 31 / 46 / 61 / 76 / 89. Since v0.37.8 the wood a tier asks for is always harder than the tier before it — Storage Hut, Feeding Trough, Grand Stable, and Watchtower each had a pair of tiers the wrong way round (asking for the harder log first, then dropping back) before that fix.
 
{| class="wikitable"
! Structure !! From L1 !! From L16 !! From L31 !! From L46 !! From L61 !! From L76 !! From L89
|-
| Storage Hut || {{Icon|fernwood}} Fernwood ×8 + {{Icon|rope}} Twine Rope ×1 || {{Icon|ginkgo-log}} Ginkgo Log ×12 + {{Icon|fiber-basket}} Fiber Basket ×2 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|pack-frame}} Redwood Pack Frame ×1 || {{Icon|frostpine-log}} Frostpine Log ×21 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|ironbark-log}} Ironbark Log ×33 + {{Icon|obsidian}} Obsidian ×18 || {{Icon|moonstone}} Moonstone ×12 + {{Icon|glow-moss}} Glow Moss ×24 || {{Icon|moonstone}} Moonstone ×24 + {{Icon|echo-shard}} Echo Shard ×18
|-
| Feeding Trough || {{Icon|fernwood}} Fernwood ×6 + {{Icon|stone}} Stone ×5 || {{Icon|cycad-log}} Cycad Log ×10 + {{Icon|hide}} Hide ×4 || {{Icon|ginkgo-log}} Ginkgo Log ×12 + {{Icon|hide}} Hide ×8 || {{Icon|mangrove-log}} Mangrove Log ×27 + {{Icon|bronze-ingot}} Bronze Ingot ×4 || {{Icon|redwood-log}} Redwood Log ×6 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|obsidian}} Obsidian ×8 + {{Icon|wild-honey}} Wild Honey ×10 || {{Icon|moonstone}} Moonstone ×5 + {{Icon|glow-moss}} Glow Moss ×10
|-
| Forge || {{Icon|stone}} Stone ×12 + {{Icon|stone-blade}} Stone Blade ×1 || {{Icon|stone}} Stone ×25 + {{Icon|bronze-ingot}} Bronze Ingot ×3 || {{Icon|stone}} Stone ×40 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|coal}} Coal ×20 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|coal}} Coal ×30 || {{Icon|obsidian}} Obsidian ×16 + {{Icon|crystal}} Crystal ×6 || {{Icon|moonstone}} Moonstone ×6 + {{Icon|echo-shard}} Echo Shard ×5
|-
| Grand Stable || {{Icon|fernwood}} Fernwood ×12 + {{Icon|rope}} Twine Rope ×2 + {{Icon|hide}} Hide ×2 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|rope}} Twine Rope ×5 + {{Icon|hide}} Hide ×5 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|pack-frame}} Redwood Pack Frame ×1 + {{Icon|hide}} Hide ×8 || {{Icon|frostpine-log}} Frostpine Log ×18 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|ironbark-log}} Ironbark Log ×29 + {{Icon|obsidian}} Obsidian ×24 || {{Icon|moonstone}} Moonstone ×12 + {{Icon|hide}} Hide ×75 || {{Icon|moonstone}} Moonstone ×21 + {{Icon|echo-shard}} Echo Shard ×18
|-
| Watchtower || {{Icon|araucaria-log}} Araucaria Log ×10 + {{Icon|rope}} Twine Rope ×4 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|bronze-ingot}} Bronze Ingot ×3 || {{Icon|frostpine-log}} Frostpine Log ×15 + {{Icon|iron-ingot}} Iron Ingot ×5 || {{Icon|ironbark-log}} Ironbark Log ×8 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|obsidian}} Obsidian ×10 + {{Icon|coal}} Coal ×20 || {{Icon|moonstone}} Moonstone ×4 + {{Icon|crystal}} Crystal ×6 || {{Icon|moonstone}} Moonstone ×7 + {{Icon|echo-shard}} Echo Shard ×5
|}
 
=== Passive producers (to level 50) ===
Four tiers, stepping up at levels 16 / 31 / 41.
 
{| class="wikitable"
! Structure !! From L1 !! From L16 !! From L31 !! From L41
|-
| Crop Plot || {{Icon|plains-fiber}} Plains Fiber ×13 + {{Icon|fernwood}} Fernwood ×6 || {{Icon|plains-fiber}} Plains Fiber ×32 + {{Icon|ginkgo-log}} Ginkgo Log ×18 || {{Icon|araucaria-log}} Araucaria Log ×12 + {{Icon|clay}} Clay ×10 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|glow-moss}} Glow Moss ×4
|-
| Tannery || {{Icon|cycad-log}} Cycad Log ×10 + {{Icon|bone}} Bone ×5 || {{Icon|ginkgo-log}} Ginkgo Log ×14 + {{Icon|hide}} Hide ×10 || {{Icon|mangrove-log}} Mangrove Log ×14 + {{Icon|iron-ingot}} Iron Ingot ×3 || {{Icon|ironbark-log}} Ironbark Log ×14 + {{Icon|obsidian}} Obsidian ×5
|-
| Apiary || {{Icon|fernwood}} Fernwood ×12 + {{Icon|wild-honey}} Wild Honey ×2 || {{Icon|cycad-log}} Cycad Log ×14 + {{Icon|wild-honey}} Wild Honey ×6 || {{Icon|ginkgo-log}} Ginkgo Log ×16 + {{Icon|fiber-basket}} Fiber Basket ×2 || {{Icon|redwood-log}} Redwood Log ×14 + {{Icon|glow-moss}} Glow Moss ×4
|-
| Fishery Dock || {{Icon|fernwood}} Fernwood ×8 + {{Icon|rope}} Twine Rope ×3 || {{Icon|mangrove-log}} Mangrove Log ×12 + {{Icon|rope}} Twine Rope ×6 || {{Icon|redwood-log}} Redwood Log ×12 + {{Icon|pack-frame}} Redwood Pack Frame ×1 || {{Icon|frostpine-log}} Frostpine Log ×12 + {{Icon|cave-pearl}} Cave Pearl ×3
|-
| Quarry || {{Icon|fernwood}} Fernwood ×8 + {{Icon|stone-blade}} Stone Blade ×1 || {{Icon|cycad-log}} Cycad Log ×12 + {{Icon|bronze-ingot}} Bronze Ingot ×2 || {{Icon|araucaria-log}} Araucaria Log ×12 + {{Icon|iron-ingot}} Iron Ingot ×4 || {{Icon|ironbark-log}} Ironbark Log ×12 + {{Icon|obsidian}} Obsidian ×4
|}
 
=== Farmland ===
Five tiers, stepping up at levels 3 / 5 / 7 / 8. At its full 8 levels Farmland clears '''10''' [[Farming]] plots (2 base + 8); the last two tiers gate plots 9–10 behind Moonstone and Echo Shard.
 
{| class="wikitable"
! Structure !! Max !! From L1 !! From L3 !! From L5 !! From L7 !! From L8
|-
| Farmland || 8 || {{Icon|fernwood}} Fernwood ×10 + {{Icon|plains-fiber}} Plains Fiber ×8 || {{Icon|ginkgo-log}} Ginkgo Log ×20 + {{Icon|stone}} Stone ×18 || {{Icon|redwood-log}} Redwood Log ×24 + {{Icon|iron-ingot}} Iron Ingot ×8 || {{Icon|moonstone}} Moonstone ×5 + {{Icon|frostpine-log}} Frostpine Log ×18 || {{Icon|moonstone}} Moonstone ×8 + {{Icon|echo-shard}} Echo Shard ×6
|}
|}


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! Structure !! Produces !! Rate at level 1 !! Max level
! Structure !! Produces !! Rate at level 1 !! Max level
|-
|-
| Crop Plot || Crimson Berry || 1 per minute || 50
| {{Icon|crop-plot}} Crop Plot || Crimson Berry || 1 per minute || 50
|-
|-
| Fishery Dock || Minnow || 1 per 90 s || 50
| {{Icon|fishery-dock}} Fishery Dock || Minnow || 1 per 90 s || 50
|-
|-
| Quarry || Stone || 1 per 90 s || 50
| {{Icon|quarry}} Quarry || Stone || 1 per 90 s || 50
|-
|-
| Apiary || Wild Honey || 1 per ~7 min || 50
| {{Icon|apiary}} Apiary || Wild Honey || 1 per ~17 min || 50
|-
|-
| Tannery || Hide || 1 per 10 min || 50
| {{Icon|tannery}} Tannery || Hide || 1 per 6 min || 50
|}
|}


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* [[Shop]] — Amber upgrades that also add bank slots and stable stalls
* [[Shop]] — Amber upgrades that also add bank slots and stable stalls
* [[Creatures]] — tamed dinos housed in stable stalls
* [[Creatures]] — tamed dinos housed in stable stalls
{{Nav}}


[[Category:Homestead]]
[[Category:Homestead]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
<div class="pi-pageimage" style="display:none">[[File:Icon-ui-homestead.png|128px]]</div>