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== When the bank is full == Starting an action checks that every kind of item it's '''capable of producing''' has somewhere to go — not just its guaranteed output. A hunt that can roll a rare trophy needs a slot free for that trophy too, even with plenty of room for the meat; the same holds for every gathering, crafting, cooking, and taming action with a bonus chance drop. If any of those items has no existing stack and no free slot, the action won't start (or stops if it was already running), and a banner (with an "Open Bank" button) and a toast tell you why — so a full bank never silently stalls your progress. [[Expeditions]], [[Caves|cave delves]], and [[Arenas|arena]] runs work differently: only their '''guaranteed''' reward is checked before they launch, since a single run can turn up dozens of different rare finds and demanding room for all of them at once would make expeditions unplayable in a healthy bank. That's what the next rule covers: '''Rare''' drops are never lost to a full bank: if a lucky rare (or any loot needing a brand-new stack) rolls while you have no room for it, it is automatically sold for [[Amber]] at its full sell value instead of being dropped. This applies to every loot source alike — hunts, expeditions, [[Rivals|raids]], [[Dispatch]] squads, [[Villagers|villager]] gifts, and camp collections. === Special items are protected === A few items are too important to quietly turn into Amber, so they skip the checks above and always land in the Bank, even over capacity: * '''[[Tribe#Material Ages|Age Catalysts]]''' — the spoils that gate advancing your camp's Material Age. * '''Worker gear''' — the plain pieces handed back when a worker leaves your camp, whether you dismissed them or an Age advance retired the whole camp. * '''Dig-site skulls and Field Journal pages''' — every completed [[Excavation|dig]]'s find always banks, a first skull and a skull-less dig's pity page alike. * '''Quest rewards''' — the items a [[Quests|quest]] step hands you always arrive, which is also how completing one step can immediately fund the next. '''[[Blueprints|Blueprint sheets]] are not on this list''', despite appearances: even an unstudied masterwork sheet is an ordinary chance drop, and converts to Amber like anything else if you have no room when it rolls. The one guarantee sheets do carry runs the other way — a sheet for a recipe you've '''already learned''' is dead weight, so it auto-sells for Amber the instant it would be granted, whether or not the Bank has space.
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