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== Structures == {| class="wikitable sortable" ! Structure !! Max level !! Effect per level !! What it does |- | {{Icon|farmland}} Farmland || 8 || +1 farm plot || Clears one more [[Farming]] plot per level (2 plots at level 0, up to 10 at level 8). |- | {{Icon|storage}} Storage Hut || 99 || +1 bank slot || Adds one [[Bank]] slot per level. |- | {{Icon|crop-plot}} Crop Plot || 50 || +1 Crimson Berry / min || Passively grows 1 Crimson Berry per minute per level. |- | {{Icon|feeding-trough}} Feeding Trough || 99 || −1% Taming cost || Trims [[Taming]] food and tonic costs by 1% per level (max 50%). |- | {{Icon|forge}} Forge || 99 || +0.5% Smithing speed || Speeds up Smithing by 0.5% per level (max 50%). |- | {{Icon|grand-stable}} Grand Stable || 99 || +0.3 stall || Adds a stable stall roughly every 3 levels (for housing tamed [[Creatures]]). |- | {{Icon|thatch-hut}} Thatch Hut || 25 || +2 max HP || The first house. Adds 2 max HP per level. |- | {{Icon|timber-lodge}} Timber Lodge || 25 || +3 max HP || Adds 3 max HP per level. Requires Thatch Hut 25. |- | {{Icon|stone-house}} Stone House || 25 || +0.2 HP / regen tick || Adds 1 HP per regen tick every 5 levels. Requires Timber Lodge 25. |- | {{Icon|iron-keep}} Iron Keep || 24 || +5 max HP || Adds 5 max HP per level. Requires Stone House 25. |- | {{Icon|tannery}} Tannery || 50 || +1 Hide / 6 min || Passively cures 1 Hide every 6 minutes per level. |- | {{Icon|apiary}} Apiary || 50 || +1 Wild Honey / ~17 min || Passively gathers 1 Wild Honey roughly every 17 minutes per level. |- | {{Icon|fishery-dock}} Fishery Dock || 50 || +1 Minnow / 90 s || Nets 1 Minnow every 90 seconds per level. |- | {{Icon|quarry}} Quarry || 50 || +1 Stone / 90 s || Works 1 Stone every 90 seconds per level. |- | {{Icon|watchtower}} Watchtower || 99 || +1 expedition strength || Adds +1 to expedition strength per level, improving [[Dispatch]] and expedition outcomes. |- | {{Icon|ancestral-monument}} [[Ancestral Monument]] || 10 || +1% Amber per sale || The first '''Amber-priced''' structure (unlocks at your first skill 99); each level raises the value of everything you sell. See [[Ancestral Monument]]. |} Most structures are paid for in materials; the '''[[Ancestral Monument]]''' is the exception, bought with [[Amber]] as a late-game sink. Several producers were retuned in the Great Rebalance so their payback lands in a fair band (the Tannery sped up, the Apiary slowed, and the Grand Stable now grants more stalls per level).
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